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  1. Deadly Dispute Magic Cards

    As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

    2 Mana Value Instant rare Secret Lair Drop
  2. Haste Gotta Go Fast — Whenever Sonic the Hedgehog attacks, put a +1/+1 counter on each creature you control with flash or haste. Whenever a creature you control with flash or haste is dealt damage, create a tapped Treasure token.

    4 Mana Value 2 Power 4 Toughness Legendary Creature — Hedgehog Warrior mythic Secret Lair Drop
  3. Haste Whenever Shadow the Hedgehog or another creature you control with flash or haste dies, draw a card. Chaos Control — Each spell you cast has split second if mana from an artifact was spent to cast it. (As long as it's on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

    4 Mana Value 4 Power 2 Toughness Legendary Creature — Hedgehog Mercenary mythic Secret Lair Drop
  4. Flash Flying Whenever a Vehicle you control enters, draw a card if it has flying. Otherwise, put a flying counter on it.

    3 Mana Value 3 Power 1 Toughness Legendary Creature — Fox Artificer mythic Secret Lair Drop
  5. Dr. Eggman Magic Cards

    Flying At the beginning of your end step, draw a card. Then each opponent faces a villainous choice — That player discards a card, or you may put a Construct, Robot, or Vehicle card from your hand onto the battlefield.

    5 Mana Value 3 Power 6 Toughness Legendary Creature — Human Scientist mythic Secret Lair Drop
  6. Double strike, trample, haste Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. Treasure Hunter — At the beginning of your upkeep, if you control thirty or more artifacts, you win the game.

    4 Mana Value 2 Power 4 Toughness Legendary Creature — Echidna Warrior mythic Secret Lair Drop
  7. Endurance Magic Cards

    Flash Reach When this creature enters, up to one target player puts all the cards from their graveyard on the bottom of their library in a random order. Evoke—Exile a green card from your hand.

    3 Mana Value 3 Power 4 Toughness Creature — Elemental Incarnation mythic Secret Lair Drop
  8. Fury Magic Cards

    Double strike When this creature enters, it deals 4 damage divided as you choose among any number of target creatures and/or planeswalkers. Evoke—Exile a red card from your hand.

    5 Mana Value 3 Power 3 Toughness Creature — Elemental Incarnation mythic Secret Lair Drop
  9. Grief Magic Cards

    Menace When this creature enters, target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Evoke—Exile a black card from your hand.

    4 Mana Value 3 Power 2 Toughness Creature — Elemental Incarnation mythic Secret Lair Drop
  10. Subtlety Magic Cards

    Flash Flying When this creature enters, choose up to one target creature spell or planeswalker spell. Its owner puts it on their choice of the top or bottom of their library. Evoke—Exile a blue card from your hand.

    4 Mana Value 3 Power 3 Toughness Creature — Elemental Incarnation mythic Secret Lair Drop
  11. Solitude Magic Cards

    Flash Lifelink When this creature enters, exile up to one other target creature. That creature's controller gains life equal to its power. Evoke—Exile a white card from your hand.

    5 Mana Value 3 Power 2 Toughness Creature — Elemental Incarnation mythic Secret Lair Drop
  12. Sanctum of Ugin Magic Cards

    {T}: Add {C}. Whenever you cast a colorless spell with mana value 7 or greater, you may sacrifice this land. If you do, search your library for a colorless creature card, reveal it, put it into your hand, then shuffle.

    0 Mana Value Land rare Pioneer Anthology 1
  13. Warping Wail Magic Cards

    ({C} represents colorless mana.) Choose one — • Exile target creature with power or toughness 1 or less. • Counter target sorcery spell. • Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add {C}."

    2 Mana Value Instant uncommon Pioneer Anthology 1
  14. Trample Whenever Borborygmos Enraged deals combat damage to a player, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. Discard a land card: Borborygmos Enraged deals 3 damage to any target.

    8 Mana Value 7 Power 6 Toughness Legendary Creature — Cyclops mythic Pioneer Anthology 1
  15. Nissa's Defeat Magic Cards

    Destroy target Forest, green enchantment, or green planeswalker. If that permanent was a Nissa planeswalker, draw a card.

    3 Mana Value Sorcery uncommon Pioneer Anthology 1
  16. {0}: Attach target Equipment you control to this creature. Activate only as a sorcery.

    3 Mana Value 3 Power 2 Toughness Creature — Ogre Warrior uncommon Pioneer Anthology 1
  17. Magmatic Insight Magic Cards

    As an additional cost to cast this spell, discard a land card. Draw two cards.

    1 Mana Value Sorcery uncommon Pioneer Anthology 1
  18. Whenever you attack, you may discard a card. When you do, put a +1/+1 counter on target attacking creature. It gains trample until end of turn. Whenever you discard one or more cards, exile the top card of your library. You may play that card until your next end step.

    2 Mana Value 2 Power 2 Toughness Legendary Creature — Human Knight rare Planeswalker Championship Promos
  19. Creatures you control with power 2 or less can't be blocked by creatures with power 3 or greater. If a triggered ability of a creature you control with power 2 or less triggers, that ability triggers an additional time.

    3 Mana Value 2 Power 2 Toughness Legendary Creature — Human Scout mythic Planeswalker Championship Promos
  20. Clive's Hideaway Magic Cards

    Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) {T}: Add {C}. {2}, {T}: You may play the exiled card without paying its mana cost if you control four or more legendary creatures.

    0 Mana Value Land — Town rare Final Fantasy Promos