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Toph, the First Metalbender Magic CardsNontoken artifacts you control are lands in addition to their other types. (They don't gain the ability to {T} for mana.) At the beginning of your end step, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
4 Mana Value 3 Power 3 Toughness Legendary Creature — Human Warrior Ally rare Avatar: The Last Airbender -
Katara, Water Tribe's Hope Magic CardsVigilance When Katara enters, create a 1/1 white Ally creature token. Waterbend {X}: Creatures you control have base power and toughness X/X until end of turn. X can't be 0. Activate only during your turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
5 Mana Value 3 Power 3 Toughness Legendary Creature — Human Warrior Ally rare Avatar: The Last Airbender -
Katara, the Fearless Magic CardsIf a triggered ability of an Ally you control triggers, that ability triggers an additional time.
3 Mana Value 3 Power 3 Toughness Legendary Creature — Human Warrior Ally rare Avatar: The Last Airbender -
Redirect Lightning Magic CardsAs an additional cost to cast this spell, pay 5 life or pay {2}. Change the target of target spell or ability with a single target.
1 Mana Value Instant — Lesson rare Avatar: The Last Airbender -
Fated Firepower Magic CardsFlash This enchantment enters with X fire counters on it. If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus an amount of damage equal to the number of fire counters on this enchantment instead.
3 Mana Value Enchantment mythic Avatar: The Last Airbender -
Aang's Iceberg Magic CardsFlash When this enchantment enters, exile up to one other target nonland permanent until this enchantment leaves the battlefield. Waterbend {3}: Sacrifice this enchantment. If you do, scry 2. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
3 Mana Value Enchantment rare Avatar: The Last Airbender -
Appa, Steadfast Guardian Magic CardsFlash Flying When Appa enters, airbend any number of other target nonland permanents you control. (Exile them. While each one is exiled, its owner may cast it for {2} rather than its mana cost.) Whenever you cast a spell from exile, create a 1/1 white Ally creature token.
4 Mana Value 3 Power 4 Toughness Legendary Creature — Bison Ally mythic Avatar: The Last Airbender -
Toph, the First Metalbender Magic CardsNontoken artifacts you control are lands in addition to their other types. (They don't gain the ability to {T} for mana.) At the beginning of your end step, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
4 Mana Value 3 Power 3 Toughness Legendary Creature — Human Warrior Ally rare Avatar: The Last Airbender -
Katara, Water Tribe's Hope Magic CardsVigilance When Katara enters, create a 1/1 white Ally creature token. Waterbend {X}: Creatures you control have base power and toughness X/X until end of turn. X can't be 0. Activate only during your turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
5 Mana Value 3 Power 3 Toughness Legendary Creature — Human Warrior Ally rare Avatar: The Last Airbender -
Katara, the Fearless Magic CardsIf a triggered ability of an Ally you control triggers, that ability triggers an additional time.
3 Mana Value 3 Power 3 Toughness Legendary Creature — Human Warrior Ally rare Avatar: The Last Airbender -
Fire Lord Zuko Magic CardsFirebending X, where X is Fire Lord Zuko's power. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.) Whenever you cast a spell from exile and whenever a permanent you control enters from exile, put a +1/+1 counter on each creature you control.
3 Mana Value 2 Power 4 Toughness Legendary Creature — Human Noble Ally rare Avatar: The Last Airbender -
Avatar Aang // Aang, Master of Elements Magic CardsFlying, firebending 2 Whenever you waterbend, earthbend, firebend, or airbend, draw a card. Then if you've done all four this turn, transform Avatar Aang.
4 Mana Value 4 Power 4 Toughness Legendary Creature — Human Avatar Ally mythic Avatar: The Last Airbender -
Fire Nation Attacks Magic CardsCreate two 2/2 red Soldier creature tokens with firebending 1. (Whenever a creature with firebending 1 attacks, add {R}. This mana lasts until end of combat.) Flashback {8}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
5 Mana Value Instant uncommon Avatar: The Last Airbender -
Fated Firepower Magic CardsFlash This enchantment enters with X fire counters on it. If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus an amount of damage equal to the number of fire counters on this enchantment instead.
3 Mana Value Enchantment mythic Avatar: The Last Airbender -
The Rise of Sozin // Fire Lord Sozin Magic Cards(As this Saga enters and after your draw step, add a lore counter.) I — Destroy all creatures. II — Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. Then that player shuffles. III — Exile this Saga, then return it to the battlefield transformed under your control.
6 Mana Value Enchantment — Saga mythic Avatar: The Last Airbender -
Yue, the Moon Spirit Magic CardsFlying, vigilance Waterbend {5}, {T}: You may cast a noncreature spell from your hand without paying its mana cost. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
4 Mana Value 3 Power 3 Toughness Legendary Creature — Spirit Ally rare Avatar: The Last Airbender -
Sokka's Haiku Magic CardsCounter target spell. Draw a card, then mill three cards. Untap target land.
5 Mana Value Instant — Lesson uncommon Avatar: The Last Airbender -
Southern Air Temple Magic CardsWhen Southern Air Temple enters, put X +1/+1 counters on each creature you control, where X is the number of Shrines you control. Whenever another Shrine you control enters, put a +1/+1 counter on each creature you control.
4 Mana Value Legendary Enchantment — Shrine uncommon Avatar: The Last Airbender -
Avatar Enthusiasts Magic CardsWhenever another Ally you control enters, put a +1/+1 counter on this creature.
3 Mana Value 2 Power 2 Toughness Creature — Human Peasant Ally common Avatar: The Last Airbender -
Appa, Steadfast Guardian Magic CardsFlash Flying When Appa enters, airbend any number of other target nonland permanents you control. (Exile them. While each one is exiled, its owner may cast it for {2} rather than its mana cost.) Whenever you cast a spell from exile, create a 1/1 white Ally creature token.
4 Mana Value 3 Power 4 Toughness Legendary Creature — Bison Ally mythic Avatar: The Last Airbender