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  1. Enchant land When this Aura enters, create three 1/1 green and white Human Citizen creature tokens. Enchanted land has "{1}, {T}: Target creature gets +1/+1 until end of turn for each creature you control. Activate only as a sorcery."

    4 Mana Value Enchantment — Aura rare Marvel's Spider-Man
  2. When The Spot enters, exile up to one target nonland permanent and up to one target nonland permanent card from a graveyard. When The Spot dies, put him on the bottom of his owner's library. If you do, return the exiled cards to their owners' hands.

    5 Mana Value 4 Power 4 Toughness Legendary Creature — Human Scientist Vi… rare Marvel's Spider-Man
  3. Mary Jane Watson Magic Cards

    Whenever a Spider you control enters, draw a card. This ability triggers only once each turn.

    2 Mana Value 2 Power 2 Toughness Legendary Creature — Human Performer rare Marvel's Spider-Man
  4. (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy target creature. II — Each player may discard a card. Each player who doesn't loses 3 life. III — Exile any number of target players' graveyards.

    3 Mana Value Enchantment — Saga rare Marvel's Spider-Man
  5. When Black Cat enters, look at the top nine cards of target opponent's library, exile two of them face down, then put the rest on the bottom of their library in a random order. You may play the exiled cards for as long as they remain exiled. Mana of any type can be spent to cast spells this way.

    5 Mana Value 2 Power 3 Toughness Legendary Creature — Human Rogue Villain rare Marvel's Spider-Man
  6. Web-slinging {R}{G} (You may cast this spell for {R}{G} if you also return a tapped creature you control to its owner's hand.) Trample Sensational Save — If Scarlet Spider was cast using web-slinging, he enters with X +1/+1 counters on him, where X is the mana value of the returned creature.

    3 Mana Value 4 Power 3 Toughness Legendary Creature — Spider Human Hero rare Marvel's Spider-Man
  7. {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

    0 Mana Value Land common Marvel's Spider-Man
  8. This land enters tapped. When this land enters from a graveyard, you lose 2 life. {T}: Add {U}, {B}, or {R}. Mayhem (You may play this card from your graveyard if you discarded it this turn. Timing rules still apply.)

    0 Mana Value Land rare Marvel's Spider-Man
  9. Subway Train Magic Cards

    When this Vehicle enters, you may pay {G}. If you do, search your library for a basic land card, reveal it, put it into your hand, then shuffle. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

    2 Mana Value 3 Power 1 Toughness Artifact — Vehicle common Marvel's Spider-Man
  10. News Helicopter Magic Cards

    Flying When this creature enters, create a 1/1 green and white Human Citizen creature token.

    3 Mana Value 1 Power 1 Toughness Artifact Creature — Construct common Marvel's Spider-Man
  11. Hot Dog Cart Magic Cards

    When this artifact enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") {T}: Add one mana of any color.

    3 Mana Value Artifact common Marvel's Spider-Man
  12. Whenever a creature you control with mana value 5 or greater enters, you may attach this Equipment to it. Equipped creature gets +4/+4. Equip {5}

    1 Mana Value Artifact — Equipment rare Marvel's Spider-Man
  13. Share — {W}, {T}, Sacrifice this artifact: Put a +1/+1 counter on up to one target creature. Draw a card. Activate only as a sorcery. Nosh — {2}, {T}, Sacrifice this artifact: You gain 3 life and draw a card.

    1 Mana Value Artifact — Food common Marvel's Spider-Man
  14. Mind Swap — You may have Superior Spider-Man enter as a copy of any creature card in a graveyard, except his name is Superior Spider-Man and he's a 4/4 Spider Human Hero in addition to his other types. When you do, exile that card.

    4 Mana Value 4 Power 4 Toughness Legendary Creature — Spider Human Hero rare Marvel's Spider-Man
  15. When The Spot enters, exile up to one target nonland permanent and up to one target nonland permanent card from a graveyard. When The Spot dies, put him on the bottom of his owner's library. If you do, return the exiled cards to their owners' hands.

    5 Mana Value 4 Power 4 Toughness Legendary Creature — Human Scientist Vi… rare Marvel's Spider-Man
  16. Reach {T}: Add {R} or {G}. Whenever you cast a spell with mana value 4 or greater, untap this creature.

    2 Mana Value 2 Power 2 Toughness Creature — Spider Avatar common Marvel's Spider-Man
  17. Menace (This creature can't be blocked except by two or more creatures.) When Scarlet Spider enters, you may discard a card. If you do, put a +1/+1 counter on him. Mayhem {B/R} (You may cast this card from your graveyard for {B/R} if you discarded it this turn. Timing rules still apply.)

    2 Mana Value 2 Power 1 Toughness Legendary Creature — Spider Human Hero uncommon Marvel's Spider-Man
  18. Web-slinging {R}{G} (You may cast this spell for {R}{G} if you also return a tapped creature you control to its owner's hand.) Trample Sensational Save — If Scarlet Spider was cast using web-slinging, he enters with X +1/+1 counters on him, where X is the mana value of the returned creature.

    3 Mana Value 4 Power 3 Toughness Legendary Creature — Spider Human Hero rare Marvel's Spider-Man
  19. As an additional cost to cast this spell, discard a card or pay {2}. Pumpkin Bombardment deals 3 damage to target creature.

    1 Mana Value Sorcery common Marvel's Spider-Man
  20. Mob Lookout Magic Cards

    When this creature enters, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)

    2 Mana Value 0 Power 3 Toughness Creature — Human Rogue Villain common Marvel's Spider-Man