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  1. Spider-Verse Magic Cards

    The "legend rule" doesn't apply to Spiders you control. Whenever you cast a spell from anywhere other than your hand, you may copy it. If you do, you may choose new targets for the copy. If the copy is a permanent spell, it gains haste. Do this only once each turn.

    5 Mana Value Enchantment mythic Through the Omenpaths
  2. When Black Cat enters, look at the top nine cards of target opponent's library, exile two of them face down, then put the rest on the bottom of their library in a random order. You may play the exiled cards for as long as they remain exiled. Mana of any type can be spent to cast spells this way.

    5 Mana Value 2 Power 3 Toughness Legendary Creature — Human Rogue Villain rare Through the Omenpaths
  3. When Eddie Brock enters, return target creature card with mana value 1 or less from your graveyard to the battlefield. {3}{B}{R}{G}: Transform Eddie Brock. Activate only as a sorcery.

    3 Mana Value 3 Power 3 Toughness Legendary Creature — Human Hero Villain mythic Through the Omenpaths
  4. Deathtouch {2}{B}, Exile this card from your graveyard: Put two +1/+1 counters on target creature. It gains deathtouch until end of turn. Activate only as a sorcery.

    5 Mana Value 4 Power 5 Toughness Legendary Creature — Symbiote Villain common Through the Omenpaths
  5. The Soul Stone Magic Cards

    Indestructible {T}: Add {B}. {6}{B}, {T}, Exile a creature you control: Harness The Soul Stone. (Once harnessed, its ∞ ability is active.) ∞ — At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.

    2 Mana Value Legendary Artifact — Infinity Stone mythic Through the Omenpaths
  6. Deathtouch At the beginning of your end step, if a creature died this turn, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)

    4 Mana Value 3 Power 3 Toughness Legendary Creature — Scorpion Human Vil… uncommon Through the Omenpaths
  7. Agent Venom Magic Cards

    Flash Menace Whenever another nontoken creature you control dies, you draw a card and lose 1 life.

    3 Mana Value 2 Power 3 Toughness Legendary Creature — Symbiote Soldier H… rare Through the Omenpaths
  8. Put target creature on the bottom of its owner's library. You lose 2 life unless you control a Villain.

    3 Mana Value Instant uncommon Through the Omenpaths
  9. Spider-Man Noir Magic Cards

    Menace Whenever a creature you control attacks alone, put a +1/+1 counter on it. Then surveil X, where X is the number of counters on it. (Look at the top X cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

    5 Mana Value 4 Power 4 Toughness Legendary Creature — Spider Human Hero uncommon Through the Omenpaths
  10. (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy target creature. II — Each player may discard a card. Each player who doesn't loses 3 life. III — Exile any number of target players' graveyards.

    3 Mana Value Enchantment — Saga rare Through the Omenpaths
  11. Deathtouch, lifelink Whenever Gwenom attacks, until end of turn, you may look at the top card of your library any time and you may play cards from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.

    5 Mana Value 4 Power 4 Toughness Legendary Creature — Symbiote Spider He… mythic Through the Omenpaths
  12. Venom's Hunger Magic Cards

    This spell costs {2} less to cast if you control a Villain. Destroy target creature. You gain 2 life.

    5 Mana Value Sorcery common Through the Omenpaths
  13. Common Crook Magic Cards

    When this creature dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

    2 Mana Value 2 Power 2 Toughness Creature — Human Rogue Villain common Through the Omenpaths
  14. Discard a card: This creature gets +1/+0 and gains menace until end of turn. Activate only as a sorcery. (It can't be blocked except by two or more creatures.)

    4 Mana Value 3 Power 4 Toughness Creature — Human Rogue Villain common Through the Omenpaths
  15. Alien Symbiosis Magic Cards

    Enchant creature Enchanted creature gets +1/+1, has menace, and is a Symbiote in addition to its other types. You may cast this card from your graveyard by discarding a card in addition to paying its other costs.

    2 Mana Value Enchantment — Aura uncommon Through the Omenpaths
  16. When Mysterio enters, create a 3/3 blue Illusion Villain creature token for each nontoken Villain you control. Exile those tokens when Mysterio leaves the battlefield.

    4 Mana Value 3 Power 3 Toughness Legendary Creature — Human Villain rare Through the Omenpaths
  17. Flying Octobot Magic Cards

    Flying Whenever another Villain you control enters, put a +1/+1 counter on this creature. This ability triggers only once each turn.

    2 Mana Value 1 Power 1 Toughness Artifact Creature — Robot Villain uncommon Through the Omenpaths
  18. You may have Chameleon enter as a copy of a creature you control, except his name is Chameleon, Master of Disguise. Mayhem {2}{U} (You may cast this card from your graveyard for {2}{U} if you discarded it this turn. Timing rules still apply.)

    4 Mana Value 2 Power 3 Toughness Legendary Creature — Human Shapeshifter… uncommon Through the Omenpaths
  19. Target player draws a card, then up to one target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)

    2 Mana Value Instant common Through the Omenpaths
  20. Whoosh! Magic Cards

    Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.

    2 Mana Value Instant common Through the Omenpaths