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  1. When Spider-Ham enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") Animal May-Ham — Other Spiders, Boars, Bats, Bears, Birds, Cats, Dogs, Frogs, Jackals, Lizards, Mice, Otters, Rabbits, Raccoons, Rats, Squirrels, Turtles, and Wolves you control get +1/+1.

    2 Mana Value 2 Power 2 Toughness Legendary Creature — Spider Boar Hero rare Marvel's Spider-Man
  2. Scout the City Magic Cards

    Choose one — • Look Around — Mill three cards. You may put a permanent card from among them into your hand. You gain 3 life. (To mill three cards, put the top three cards of your library into your graveyard.) • Bring Down — Destroy target creature with flying.

    2 Mana Value Sorcery common Marvel's Spider-Man
  3. Lurking Lizards Magic Cards

    Trample Whenever you cast a spell with mana value 4 or greater, put a +1/+1 counter on this creature.

    2 Mana Value 1 Power 3 Toughness Creature — Lizard Villain common Marvel's Spider-Man
  4. Kapow! Magic Cards

    Put a +1/+1 counter on target creature you control. It fights target creature an opponent controls. (Each deals damage equal to its power to the other.)

    3 Mana Value Sorcery common Marvel's Spider-Man
  5. Grow Extra Arms Magic Cards

    This spell costs {1} less to cast if it targets a Spider. Target creature gets +4/+4 until end of turn.

    2 Mana Value Instant common Marvel's Spider-Man
  6. Menace (This creature can't be blocked except by two or more creatures.) Dinosaur Formula — {1}{R}, Discard this card: Until end of turn, target creature you control gets +3/+1 and becomes a Dinosaur in addition to its other types.

    5 Mana Value 5 Power 4 Toughness Legendary Creature — Dinosaur Villain common Marvel's Spider-Man
  7. Discard a card, then draw two cards.

    2 Mana Value Sorcery common Marvel's Spider-Man
  8. Masked Meower Magic Cards

    Haste Discard a card, Sacrifice this creature: Draw a card.

    1 Mana Value 1 Power 1 Toughness Creature — Spider Cat Hero common Marvel's Spider-Man
  9. Venom's Hunger Magic Cards

    This spell costs {2} less to cast if you control a Villain. Destroy target creature. You gain 2 life.

    5 Mana Value Sorcery common Marvel's Spider-Man
  10. Deathtouch {2}{B}, Exile this card from your graveyard: Put two +1/+1 counters on target creature. It gains deathtouch until end of turn. Activate only as a sorcery.

    5 Mana Value 4 Power 5 Toughness Legendary Creature — Symbiote Villain common Marvel's Spider-Man
  11. Spider-Man Noir Magic Cards

    Menace Whenever a creature you control attacks alone, put a +1/+1 counter on it. Then surveil X, where X is the number of counters on it. (Look at the top X cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

    5 Mana Value 4 Power 4 Toughness Legendary Creature — Spider Human Hero uncommon Marvel's Spider-Man
  12. Deathtouch At the beginning of your end step, if a creature died this turn, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)

    4 Mana Value 3 Power 3 Toughness Legendary Creature — Scorpion Human Vil… uncommon Marvel's Spider-Man
  13. Whoosh! Magic Cards

    Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.

    2 Mana Value Instant common Marvel's Spider-Man
  14. Target player draws a card, then up to one target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)

    2 Mana Value Instant common Marvel's Spider-Man
  15. Flying Octobot Magic Cards

    Flying Whenever another Villain you control enters, put a +1/+1 counter on this creature. This ability triggers only once each turn.

    2 Mana Value 1 Power 1 Toughness Artifact Creature — Robot Villain uncommon Marvel's Spider-Man
  16. Flying {1}{U}, Exile this card from your graveyard: Put a +1/+1 counter on target creature. It gains flying until end of turn. Activate only as a sorcery.

    4 Mana Value 3 Power 3 Toughness Legendary Creature — Human Rogue Villain common Marvel's Spider-Man
  17. This creature enters with a +1/+1 counter on it. When this creature leaves the battlefield, put its +1/+1 counters on target creature you control.

    2 Mana Value 1 Power 1 Toughness Creature — Human Detective common Marvel's Spider-Man
  18. When Peter Parker enters, create a 2/1 green Spider creature token with reach. {1}{G}{W}{U}: Transform Peter Parker. Activate only as a sorcery.

    2 Mana Value 0 Power 1 Toughness Legendary Creature — Human Scientist He… mythic Marvel's Spider-Man
  19. (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 2/1 green Spider creature token with reach. II — Put a +1/+1 counter on target creature you control. It becomes a legendary Spider Hero in addition to its other types. III — Target creature you control gains double strike until end of turn.

    2 Mana Value Enchantment — Saga rare Marvel's Spider-Man
  20. When this creature enters, choose one — • Puff Piece — Put a +1/+1 counter on each of up to two target creatures. • Investigative Journalism — Return target creature card with mana value 2 or less from your graveyard to your hand.

    4 Mana Value 2 Power 3 Toughness Creature — Human Citizen common Marvel's Spider-Man