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  1. Secret Identity Magic Cards

    Choose one — • Conceal — Until end of turn, target creature you control becomes a Citizen with base power and toughness 1/1 and gains hexproof. • Reveal — Until end of turn, target creature you control becomes a Hero with base power and toughness 3/4 and gains flying and vigilance.

    1 Mana Value Instant uncommon Through the Omenpaths
  2. Flying, vigilance Whenever this creature attacks, mill a card. (Put the top card of your library into your graveyard.)

    2 Mana Value 1 Power 3 Toughness Creature — Illusion Villain common Through the Omenpaths
  3. School Daze Magic Cards

    Choose one — • Do Homework — Draw three cards. • Fight Crime — Counter target spell. Draw a card.

    5 Mana Value Instant uncommon Through the Omenpaths
  4. You may look at the top card of your library any time. You may cast Spider spells and noncreature spells from the top of your library. Whenever you attack, you may mill a card. (You may put the top card of your library into your graveyard.)

    6 Mana Value 4 Power 4 Toughness Legendary Creature — Mutant Advisor uncommon Through the Omenpaths
  5. Flash Whenever this creature attacks, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)

    3 Mana Value 2 Power 1 Toughness Creature — Human Villain common Through the Omenpaths
  6. The Clone Saga Magic Cards

    (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Surveil 3. II — When you next cast a creature spell this turn, copy it, except the copy isn't legendary. III — Choose a card name. Whenever a creature with the chosen name deals combat damage to a player this turn, draw a card.

    4 Mana Value Enchantment — Saga rare Through the Omenpaths
  7. Whenever a nontoken creature you control deals combat damage to a player, create a token that's a copy of it, except it isn't legendary.

    6 Mana Value Enchantment mythic Through the Omenpaths
  8. Enchant creature Enchanted creature is a Citizen with base power and toughness 1/1. It has defender and loses all other abilities. (It also loses all other creature types.)

    2 Mana Value Enchantment — Aura common Through the Omenpaths
  9. Norman Osborn can't be blocked. Whenever Norman Osborn deals combat damage to a player, he connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) {1}{U}{B}{R}: Transform Norman Osborn. Activate only as a sorcery.

    2 Mana Value 1 Power 1 Toughness Legendary Creature — Human Scientist Vi… mythic Through the Omenpaths
  10. Spider-Sense Magic Cards

    Web-slinging {U} (You may cast this spell for {U} if you also return a tapped creature you control to its owner's hand.) Counter target instant spell, sorcery spell, or triggered ability.

    2 Mana Value Instant rare Through the Omenpaths
  11. Whenever you cast a blue spell, if Hydro-Man is a creature, he gets +1/+1 until end of turn. At the beginning of your end step, untap Hydro-Man. Until your next turn, he becomes a land and gains "{T}: Add {U}." (He's not a creature during that time.)

    2 Mana Value 2 Power 2 Toughness Legendary Creature — Elemental Villain rare Through the Omenpaths
  12. Flying {1}{U}, Exile this card from your graveyard: Put a +1/+1 counter on target creature. It gains flying until end of turn. Activate only as a sorcery.

    4 Mana Value 3 Power 3 Toughness Legendary Creature — Human Rogue Villain common Through the Omenpaths
  13. Aunt May Magic Cards

    Whenever another creature you control enters, you gain 1 life. If it's a Spider, put a +1/+1 counter on it.

    1 Mana Value 0 Power 2 Toughness Legendary Creature — Human Citizen uncommon Through the Omenpaths
  14. Web-slinging {W} (You may cast this spell for {W} if you also return a tapped creature you control to its owner's hand.) As Arachne enters, look at an opponent's hand, then choose a card type other than creature. Spells of the chosen type cost {1} more to cast.

    3 Mana Value 3 Power 3 Toughness Legendary Creature — Spider Human Hero rare Through the Omenpaths
  15. When Peter Parker enters, create a 2/1 green Spider creature token with reach. {1}{G}{W}{U}: Transform Peter Parker. Activate only as a sorcery.

    2 Mana Value 0 Power 1 Toughness Legendary Creature — Human Scientist He… mythic Through the Omenpaths
  16. Choose one — • Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. • Destroy target creature with power 4 or greater.

    2 Mana Value Instant common Through the Omenpaths
  17. Spider-UK Magic Cards

    Web-slinging {2}{W} (You may cast this spell for {2}{W} if you also return a tapped creature you control to its owner's hand.) At the beginning of your end step, if two or more creatures entered the battlefield under your control this turn, you draw a card and gain 2 life.

    4 Mana Value 3 Power 4 Toughness Legendary Creature — Spider Human Hero uncommon Through the Omenpaths
  18. Enchant land When this Aura enters, create three 1/1 green and white Human Citizen creature tokens. Enchanted land has "{1}, {T}: Target creature gets +1/+1 until end of turn for each creature you control. Activate only as a sorcery."

    4 Mana Value Enchantment — Aura rare Through the Omenpaths
  19. When this creature enters, choose one — • Puff Piece — Put a +1/+1 counter on each of up to two target creatures. • Investigative Journalism — Return target creature card with mana value 2 or less from your graveyard to your hand.

    4 Mana Value 2 Power 3 Toughness Creature — Human Citizen common Through the Omenpaths
  20. (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 2/1 green Spider creature token with reach. II — Put a +1/+1 counter on target creature you control. It becomes a legendary Spider Hero in addition to its other types. III — Target creature you control gains double strike until end of turn.

    2 Mana Value Enchantment — Saga rare Through the Omenpaths