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  1. Rufus Shinra Magic Cards

    Whenever Rufus Shinra attacks, if you don't control a creature named Darkstar, create Darkstar, a legendary 2/2 white and black Dog creature token.

    3 Mana Value 2 Power 4 Toughness Legendary Creature — Human Noble uncommon Final Fantasy
  2. Double strike Whenever Giott or another Dwarf you control enters and whenever an Equipment you control enters, you may discard a card. If you do, draw a card.

    2 Mana Value 1 Power 1 Toughness Legendary Creature — Dwarf Noble uncommon Final Fantasy
  3. Seifer Almasy Magic Cards

    Whenever a creature you control attacks alone, it gains double strike until end of turn. Fire Cross — Whenever Seifer Almasy deals combat damage to a player, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.

    4 Mana Value 3 Power 4 Toughness Legendary Creature — Human Knight rare Final Fantasy
  4. G'raha Tia Magic Cards

    Reach The Allagan Eye — Whenever one or more other creatures and/or artifacts you control die, draw a card. This ability triggers only once each turn.

    5 Mana Value 3 Power 5 Toughness Legendary Creature — Cat Archer uncommon Final Fantasy
  5. Lands you control enter untapped. The Minstrel's Ballad — At the beginning of combat on your turn, if you control five or more Towns, create a 2/2 Elemental creature token that's all colors. {3}{W}{U}{B}{R}{G}: Other creatures you control get +X/+X until end of turn, where X is the number of Towns you control.

    2 Mana Value 1 Power 3 Toughness Legendary Creature — Human Bard rare Final Fantasy
  6. Seifer Almasy Magic Cards

    Whenever a creature you control attacks alone, it gains double strike until end of turn. Fire Cross — Whenever Seifer Almasy deals combat damage to a player, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.

    4 Mana Value 3 Power 4 Toughness Legendary Creature — Human Knight rare Final Fantasy
  7. (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) II — Double — When you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy. III — Triple — When you next cast an instant or sorcery spell this turn, copy it twice. You may choose new targets for the copies.

    4 Mana Value 3 Power 3 Toughness Enchantment Creature — Saga Dog rare Final Fantasy
  8. (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III, IV — Stampede! — Other creatures you control get +1/+0 until end of turn.

    3 Mana Value 3 Power 3 Toughness Enchantment Creature — Saga Bird Moogle common Final Fantasy
  9. The Masamune Magic Cards

    As long as equipped creature is attacking, it has first strike and must be blocked if able. Equipped creature has "If a creature dying causes a triggered ability of this creature or an emblem you own to trigger, that ability triggers an additional time." Equip {2}

    3 Mana Value Legendary Artifact — Equipment rare Final Fantasy
  10. Excalibur II Magic Cards

    Whenever you gain life, put a charge counter on Excalibur II. Equipped creature gets +1/+1 for each charge counter on Excalibur II. Equip {3}

    1 Mana Value Legendary Artifact — Equipment rare Final Fantasy
  11. This creature can't be blocked except by three or more creatures. {8}: Return this card from your graveyard to the battlefield tapped with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)

    6 Mana Value 6 Power 5 Toughness Artifact Creature — Robot Spider uncommon Final Fantasy
  12. The Masamune Magic Cards

    As long as equipped creature is attacking, it has first strike and must be blocked if able. Equipped creature has "If a creature dying causes a triggered ability of this creature or an emblem you own to trigger, that ability triggers an additional time." Equip {2}

    3 Mana Value Legendary Artifact — Equipment rare Final Fantasy
  13. Magic Pot Magic Cards

    When this creature dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") {2}, {T}: Exile target card from a graveyard.

    3 Mana Value 1 Power 4 Toughness Artifact Creature — Goblin Construct common Final Fantasy
  14. Lands you control enter untapped. The Minstrel's Ballad — At the beginning of combat on your turn, if you control five or more Towns, create a 2/2 Elemental creature token that's all colors. {3}{W}{U}{B}{R}{G}: Other creatures you control get +X/+X until end of turn, where X is the number of Towns you control.

    2 Mana Value 1 Power 3 Toughness Legendary Creature — Human Bard rare Final Fantasy
  15. (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) II — Double — When you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy. III — Triple — When you next cast an instant or sorcery spell this turn, copy it twice. You may choose new targets for the copies.

    4 Mana Value 3 Power 3 Toughness Enchantment Creature — Saga Dog rare Final Fantasy
  16. (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III, IV — Stampede! — Other creatures you control get +1/+0 until end of turn.

    3 Mana Value 3 Power 3 Toughness Enchantment Creature — Saga Bird Moogle common Final Fantasy
  17. Prompto Argentum Magic Cards

    Haste Selfie Shot — Whenever you cast a noncreature spell, if at least four mana was spent to cast it, create a Treasure token.

    2 Mana Value 2 Power 2 Toughness Legendary Creature — Human Scout uncommon Final Fantasy
  18. Dragonfire Dive — During your turn, Dion and other Knights you control have flying. When Dion enters, create a 2/2 white Knight creature token. {4}{W}{W}, {T}: Exile Dion, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.

    4 Mana Value 3 Power 3 Toughness Legendary Creature — Human Noble Knight rare Final Fantasy
  19. Vigilance, lifelink Whenever you gain life, put a +1/+1 counter on each Cleric you control.

    5 Mana Value 3 Power 3 Toughness Legendary Creature — Human Cleric rare Final Fantasy
  20. This land enters tapped. As it enters, choose a color. {T}: Add one mana of the chosen color.

    0 Mana Value Land — Town common Final Fantasy