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  1. Indestructible As long as your devotion to red and green is less than seven, Xenagos isn't a creature. At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power.

    5 Mana Value 6 Power 5 Toughness Legendary Enchantment Creature — God mythic Secret Lair Drop
  2. Reach (This creature can block creatures with flying.) You may play lands from your graveyard. If a land entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

    6 Mana Value 5 Power 7 Toughness Creature — Elemental mythic Secret Lair Drop
  3. Landfall — Whenever a land you control enters, create a Food token or a Treasure token. (Food is an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life." Treasure is an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

    3 Mana Value 3 Power 2 Toughness Creature — Elf Scout rare Secret Lair Drop
  4. Get Lost Magic Cards

    Destroy target creature, enchantment, or planeswalker. Its controller creates two Map tokens. (They're artifacts with "{1}, {T}, Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")

    2 Mana Value Instant rare Spotlight Series
  5. Equipped creature gets +2/+2 and has protection from red and from green. Whenever equipped creature deals combat damage to a player, exile the top two cards of your library. You may play those cards this turn. You may play an additional land this turn. Equip {2}

    3 Mana Value Artifact — Equipment mythic Spotlight Series
  6. Trinisphere Magic Cards

    As long as this artifact is untapped, each spell that would cost less than three mana to cast costs three mana to cast. (Additional mana in the cost may be paid with any color of mana or colorless mana. For example, a spell that would cost {1}{B} to cast costs {2}{B} to cast instead.)

    3 Mana Value Artifact mythic Eternal Weekend 2022
  7. Lands you control enter untapped. The Minstrel's Ballad — At the beginning of combat on your turn, if you control five or more Towns, create a 2/2 Elemental creature token that's all colors. {3}{W}{U}{B}{R}{G}: Other creatures you control get +X/+X until end of turn, where X is the number of Towns you control.

    2 Mana Value 1 Power 3 Toughness Legendary Creature — Human Bard rare Final Fantasy
  8. Lands you control enter untapped. The Minstrel's Ballad — At the beginning of combat on your turn, if you control five or more Towns, create a 2/2 Elemental creature token that's all colors. {3}{W}{U}{B}{R}{G}: Other creatures you control get +X/+X until end of turn, where X is the number of Towns you control.

    2 Mana Value 1 Power 3 Toughness Legendary Creature — Human Bard rare Final Fantasy
  9. Landfall — Whenever a land you control enters, you may discard a card. If you do, draw a card. Summon — {X}, {T}: Return target Saga card with mana value X from your graveyard to the battlefield with a finality counter on it. It gains haste until end of turn. Activate only as a sorcery.

    2 Mana Value 1 Power 2 Toughness Legendary Creature — Human Shaman uncommon Final Fantasy
  10. Zack Fair Magic Cards

    Zack Fair enters with a +1/+1 counter on it. {1}, Sacrifice Zack Fair: Target creature you control gains indestructible until end of turn. Put Zack Fair's counters on that creature and attach an Equipment that was attached to Zack Fair to that creature.

    1 Mana Value 0 Power 1 Toughness Legendary Creature — Human Soldier uncommon Final Fantasy
  11. Whenever you cast a legendary spell, draw a card. This ability triggers only once each turn. Hero's Sundering — {7}, {T}: Exile target nonland permanent. Transform Venat. Activate only as a sorcery.

    3 Mana Value 3 Power 3 Toughness Legendary Creature — Elder Wizard rare Final Fantasy
  12. Whenever you cast a legendary spell, draw a card. This ability triggers only once each turn. Hero's Sundering — {7}, {T}: Exile target nonland permanent. Transform Venat. Activate only as a sorcery.

    3 Mana Value 3 Power 3 Toughness Legendary Creature — Elder Wizard rare Final Fantasy
  13. Blitzball Magic Cards

    {T}: Add one mana of any color. GOOOOAAAALLL! — {T}, Sacrifice this artifact: Draw two cards. Activate only if an opponent was dealt combat damage by a legendary creature this turn.

    3 Mana Value Artifact common Final Fantasy
  14. Landfall — Whenever a land you control enters, you may discard a card. If you do, draw a card. Summon — {X}, {T}: Return target Saga card with mana value X from your graveyard to the battlefield with a finality counter on it. It gains haste until end of turn. Activate only as a sorcery.

    2 Mana Value 1 Power 2 Toughness Legendary Creature — Human Shaman uncommon Final Fantasy
  15. Whenever you cast a legendary spell, draw a card. This ability triggers only once each turn. Hero's Sundering — {7}, {T}: Exile target nonland permanent. Transform Venat. Activate only as a sorcery.

    3 Mana Value 3 Power 3 Toughness Legendary Creature — Elder Wizard rare Final Fantasy
  16. Whenever you tap a nonland permanent for mana, add one mana of any type that permanent produced. {5}{G}{U}: Look at the top five cards of your library. You may put a non-Human creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

    2 Mana Value 2 Power 2 Toughness Legendary Creature — Human Druid mythic Final Fantasy: Through the Ages
  17. Eminence — Whenever another nontoken Wizard you control enters, if Inalla is in the command zone or on the battlefield, you may pay {1}. If you do, create a token that's a copy of that Wizard. The token gains haste. Exile it at the beginning of the next end step. Tap five untapped Wizards you control: Target player loses 7 life.

    5 Mana Value 4 Power 5 Toughness Legendary Creature — Human Wizard rare Final Fantasy: Through the Ages
  18. Flash Creature cards you own that aren't on the battlefield have flash. Each opponent can cast spells only any time they could cast a sorcery.

    5 Mana Value 3 Power 4 Toughness Legendary Creature — Human Wizard rare Final Fantasy: Through the Ages
  19. Vigilance When Loran enters, destroy up to one target artifact or enchantment. {T}: You and target opponent each draw a card.

    3 Mana Value 2 Power 1 Toughness Legendary Creature — Human Artificer rare Final Fantasy: Through the Ages
  20. Seifer Almasy Magic Cards

    Whenever a creature you control attacks alone, it gains double strike until end of turn. Fire Cross — Whenever Seifer Almasy deals combat damage to a player, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.

    4 Mana Value 3 Power 4 Toughness Legendary Creature — Human Knight rare Final Fantasy