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Rufus Shinra Magic CardsWhenever Rufus Shinra attacks, if you don't control a creature named Darkstar, create Darkstar, a legendary 2/2 white and black Dog creature token.
3 Mana Value 2 Power 4 Toughness Legendary Creature — Human Noble uncommon Final Fantasy -
Giott, King of the Dwarves Magic CardsDouble strike Whenever Giott or another Dwarf you control enters and whenever an Equipment you control enters, you may discard a card. If you do, draw a card.
2 Mana Value 1 Power 1 Toughness Legendary Creature — Dwarf Noble uncommon Final Fantasy -
Seifer Almasy Magic CardsWhenever a creature you control attacks alone, it gains double strike until end of turn. Fire Cross — Whenever Seifer Almasy deals combat damage to a player, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
4 Mana Value 3 Power 4 Toughness Legendary Creature — Human Knight rare Final Fantasy -
G'raha Tia Magic CardsReach The Allagan Eye — Whenever one or more other creatures and/or artifacts you control die, draw a card. This ability triggers only once each turn.
5 Mana Value 3 Power 5 Toughness Legendary Creature — Cat Archer uncommon Final Fantasy -
The Wandering Minstrel Magic CardsLands you control enter untapped. The Minstrel's Ballad — At the beginning of combat on your turn, if you control five or more Towns, create a 2/2 Elemental creature token that's all colors. {3}{W}{U}{B}{R}{G}: Other creatures you control get +X/+X until end of turn, where X is the number of Towns you control.
2 Mana Value 1 Power 3 Toughness Legendary Creature — Human Bard rare Final Fantasy -
Seifer Almasy Magic CardsWhenever a creature you control attacks alone, it gains double strike until end of turn. Fire Cross — Whenever Seifer Almasy deals combat damage to a player, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
4 Mana Value 3 Power 4 Toughness Legendary Creature — Human Knight rare Final Fantasy -
Summon: G.F. Cerberus Magic Cards(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) II — Double — When you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy. III — Triple — When you next cast an instant or sorcery spell this turn, copy it twice. You may choose new targets for the copies.
4 Mana Value 3 Power 3 Toughness Enchantment Creature — Saga Dog rare Final Fantasy -
Summon: Choco/Mog Magic Cards(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III, IV — Stampede! — Other creatures you control get +1/+0 until end of turn.
3 Mana Value 3 Power 3 Toughness Enchantment Creature — Saga Bird Moogle common Final Fantasy -
The Masamune Magic CardsAs long as equipped creature is attacking, it has first strike and must be blocked if able. Equipped creature has "If a creature dying causes a triggered ability of this creature or an emblem you own to trigger, that ability triggers an additional time." Equip {2}
3 Mana Value Legendary Artifact — Equipment rare Final Fantasy -
Excalibur II Magic CardsWhenever you gain life, put a charge counter on Excalibur II. Equipped creature gets +1/+1 for each charge counter on Excalibur II. Equip {3}
1 Mana Value Legendary Artifact — Equipment rare Final Fantasy -
Relentless X-ATM092 Magic CardsThis creature can't be blocked except by three or more creatures. {8}: Return this card from your graveyard to the battlefield tapped with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
6 Mana Value 6 Power 5 Toughness Artifact Creature — Robot Spider uncommon Final Fantasy -
The Masamune Magic CardsAs long as equipped creature is attacking, it has first strike and must be blocked if able. Equipped creature has "If a creature dying causes a triggered ability of this creature or an emblem you own to trigger, that ability triggers an additional time." Equip {2}
3 Mana Value Legendary Artifact — Equipment rare Final Fantasy -
Magic Pot Magic CardsWhen this creature dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") {2}, {T}: Exile target card from a graveyard.
3 Mana Value 1 Power 4 Toughness Artifact Creature — Goblin Construct common Final Fantasy -
The Wandering Minstrel Magic CardsLands you control enter untapped. The Minstrel's Ballad — At the beginning of combat on your turn, if you control five or more Towns, create a 2/2 Elemental creature token that's all colors. {3}{W}{U}{B}{R}{G}: Other creatures you control get +X/+X until end of turn, where X is the number of Towns you control.
2 Mana Value 1 Power 3 Toughness Legendary Creature — Human Bard rare Final Fantasy -
Summon: G.F. Cerberus Magic Cards(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) II — Double — When you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy. III — Triple — When you next cast an instant or sorcery spell this turn, copy it twice. You may choose new targets for the copies.
4 Mana Value 3 Power 3 Toughness Enchantment Creature — Saga Dog rare Final Fantasy -
Summon: Choco/Mog Magic Cards(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III, IV — Stampede! — Other creatures you control get +1/+0 until end of turn.
3 Mana Value 3 Power 3 Toughness Enchantment Creature — Saga Bird Moogle common Final Fantasy -
Prompto Argentum Magic CardsHaste Selfie Shot — Whenever you cast a noncreature spell, if at least four mana was spent to cast it, create a Treasure token.
2 Mana Value 2 Power 2 Toughness Legendary Creature — Human Scout uncommon Final Fantasy -
Dragonfire Dive — During your turn, Dion and other Knights you control have flying. When Dion enters, create a 2/2 white Knight creature token. {4}{W}{W}, {T}: Exile Dion, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
4 Mana Value 3 Power 3 Toughness Legendary Creature — Human Noble Knight rare Final Fantasy -
Minwu, White Mage Magic CardsVigilance, lifelink Whenever you gain life, put a +1/+1 counter on each Cleric you control.
5 Mana Value 3 Power 3 Toughness Legendary Creature — Human Cleric rare Final Fantasy -
Crossroads Village Magic CardsThis land enters tapped. As it enters, choose a color. {T}: Add one mana of the chosen color.
0 Mana Value Land — Town common Final Fantasy