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  1. Monk's Fist Magic Cards

    Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature gets +1/+0 and is a Monk in addition to its other types. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

    2 Mana Value Artifact — Equipment common Final Fantasy
  2. Flying Whenever this Vehicle attacks, draw a card, then discard a card. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

    3 Mana Value 3 Power 2 Toughness Artifact — Vehicle common Final Fantasy
  3. Rufus Shinra Magic Cards

    Whenever Rufus Shinra attacks, if you don't control a creature named Darkstar, create Darkstar, a legendary 2/2 white and black Dog creature token.

    3 Mana Value 2 Power 4 Toughness Legendary Creature — Human Noble uncommon Final Fantasy
  4. Double strike Whenever Giott or another Dwarf you control enters and whenever an Equipment you control enters, you may discard a card. If you do, draw a card.

    2 Mana Value 1 Power 1 Toughness Legendary Creature — Dwarf Noble uncommon Final Fantasy
  5. Search your library for a basic land card or Town card, put it onto the battlefield tapped, then shuffle. When you search your library this way, put a +1/+1 counter on target creature you control.

    3 Mana Value Instant common Final Fantasy
  6. Gysahl Greens Magic Cards

    Create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn." Flashback {6}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

    2 Mana Value Sorcery common Final Fantasy
  7. Trample When this creature enters, choose one — • Destroy target artifact or enchantment. • Draw a card.

    7 Mana Value 7 Power 7 Toughness Creature — Beast uncommon Final Fantasy
  8. Landfall — Whenever a land you control enters, create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn."

    5 Mana Value Artifact uncommon Final Fantasy
  9. Chocobo Kick Magic Cards

    Kicker—Return a land you control to its owner's hand. (You may return a land you control to its owner's hand in addition to any other costs as you cast this spell.) Target creature you control deals damage equal to its power to target creature an opponent controls. If this spell was kicked, the creature you control deals twice that much damage instead.

    2 Mana Value Sorcery common Final Fantasy
  10. Bard's Bow Magic Cards

    Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature gets +2/+2, has reach, and is a Bard in addition to its other types. Perseus's Bow — Equip {6} ({6}: Attach to target creature you control. Equip only as a sorcery.)

    3 Mana Value Artifact — Equipment common Final Fantasy
  11. Airship Crash Magic Cards

    Destroy target artifact, enchantment, or creature with flying. Cycling {2} ({2}, Discard this card: Draw a card.)

    3 Mana Value Instant common Final Fantasy
  12. Seifer Almasy Magic Cards

    Whenever a creature you control attacks alone, it gains double strike until end of turn. Fire Cross — Whenever Seifer Almasy deals combat damage to a player, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.

    4 Mana Value 3 Power 4 Toughness Legendary Creature — Human Knight rare Final Fantasy
  13. Sandworm Magic Cards

    Haste When this creature enters, destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.

    5 Mana Value 5 Power 4 Toughness Creature — Worm uncommon Final Fantasy
  14. Sabotender Magic Cards

    Reach Landfall — Whenever a land you control enters, this creature deals 1 damage to each opponent.

    2 Mana Value 2 Power 1 Toughness Creature — Plant common Final Fantasy
  15. Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature has "Whenever you cast a noncreature spell, this creature gets +2/+0 until end of turn" and is a Wizard in addition to its other types. Equip {3}

    2 Mana Value Artifact — Equipment common Final Fantasy
  16. Hill Gigas Magic Cards

    Trample, haste Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)

    6 Mana Value 5 Power 4 Toughness Creature — Giant common Final Fantasy
  17. Choco-Comet Magic Cards

    Choco-Comet deals X damage to any target. Create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn."

    2 Mana Value Sorcery uncommon Final Fantasy
  18. Search your library for a Mountain card, reveal it, put it into your hand, then shuffle. Create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn." Flashback {5}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

    4 Mana Value Sorcery common Final Fantasy
  19. Blazing Bomb Magic Cards

    Whenever you cast a noncreature spell, if at least four mana was spent to cast it, put a +1/+1 counter on this creature. Blow Up — {T}, Sacrifice this creature: It deals damage equal to its power to target creature. Activate only as a sorcery.

    1 Mana Value 1 Power 1 Toughness Creature — Elemental common Final Fantasy
  20. Qutrub Forayer Magic Cards

    When this creature enters, choose one — • Destroy target creature that was dealt damage this turn. • Exile up to two target cards from a single graveyard.

    3 Mana Value 3 Power 2 Toughness Creature — Zombie Horror common Final Fantasy