Search

Showing results for “a” - 143994 results

Filtered by Cards

  1. As an additional cost to cast this spell, sacrifice a legendary creature or pay {2}. Counter target activated ability, triggered ability, or noncreature spell.

    1 Mana Value Instant rare Final Fantasy
  2. Eject Magic Cards

    This spell can't be countered. Return target nonland permanent to its owner's hand. Draw a card.

    4 Mana Value Instant uncommon Final Fantasy
  3. Combat Tutorial Magic Cards

    Target player draws two cards. Put a +1/+1 counter on up to one target creature you control.

    3 Mana Value Sorcery common Final Fantasy
  4. Magitek Infantry Magic Cards

    This creature gets +1/+0 as long as you control another artifact. {2}{W}: Search your library for a card named Magitek Infantry, put it onto the battlefield tapped, then shuffle.

    1 Mana Value 1 Power 1 Toughness Artifact Creature — Robot Soldier common Final Fantasy
  5. Battle Menu Magic Cards

    Choose one — • Attack — Create a 2/2 white Knight creature token. • Ability — Target creature gets +0/+4 until end of turn. • Magic — Destroy target creature with power 4 or greater. • Item — You gain 4 life.

    2 Mana Value Instant uncommon Final Fantasy
  6. Whenever Ashe attacks, look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

    3 Mana Value 3 Power 2 Toughness Legendary Creature — Human Rebel Noble uncommon Final Fantasy
  7. Trample Traxos enters tapped and doesn't untap during your untap step. Whenever you cast a historic spell, untap Traxos. (Artifacts, legendaries, and Sagas are historic.)

    4 Mana Value 7 Power 7 Toughness Legendary Artifact Creature — Dragon Co… rare Final Fantasy: Through the Ages
  8. Dragonfire Dive — During your turn, Dion and other Knights you control have flying. When Dion enters, create a 2/2 white Knight creature token. {4}{W}{W}, {T}: Exile Dion, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.

    4 Mana Value 3 Power 3 Toughness Legendary Creature — Human Noble Knight rare Final Fantasy
  9. Dragonfire Dive — During your turn, Dion and other Knights you control have flying. When Dion enters, create a 2/2 white Knight creature token. {4}{W}{W}, {T}: Exile Dion, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.

    4 Mana Value 3 Power 3 Toughness Legendary Creature — Human Noble Knight rare Final Fantasy
  10. Dragonfire Dive — During your turn, Dion and other Knights you control have flying. When Dion enters, create a 2/2 white Knight creature token. {4}{W}{W}, {T}: Exile Dion, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.

    4 Mana Value 3 Power 3 Toughness Legendary Creature — Human Noble Knight rare Final Fantasy
  11. When this creature enters, you may search your library for a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle. Sacrifice this creature: Your opponents can't cast noncreature spells this turn.

    3 Mana Value 3 Power 3 Toughness Creature — Human Soldier Ranger mythic Final Fantasy: Through the Ages
  12. Whenever one or more Scouts, Pirates, and/or Rogues you control deal combat damage to a player, exile the top card of that player's library. You may cast it. If you don't, create a Treasure token. Whenever you cast a spell you don't own, put a +1/+1 counter on each Scout, Pirate, and Rogue you control.

    3 Mana Value 2 Power 2 Toughness Legendary Creature — Human Scout rare Final Fantasy
  13. Whenever you cast a noncreature spell, create a 1/1 colorless Hero creature token. If four or more mana was spent to cast that spell, draw two cards. If eight or more mana was spent to cast that spell, sacrifice Tellah and it deals that much damage to each opponent.

    5 Mana Value 3 Power 3 Toughness Legendary Creature — Human Wizard rare Final Fantasy
  14. Ignis Scientia Magic Cards

    When Ignis Scientia enters, look at the top six cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. I've Come Up with a New Recipe! — {1}{G}{U}, {T}: Exile target card from a graveyard. If a creature card was exiled this way, create a Food token.

    3 Mana Value 2 Power 2 Toughness Legendary Creature — Human Advisor uncommon Final Fantasy
  15. Flying, deathtouch Whenever you cast a noncreature spell, Black Waltz No. 3 deals 2 damage to each opponent.

    4 Mana Value 2 Power 2 Toughness Legendary Creature — Wizard uncommon Final Fantasy
  16. Whenever one or more Scouts, Pirates, and/or Rogues you control deal combat damage to a player, exile the top card of that player's library. You may cast it. If you don't, create a Treasure token. Whenever you cast a spell you don't own, put a +1/+1 counter on each Scout, Pirate, and Rogue you control.

    3 Mana Value 2 Power 2 Toughness Legendary Creature — Human Scout rare Final Fantasy
  17. Whenever you cast a noncreature spell, if at least four mana was spent to cast it, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Whenever you cast a noncreature spell, if at least eight mana was spent to cast it, put eight +1/+1 counters on Ultros.

    2 Mana Value 2 Power 1 Toughness Legendary Creature — Octopus uncommon Final Fantasy
  18. Whenever one or more Scouts, Pirates, and/or Rogues you control deal combat damage to a player, exile the top card of that player's library. You may cast it. If you don't, create a Treasure token. Whenever you cast a spell you don't own, put a +1/+1 counter on each Scout, Pirate, and Rogue you control.

    3 Mana Value 2 Power 2 Toughness Legendary Creature — Human Scout rare Final Fantasy
  19. Whenever you cast a noncreature spell, create a 1/1 colorless Hero creature token. If four or more mana was spent to cast that spell, draw two cards. If eight or more mana was spent to cast that spell, sacrifice Tellah and it deals that much damage to each opponent.

    5 Mana Value 3 Power 3 Toughness Legendary Creature — Human Wizard rare Final Fantasy
  20. Clive's Hideaway Magic Cards

    Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) {T}: Add {C}. {2}, {T}: You may play the exiled card without paying its mana cost if you control four or more legendary creatures.

    0 Mana Value Land — Town rare Final Fantasy