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  1. Devoted Abzan Magic Cards

    {5}, {T}: You draw a card and lose 1 life. This ability costs X less to activate, where X is your devotion to Abzan. (Each {W}, {B}, or {G} in the mana cost of permanents you control counts towards your devotion to Abzan.)

    1 Mana Value 1 Power 1 Toughness Creature — Dog Cleric uncommon Unknown Event
  2. Chicago Loop Magic Cards

    Start your engines! {T}: Add {C}. Pay X speed: Add X mana in any combination of colors. {5}, {T}: Create your choice of a 3/1 green Dinosaur Skeleton creature token with trample, a 2/2 orange Bear token with haste, or a 1/1 white Bird token with flying.

    0 Mana Value Legendary Snow Land rare Unknown Event
  3. Vigilance (Attacking doesn't cause this creature to tap.) When Sephiroth enters, creatures your opponents control get -2/-2 until end of turn. Whenever a creature an opponent controls dies, put a +1/+1 counter on Sephiroth.

    6 Mana Value 4 Power 4 Toughness Legendary Creature — Human Avatar Soldi… mythic Magazine Inserts
  4. Menace (This creature can't be blocked except by two or more creatures.) Whenever Lightning deals combat damage to a player, exile the top card of your library. You may play that card for as long as you control Lightning.

    3 Mana Value 2 Power 3 Toughness Legendary Creature — Human Soldier rare Magazine Inserts
  5. {T}: Add {C}. {2}, {T}, Sacrifice a Desert: Exile all graveyards.

    0 Mana Value Land — Desert rare Edge of Eternities: Stellar Sights
  6. Whenever a creature deals combat damage to you, that creature's controller gains control of this land. {T}: Add {C}. {1}, {T}: Attacking creatures get +1/+0 until end of turn.

    0 Mana Value Land rare Edge of Eternities: Stellar Sights
  7. Blast Zone Magic Cards

    This land enters with a charge counter on it. {T}: Add {C}. {X}{X}, {T}: Put X charge counters on this land. {3}, {T}, Sacrifice this land: Destroy each nonland permanent with mana value equal to the number of charge counters on this land.

    0 Mana Value Land rare Edge of Eternities: Stellar Sights
  8. {T}: Add {C}. {2}, {T}, Sacrifice a Desert: Exile all graveyards.

    0 Mana Value Land — Desert rare Edge of Eternities: Stellar Sights
  9. Whenever a creature deals combat damage to you, that creature's controller gains control of this land. {T}: Add {C}. {1}, {T}: Attacking creatures get +1/+0 until end of turn.

    0 Mana Value Land rare Edge of Eternities: Stellar Sights
  10. Blast Zone Magic Cards

    This land enters with a charge counter on it. {T}: Add {C}. {X}{X}, {T}: Put X charge counters on this land. {3}, {T}, Sacrifice this land: Destroy each nonland permanent with mana value equal to the number of charge counters on this land.

    0 Mana Value Land rare Edge of Eternities: Stellar Sights
  11. Whenever a creature deals combat damage to you, that creature's controller gains control of this land. {T}: Add {C}. {1}, {T}: Attacking creatures get +1/+0 until end of turn.

    0 Mana Value Land rare Edge of Eternities: Stellar Sights
  12. Blast Zone Magic Cards

    This land enters with a charge counter on it. {T}: Add {C}. {X}{X}, {T}: Put X charge counters on this land. {3}, {T}, Sacrifice this land: Destroy each nonland permanent with mana value equal to the number of charge counters on this land.

    0 Mana Value Land rare Edge of Eternities: Stellar Sights
  13. Blast Zone Magic Cards

    This land enters with a charge counter on it. {T}: Add {C}. {X}{X}, {T}: Put X charge counters on this land. {3}, {T}, Sacrifice this land: Destroy each nonland permanent with mana value equal to the number of charge counters on this land.

    0 Mana Value Land rare Edge of Eternities: Stellar Sights
  14. Loading Zone Magic Cards

    If one or more counters would be put on a creature, Spacecraft, or Planet you control, twice that many of each of those kinds of counters are put on it instead. Warp {G} (You may cast this card from your hand for its warp cost. Exile this enchantment at the beginning of the next end step, then you may cast it from exile on a later turn.)

    4 Mana Value Enchantment rare Edge of Eternities
  15. Vigilance When this creature enters, each opponent exiles a card from their hand and may play that card for as long as it remains exiled. Each spell cast this way costs {1} more to cast. Each land played this way enters tapped.

    1 Mana Value 2 Power 1 Toughness Creature — Angel Wizard rare Edge of Eternities
  16. Skystinger Magic Cards

    Reach Whenever this creature blocks a creature with flying, this creature gets +5/+0 until end of turn.

    3 Mana Value 3 Power 3 Toughness Creature — Insect Warrior common Edge of Eternities
  17. Whenever this creature becomes tapped, create a Lander token. (It's an artifact with "{2}, {T}, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.") Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature.

    4 Mana Value 3 Power 3 Toughness Creature — Insect Scientist uncommon Edge of Eternities
  18. When this Equipment enters, attach it to target creature you control. Equipped creature gets +2/+1 and has reach. Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.)

    1 Mana Value Artifact — Equipment common Edge of Eternities
  19. Icecave Crasher Magic Cards

    Trample Landfall — Whenever a land you control enters, this creature gets +1/+0 until end of turn.

    4 Mana Value 4 Power 4 Toughness Creature — Beast common Edge of Eternities
  20. Germinating Wurm Magic Cards

    When this creature enters, you gain 2 life. Warp {1}{G} (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)

    5 Mana Value 5 Power 5 Toughness Creature — Plant Wurm common Edge of Eternities