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  1. Kicker {5} (You may pay an additional {5} as you cast this spell.) Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead.

    4 Mana Value Sorcery mythic Marvel Universe
  2. Ponder Magic Cards

    Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.

    1 Mana Value Sorcery mythic Marvel Universe
  3. Choose three. You may choose the same mode more than once. • Counter target spell unless its controller pays {3}. • Return target creature to its owner's hand. • Draw a card.

    5 Mana Value Instant mythic Marvel Universe
  4. You may have this creature enter as a copy of any nonland permanent on the battlefield.

    4 Mana Value 0 Power 0 Toughness Creature — Shapeshifter mythic Marvel Universe
  5. Rest in Peace Magic Cards

    When this enchantment enters, exile all graveyards. If a card or token would be put into a graveyard from anywhere, exile it instead.

    2 Mana Value Enchantment mythic Marvel Universe
  6. Nine Lives Magic Cards

    Hexproof If a source would deal damage to you, prevent that damage and put an incarnation counter on this enchantment. When there are nine or more incarnation counters on this enchantment, exile it. When this enchantment leaves the battlefield, you lose the game.

    3 Mana Value Enchantment mythic Marvel Universe
  7. Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) At the beginning of combat on your turn, look at the top five cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

    8 Mana Value Enchantment mythic Marvel's Spider-Man
  8. Whenever a nontoken creature you control deals combat damage to a player, create a token that's a copy of it, except it isn't legendary.

    6 Mana Value Enchantment mythic Marvel's Spider-Man
  9. Reach, deathtouch Fateful Bite — {2}, Sacrifice this creature: Search your library for a Spider Hero card, reveal it, put it into your hand, then shuffle. Activate only as a sorcery.

    1 Mana Value 1 Power 1 Toughness Creature — Spider rare Marvel's Spider-Man
  10. Skyward Spider Magic Cards

    Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) This creature has flying as long as it's modified. (Equipment, Auras you control, and counters are modifications.)

    2 Mana Value 2 Power 2 Toughness Creature — Spider Human Hero common Marvel's Spider-Man
  11. Whenever you attack, put a +1/+1 counter on target attacking creature. Whenever a modified creature you control deals combat damage to a player, exile the top card of your library. You may play that card this turn. (Equipment, Auras you control, and counters are modifications.)

    3 Mana Value 3 Power 3 Toughness Legendary Creature — Spider Human Hero rare Marvel's Spider-Man
  12. Whenever you attack with two or more Spiders, put a +1/+1 counter on Spinneret and Spiderling. Whenever Spinneret and Spiderling deals 4 or more damage, exile the top card of your library. Until the end of your next turn, you may play that card.

    1 Mana Value 1 Power 2 Toughness Legendary Creature — Spider Human Hero rare Marvel's Spider-Man
  13. Spider-UK Magic Cards

    Web-slinging {2}{W} (You may cast this spell for {2}{W} if you also return a tapped creature you control to its owner's hand.) At the beginning of your end step, if two or more creatures entered the battlefield under your control this turn, you draw a card and gain 2 life.

    4 Mana Value 3 Power 4 Toughness Legendary Creature — Spider Human Hero uncommon Marvel's Spider-Man
  14. Beast Within Magic Cards

    Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

    3 Mana Value Instant mythic Marvel Universe
  15. Reach, deathtouch Fateful Bite — {2}, Sacrifice this creature: Search your library for a Spider Hero card, reveal it, put it into your hand, then shuffle. Activate only as a sorcery.

    1 Mana Value 1 Power 1 Toughness Creature — Spider rare Marvel's Spider-Man
  16. This artifact enters with three film counters on it. {2}, {T}, Remove a film counter from this artifact: Copy target activated or triggered ability you control. You may choose new targets for the copy.

    1 Mana Value Artifact rare Marvel's Spider-Man
  17. Agent Venom Magic Cards

    Flash Menace Whenever another nontoken creature you control dies, you draw a card and lose 1 life.

    3 Mana Value 2 Power 3 Toughness Legendary Creature — Symbiote Soldier H… rare Marvel's Spider-Man
  18. Whenever you attack, put a +1/+1 counter on target attacking creature. Whenever a modified creature you control deals combat damage to a player, exile the top card of your library. You may play that card this turn. (Equipment, Auras you control, and counters are modifications.)

    3 Mana Value 3 Power 3 Toughness Legendary Creature — Spider Human Hero rare Marvel's Spider-Man
  19. This artifact enters with three film counters on it. {2}, {T}, Remove a film counter from this artifact: Copy target activated or triggered ability you control. You may choose new targets for the copy.

    1 Mana Value Artifact rare Marvel's Spider-Man
  20. Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) At the beginning of combat on your turn, look at the top five cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

    8 Mana Value Enchantment mythic Marvel's Spider-Man