Search

Showing results for “a” - 143994 results

Filtered by Cards

  1. Surprise, Nerd! Magic Cards

    Flash If a creature would get + some amount of power or toughness until end of turn, instead it gets - that amount of power or toughness.

    5 Mana Value Enchantment rare Unknown Event
  2. Advertising — {T}: Exile the top card of your library. You gain 1 life. Show — At the beginning of combat on your turn, if there are three or more cards exiled with The Mysterious Sphere, you may put them into your graveyard. If you do, create copies of each nonland card among them. You may cast the copies without paying their mana costs. If you cast a creature spell this way, it gains haste and "Sacrifice this creature at the beginning of your end step."

    5 Mana Value Legendary Artifact rare Unknown Event
  3. Amass Oozes X, where X is the number of creature types among creatures on the battlefield. Don't count changelings. That would be ridiculous. (To amass Oozes X, put X +1/+1 counters on an Army you control. It's also an Ooze. If you don't control an Army, create a 0/0 black Ooze Army creature token first.)

    4 Mana Value Sorcery uncommon Unknown Event
  4. Whenever The Sprinkler of Stardust attacks, look at the top six cards of your library. You may put an instant or sorcery card from among them onto the battlefield tapped and attacking. It becomes a 2/2 creature with "Whenever this deals combat damage to an opponent, cast a copy of this card." (The 2/2 creature stays on the battlefield.) Put the rest of the cards on the bottom of your library in a random order.

    4 Mana Value 4 Power 4 Toughness Legendary Creature — Human Warrior rare Unknown Event
  5. Defender, flying When Shen enters, if you haven't scattered the Dragonstorm Globes this game, scatter them. (Create seven Dragonstorm Globe token cards and shuffle them into your library.) Whenever a permanent named Dragonstorm Globe you control enters, draw a card. Then if you control seven permanents named Dragonstorm Globe, you win the game.

    4 Mana Value 6 Power 6 Toughness Legendary Creature — Dragon rare Unknown Event
  6. During your turn, The River Warlock has flying, lifelink, and indestructible. Whenever The River Warlock attacks, you and defending player each draw a card, then discard a card. If you discarded a card with equal or greater mana value than the card that player discarded, look at their hand. Exile a nonland card from it until The River Warlock leaves the battlefield.

    4 Mana Value 1 Power 1 Toughness Legendary Creature — Human Warlock rare Unknown Event
  7. Whenever this creature enters or attacks, investigate. Whenever you sacrifice a Clue, choose a Room card at random. Create a token that's a copy of one of its halves, then unlock it. (There are currently 30 Room cards.)

    4 Mana Value 2 Power 3 Toughness Legendary Creature — Human Noble rare Unknown Event
  8. Advanced Tactics Magic Cards

    When this enchantment enters, create a 5x5 grid for as long as it remains on the battlefield. Starting with the top left space and skipping every other space, choose a random creature and put it in the grid. As a creature enters, its controller puts it in an empty space. Creatures can't block creatures they aren't orthogonally adjacent to. {1}: Move target creature you control one space left, right, up, or down. Any player may activate this ability.

    4 Mana Value Enchantment rare Unknown Event
  9. At the beginning of your upkeep, choose one that hasn't been chosen— • See the sights — Surveil 3. • Cause trouble — Target creature gets +1/+0 and gains menace until end of turn. • Get lost — Each player exiles a creature they control until this enchantment leaves the battlefield. • I'm fine! Let's go again! — All modes reset and can be chosen again. You lose 5 life. • Go to bed — Sacrifice this enchantment.

    4 Mana Value Enchantment rare Unknown Event
  10. During deckbuilding, choose any two colors, up to three creature types, a new name, and one of the following abilities for this card to have. • When this creature enters, put a +1/+1 counter on target creature or a lore counter on target Saga you control. • At the beginning of your upkeep, surveil 1. • Equip costs you pay cost {1} less. • Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent.

    3 Mana Value 2 Power 2 Toughness Legendary Creature uncommon Unknown Event
  11. Rideable Mantis Magic Cards

    Whenever Rideable Mantis attacks, it gains flying until end of turn if it was saddled by a blue creature this turn. It gains trample until end of turn if it was saddled by a red creature this turn. If it was saddled by a white creature this turn, untap it. Saddle 1

    3 Mana Value 3 Power 3 Toughness Creature — Insect Mount uncommon Unknown Event
  12. You may have this creature enter as a copy of any creature on the battlefield, except it enters with an additional +1/+1 counter on it and it's the colors of your choice in addition to its other colors.

    4 Mana Value 0 Power 0 Toughness Creature — Shapeshifter uncommon Unknown Event
  13. Vamping Vampire Magic Cards

    Flying, lifelink Plot {2}{B} Whenever you cast a spell while this card is exiled, put a stall counter on it. When this creature enters, it deals damage equal to the number of stall counters that were on it to target creature an opponent controls.

    3 Mana Value 2 Power 2 Toughness Creature — Vampire Advisor uncommon Unknown Event
  14. Twenty Lessons Magic Cards

    Cast a random Lesson spell without paying its mana cost. If that spell has X in its mana cost, X is 3. (As of today, there are 20 lessons. Perhaps look up a list and roll a d20?)

    3 Mana Value Sorcery uncommon Unknown Event
  15. Double strike, vigilance, haste Whenever The Herald of Numot deals combat damage to a player, create a Numot, the Devastator token card and shuffle it into your library. Numot, the Devastators you control have vigilance and haste, and the "legend rule" doesn't apply to them.

    3 Mana Value 1 Power 3 Toughness Legendary Creature — Dragon rare Unknown Event
  16. Flying If The Faction Dragon is your commander, choose a faction during deck building. This card's mana cost is that faction's mana symbols. (For example, if you choose Abzan, it costs {W}{B}{G}.) Spells you cast with the chosen faction's watermark cost {1} less to cast. Other creatures you control with the chosen faction's watermark get +1/+1.

    3 Mana Value 4 Power 3 Toughness Legendary Creature — Dragon mythic Unknown Event
  17. If you spent black mana on this creature, it enters with a deathtouch counter. If you spent red mana on this creature, it enters with a first strike counter. If you spent both, you choose which one counter it enters with. At the beginning of your upkeep, flip a coin. If it's heads and this creature has deathtouch, or it's tails and this creature has haste, create a treasure token.

    2 Mana Value 2 Power 1 Toughness Creature — Lizard uncommon Unknown Event
  18. Save Point Magic Cards

    When this enchantment enters, draw a card. Sacrifice this enchantment: Remove each creature from combat and untap each creature that attacked this turn. There is an additional combat phase after this one. Activate only during combat before combat damage has been dealt.

    2 Mana Value Enchantment rare Unknown Event
  19. Reverse Ninja Magic Cards

    Deathtouch Ustujnin {B} ({B}, Return a blocking creature you control to hand: Put this card onto the battlefield from your hand blocking the same creature.)

    2 Mana Value 1 Power 1 Toughness Creature — Snake Ninja common Unknown Event
  20. Dialogue Tree Magic Cards

    Scry 1. When you do, choose one — • Yes, I understand my mission. — Draw a card. • Could you repeat that again? — Exile Dialogue Tree. Return it to its owner's hand at the beginning of the next end step.

    1 Mana Value Sorcery uncommon Unknown Event