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  1. The Regalia Magic Cards

    Haste Whenever The Regalia attacks, reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield tapped and the rest on the bottom of your library in a random order. Crew 1

    4 Mana Value 4 Power 4 Toughness Legendary Artifact — Vehicle rare Final Fantasy Promos
  2. The Masamune Magic Cards

    As long as equipped creature is attacking, it has first strike and must be blocked if able. Equipped creature has "If a creature dying causes a triggered ability of this creature or an emblem you own to trigger, that ability triggers an additional time." Equip {2}

    3 Mana Value Legendary Artifact — Equipment rare Final Fantasy Promos
  3. Buster Sword Magic Cards

    Equipped creature gets +3/+2. Whenever equipped creature deals combat damage to a player, draw a card, then you may cast a spell from your hand with mana value less than or equal to that damage without paying its mana cost. Equip {2}

    3 Mana Value Artifact — Equipment mythic Final Fantasy Promos
  4. During your turn, Yuna and enchantment creatures you control have trample, lifelink, and ward {2}. At the beginning of your end step, return up to one target enchantment card from your graveyard to the battlefield with a finality counter on it. (If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead.)

    5 Mana Value 3 Power 5 Toughness Legendary Creature — Human Cleric mythic Final Fantasy Promos
  5. Lands you control enter untapped. The Minstrel's Ballad — At the beginning of combat on your turn, if you control five or more Towns, create a 2/2 Elemental creature token that's all colors. {3}{W}{U}{B}{R}{G}: Other creatures you control get +X/+X until end of turn, where X is the number of Towns you control.

    2 Mana Value 1 Power 3 Toughness Legendary Creature — Human Bard rare Final Fantasy Promos
  6. Vivi Ornitier Magic Cards

    {0}: Add X mana in any combination of {U} and/or {R}, where X is Vivi Ornitier's power. Activate only during your turn and only once each turn. Whenever you cast a noncreature spell, put a +1/+1 counter on Vivi Ornitier and it deals 1 damage to each opponent.

    3 Mana Value 0 Power 3 Toughness Legendary Creature — Wizard mythic Final Fantasy Promos
  7. When Terra enters, mill five cards. Put up to one enchantment card milled this way into your hand. Trance — {4}{R}{G}, {T}: Exile Terra, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.

    3 Mana Value 4 Power 2 Toughness Legendary Creature — Human Wizard Warri… mythic Final Fantasy Promos
  8. Whenever you cast a noncreature spell, create a 1/1 colorless Hero creature token. If four or more mana was spent to cast that spell, draw two cards. If eight or more mana was spent to cast that spell, sacrifice Tellah and it deals that much damage to each opponent.

    5 Mana Value 3 Power 3 Toughness Legendary Creature — Human Wizard rare Final Fantasy Promos
  9. Rough Divide — Whenever a creature you control attacks alone, it gains double strike until end of turn. Whenever Squall deals combat damage to a player, return target permanent card with mana value 3 or less from your graveyard to the battlefield.

    4 Mana Value 3 Power 4 Toughness Legendary Creature — Human Knight Merce… rare Final Fantasy Promos
  10. Flying Whenever Sin enters or attacks, exile a permanent card from your graveyard at random, then create a tapped token that's a copy of that card. If the exiled card is a land card, repeat this process.

    7 Mana Value 7 Power 7 Toughness Legendary Creature — Leviathan Avatar rare Final Fantasy Promos
  11. Lifelink You may cast artifact spells from your graveyard by paying 3 life in addition to paying their other costs. If you cast a spell this way, that artifact enters with a finality counter on it.

    4 Mana Value 4 Power 3 Toughness Legendary Creature — Human Noble rare Final Fantasy Promos
  12. First strike, trample, lifelink Stagger — Whenever Lightning deals combat damage to a player, until your next turn, if a source would deal damage to that player or a permanent that player controls, it deals double that damage instead.

    3 Mana Value 3 Power 2 Toughness Legendary Creature — Human Soldier mythic Final Fantasy Promos
  13. Whenever Kefka enters or attacks, each player discards a card. Then you draw a card for each card type among cards discarded this way. {8}: Each opponent sacrifices a permanent of their choice. Transform Kefka. Activate only as a sorcery.

    5 Mana Value 4 Power 5 Toughness Legendary Creature — Human Wizard mythic Final Fantasy Promos
  14. When Joshua enters, discard up to two cards, then draw that many cards. {3}{R}{W}, {T}: Exile Joshua, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.

    3 Mana Value 3 Power 4 Toughness Legendary Creature — Human Noble Wizard rare Final Fantasy Promos
  15. At the beginning of combat on your turn, put a number of +1/+1 counters equal to Jenova's power on up to one other target creature. That creature becomes a Mutant in addition to its other types. Whenever a Mutant you control dies during your turn, you draw cards equal to its power.

    4 Mana Value 1 Power 5 Toughness Legendary Creature — Alien rare Final Fantasy Promos
  16. Vigilance Whenever Emet-Selch enters or attacks, draw a card, then discard a card. At the beginning of your upkeep, if there are fourteen or more cards in your graveyard, you may transform Emet-Selch.

    3 Mana Value 2 Power 4 Toughness Legendary Creature — Elder Wizard mythic Final Fantasy Promos
  17. Whenever one or more Birds you control attack, look at that many cards from the top of your library. You may put one of them into your hand. Then put any number of land cards from among them onto the battlefield tapped and the rest into your graveyard. Landfall — Whenever a land you control enters, Choco gets +1/+0 until end of turn.

    4 Mana Value 3 Power 5 Toughness Legendary Creature — Bird rare Final Fantasy Promos
  18. Reach Vehicles you control get +1/+1 and have reach and vigilance. Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the first combat phase of the turn, you may pay {1}{R}{G}. If you do, after this phase, there is an additional combat phase.

    3 Mana Value 4 Power 3 Toughness Legendary Creature — Human Rabbit rare Final Fantasy Promos
  19. You may look at the top card of your library any time. You may play lands and cast Bird spells from the top of your library. If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

    3 Mana Value 3 Power 2 Toughness Creature — Bird mythic Final Fantasy Promos
  20. Tifa Lockhart Magic Cards

    Trample Landfall — Whenever a land you control enters, double Tifa Lockhart's power until end of turn.

    2 Mana Value 1 Power 2 Toughness Legendary Creature — Human Monk rare Final Fantasy Promos