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  1. Ignis Scientia Magic Cards

    When Ignis Scientia enters, look at the top six cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. I've Come Up with a New Recipe! — {1}{G}{U}, {T}: Exile target card from a graveyard. If a creature card was exiled this way, create a Food token.

    3 Mana Value 2 Power 2 Toughness Legendary Creature — Human Advisor uncommon Final Fantasy
  2. Prompto Argentum Magic Cards

    Haste Selfie Shot — Whenever you cast a noncreature spell, if at least four mana was spent to cast it, create a Treasure token.

    2 Mana Value 2 Power 2 Toughness Legendary Creature — Human Scout uncommon Final Fantasy
  3. When this enchantment enters, destroy up to one target creature. At the beginning of your end step, if a creature died under an opponent's control this turn, create a Treasure token. Then if you control three or more Treasures, transform this enchantment.

    5 Mana Value Enchantment uncommon Final Fantasy
  4. Qiqirn Merchant Magic Cards

    {1}, {T}: Draw a card, then discard a card. {7}, {T}, Sacrifice this creature: Draw three cards. This ability costs {1} less to activate for each Town you control.

    3 Mana Value 1 Power 4 Toughness Creature — Beast Citizen common Final Fantasy
  5. Weapons Vendor Magic Cards

    When this creature enters, draw a card. At the beginning of combat on your turn, if you control an Equipment, you may pay {1}. When you do, attach target Equipment you control to target creature you control.

    4 Mana Value 2 Power 2 Toughness Creature — Human Artificer common Final Fantasy
  6. {R}: All creatures gain trample and haste until end of turn. {1}{G}: Put a +1/+1 counter on target creature. {2}{W}: Target player gains 5 life. {3}{U}: Target player draws a card. {4}{B}: Put target creature card from a graveyard onto the battlefield under its owner's control.

    5 Mana Value 5 Power 5 Toughness Legendary Creature — Human Noble rare Final Fantasy: Through the Ages
  7. When Joshua enters, discard up to two cards, then draw that many cards. {3}{R}{W}, {T}: Exile Joshua, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.

    3 Mana Value 3 Power 4 Toughness Legendary Creature — Human Noble Wizard rare Final Fantasy
  8. At the beginning of combat on your turn, put a number of +1/+1 counters equal to Jenova's power on up to one other target creature. That creature becomes a Mutant in addition to its other types. Whenever a Mutant you control dies during your turn, you draw cards equal to its power.

    4 Mana Value 1 Power 5 Toughness Legendary Creature — Alien rare Final Fantasy
  9. When Joshua enters, discard up to two cards, then draw that many cards. {3}{R}{W}, {T}: Exile Joshua, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.

    3 Mana Value 3 Power 4 Toughness Legendary Creature — Human Noble Wizard rare Final Fantasy
  10. Summon: Titan Magic Cards

    (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Mill five cards. II — Return all land cards from your graveyard to the battlefield tapped. III — Until end of turn, another target creature you control gains trample and gets +X/+X, where X is the number of lands you control. Reach, trample

    5 Mana Value 7 Power 7 Toughness Enchantment Creature — Saga Giant rare Final Fantasy
  11. Lifelink Whenever Garnet attacks, you may remove a lore counter from each of any number of Sagas you control. Put a +1/+1 counter on Garnet for each lore counter removed this way.

    2 Mana Value 2 Power 2 Toughness Legendary Creature — Human Noble Cleric uncommon Final Fantasy
  12. Choose one or more — • Target creature you control fights target creature an opponent controls. • Remove a lore counter from target Saga you control. (Removing lore counters doesn't cause chapter abilities to trigger.) • Put a lore counter on target Saga you control.

    1 Mana Value Sorcery uncommon Final Fantasy
  13. Vigilance Adeline's power is equal to the number of creatures you control. Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.

    3 Mana Value 4 Toughness Legendary Creature — Human Knight rare Final Fantasy: Through the Ages
  14. When Joshua enters, discard up to two cards, then draw that many cards. {3}{R}{W}, {T}: Exile Joshua, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.

    3 Mana Value 3 Power 4 Toughness Legendary Creature — Human Noble Wizard rare Final Fantasy
  15. When Gaius van Baelsar enters, choose one — • Each player sacrifices a creature token of their choice. • Each player sacrifices a nontoken creature of their choice. • Each player sacrifices an enchantment of their choice.

    4 Mana Value 3 Power 2 Toughness Legendary Creature — Human Soldier uncommon Final Fantasy
  16. Flash When Ambrosia Whiteheart enters, you may return another permanent you control to its owner's hand. Landfall — Whenever a land you control enters, Ambrosia Whiteheart gets +1/+0 until end of turn.

    2 Mana Value 2 Power 2 Toughness Legendary Creature — Bird uncommon Final Fantasy
  17. Equipped creature gets +1/+1. {5}{W}{W}: Exile this Equipment, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. Equip {1}

    1 Mana Value Artifact — Equipment uncommon Final Fantasy
  18. At the beginning of combat on your turn, put a number of +1/+1 counters equal to Jenova's power on up to one other target creature. That creature becomes a Mutant in addition to its other types. Whenever a Mutant you control dies during your turn, you draw cards equal to its power.

    4 Mana Value 1 Power 5 Toughness Legendary Creature — Alien rare Final Fantasy
  19. Green spells you cast cost {1} less to cast. If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead. {4}{G}{G}, {T}: Distribute two +1/+1 counters among one or two target creatures you control.

    4 Mana Value Legendary Artifact rare Final Fantasy
  20. The Fire Crystal Magic Cards

    Red spells you cast cost {1} less to cast. Creatures you control have haste. {4}{R}{R}, {T}: Create a token that's a copy of target creature you control. Sacrifice it at the beginning of the next end step.

    4 Mana Value Legendary Artifact rare Final Fantasy