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  1. Mary Jane Watson Magic Cards

    Whenever a Spider you control enters, draw a card. This ability triggers only once each turn.

    2 Mana Value 2 Power 2 Toughness Legendary Creature — Human Performer rare Marvel's Spider-Man
  2. Gallant Citizen Magic Cards

    When this creature enters, draw a card.

    2 Mana Value 1 Power 1 Toughness Creature — Human Citizen common Marvel's Spider-Man
  3. Cheering Crowd Magic Cards

    At the beginning of each player's first main phase, that player may put a +1/+1 counter on this creature. If they do, they add {C} for each counter on it.

    2 Mana Value 2 Power 2 Toughness Creature — Human Citizen rare Marvel's Spider-Man
  4. Terrific Team-Up Magic Cards

    This spell costs {2} less to cast if you control a permanent with mana value 4 or greater. One or two target creatures you control each get +1/+0 until end of turn. They each deal damage equal to their power to target creature an opponent controls.

    4 Mana Value Instant uncommon Marvel's Spider-Man
  5. When this creature enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") This creature can't be blocked by more than one creature.

    4 Mana Value 4 Power 4 Toughness Creature — Human Warrior Performer common Marvel's Spider-Man
  6. Trample Lizard Formula — When Lizard, Connors's Curse enters, up to one other target creature loses all abilities and becomes a green Lizard creature with base power and toughness 4/4.

    4 Mana Value 5 Power 5 Toughness Legendary Creature — Lizard Villain rare Marvel's Spider-Man
  7. Spider-Verse Magic Cards

    The "legend rule" doesn't apply to Spiders you control. Whenever you cast a spell from anywhere other than your hand, you may copy it. If you do, you may choose new targets for the copy. If the copy is a permanent spell, it gains haste. Do this only once each turn.

    5 Mana Value Enchantment mythic Marvel's Spider-Man
  8. Unreliable Visions — At the beginning of your first main phase, discard a card. If you do, draw a card. Undying Vengeance — Whenever you play a land or cast a spell from anywhere other than your hand, this enchantment deals 1 damage to each opponent.

    2 Mana Value Enchantment rare Marvel's Spider-Man
  9. When Molten Man enters, search your library for a basic Mountain card, put it onto the battlefield tapped, then shuffle. Molten Man gets +1/+1 for each Mountain you control. When Molten Man leaves the battlefield, sacrifice a land.

    3 Mana Value 0 Power 0 Toughness Legendary Creature — Elemental Villain uncommon Marvel's Spider-Man
  10. When Black Cat enters, look at the top nine cards of target opponent's library, exile two of them face down, then put the rest on the bottom of their library in a random order. You may play the exiled cards for as long as they remain exiled. Mana of any type can be spent to cast spells this way.

    5 Mana Value 2 Power 3 Toughness Legendary Creature — Human Rogue Villain rare Marvel's Spider-Man
  11. Spider-Sense Magic Cards

    Web-slinging {U} (You may cast this spell for {U} if you also return a tapped creature you control to its owner's hand.) Counter target instant spell, sorcery spell, or triggered ability.

    2 Mana Value Instant rare Marvel's Spider-Man
  12. You may look at the top card of your library any time. You may cast Spider spells and noncreature spells from the top of your library. Whenever you attack, you may mill a card. (You may put the top card of your library into your graveyard.)

    6 Mana Value 4 Power 4 Toughness Legendary Creature — Mutant Advisor uncommon Marvel's Spider-Man
  13. Impact Tremors Magic Cards

    Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.

    2 Mana Value Enchantment rare Secret Lair Drop
  14. Choose two target players. Each of them searches their library for a card, then shuffles and puts that card on top.

    1 Mana Value Sorcery rare Secret Lair Drop
  15. Silkguard Magic Cards

    Put a +1/+1 counter on each of up to X target creatures you control. Auras, Equipment, and modified creatures you control gain hexproof until end of turn. (Equipment, Auras you control, and counters are modifications.)

    1 Mana Value Instant mythic Marvel Universe
  16. Reach Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach.

    4 Mana Value 3 Power 5 Toughness Legendary Enchantment Creature — Spider mythic Marvel Universe
  17. As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")

    4 Mana Value Instant mythic Marvel Universe
  18. As an additional cost to cast this spell, discard a card. Draw two cards.

    2 Mana Value Instant mythic Marvel Universe
  19. Whenever a Warrior attacks, you may have its controller create a 1/1 white Warrior creature token that's tapped and attacking. {W}{U}{B}{R}{G}: Untap all attacking creatures. They gain trample, lifelink, and haste until end of turn. After this phase, there is an additional combat phase. Activate only during combat.

    3 Mana Value 3 Power 2 Toughness Legendary Creature — Human Warrior mythic Marvel Universe
  20. Sacrifice a creature: This enchantment deals 1 damage to any target.

    2 Mana Value Enchantment mythic Marvel Universe