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  1. Flash When Ambrosia Whiteheart enters, you may return another permanent you control to its owner's hand. Landfall — Whenever a land you control enters, Ambrosia Whiteheart gets +1/+0 until end of turn.

    2 Mana Value 2 Power 2 Toughness Legendary Creature — Bird uncommon Final Fantasy
  2. Whenever an artifact you control enters, put a +1/+1 counter on Tidus. Whenever Tidus attacks, tap target creature an opponent controls.

    3 Mana Value 2 Power 1 Toughness Legendary Creature — Human Warrior uncommon Final Fantasy
  3. When Joshua enters, discard up to two cards, then draw that many cards. {3}{R}{W}, {T}: Exile Joshua, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.

    3 Mana Value 3 Power 4 Toughness Legendary Creature — Human Noble Wizard rare Final Fantasy
  4. At the beginning of combat on your turn, put a number of +1/+1 counters equal to Jenova's power on up to one other target creature. That creature becomes a Mutant in addition to its other types. Whenever a Mutant you control dies during your turn, you draw cards equal to its power.

    4 Mana Value 1 Power 5 Toughness Legendary Creature — Alien rare Final Fantasy
  5. Summon: Titan Magic Cards

    (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Mill five cards. II — Return all land cards from your graveyard to the battlefield tapped. III — Until end of turn, another target creature you control gains trample and gets +X/+X, where X is the number of lands you control. Reach, trample

    5 Mana Value 7 Power 7 Toughness Enchantment Creature — Saga Giant rare Final Fantasy
  6. Green spells you cast cost {1} less to cast. If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead. {4}{G}{G}, {T}: Distribute two +1/+1 counters among one or two target creatures you control.

    4 Mana Value Legendary Artifact rare Final Fantasy
  7. Balamb T-Rexaur Magic Cards

    Trample When this creature enters, you gain 3 life. Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)

    6 Mana Value 6 Power 6 Toughness Creature — Dinosaur common Final Fantasy
  8. The Fire Crystal Magic Cards

    Red spells you cast cost {1} less to cast. Creatures you control have haste. {4}{R}{R}, {T}: Create a token that's a copy of target creature you control. Sacrifice it at the beginning of the next end step.

    4 Mana Value Legendary Artifact rare Final Fantasy
  9. When Gaius van Baelsar enters, choose one — • Each player sacrifices a creature token of their choice. • Each player sacrifices a nontoken creature of their choice. • Each player sacrifices an enchantment of their choice.

    4 Mana Value 3 Power 2 Toughness Legendary Creature — Human Soldier uncommon Final Fantasy
  10. Magitek Armor Magic Cards

    When this Vehicle enters, create a 1/1 colorless Hero creature token. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

    4 Mana Value 4 Power 4 Toughness Artifact — Vehicle uncommon Final Fantasy
  11. Search your library for a Vehicle card, reveal it, and put it into your hand. If this spell was cast from a graveyard, put that card onto the battlefield instead. Then shuffle. Flashback {4}{W}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

    2 Mana Value Sorcery rare Final Fantasy
  12. When this creature dies, create a 1/1 colorless Hero creature token.

    2 Mana Value 2 Power 1 Toughness Creature — Dwarf Soldier common Final Fantasy
  13. Equipped creature gets +1/+1. {5}{W}{W}: Exile this Equipment, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. Equip {1}

    1 Mana Value Artifact — Equipment uncommon Final Fantasy
  14. Flash When Ambrosia Whiteheart enters, you may return another permanent you control to its owner's hand. Landfall — Whenever a land you control enters, Ambrosia Whiteheart gets +1/+0 until end of turn.

    2 Mana Value 2 Power 2 Toughness Legendary Creature — Bird uncommon Final Fantasy
  15. Whenever you cast your first spell each turn, choose an opponent at random. Vial Smasher deals damage equal to that spell's mana value to that player or a planeswalker that player controls. Partner (You can have two commanders if both have partner.)

    3 Mana Value 2 Power 3 Toughness Legendary Creature — Goblin Berserker mythic Final Fantasy: Through the Ages
  16. Flying Whenever an opponent casts a spell, put a +1/+1 counter on Ishai. Partner (You can have two commanders if both have partner.)

    4 Mana Value 1 Power 1 Toughness Legendary Creature — Bird Monk rare Final Fantasy: Through the Ages
  17. Farseek Magic Cards

    Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

    2 Mana Value Sorcery uncommon Final Fantasy: Through the Ages
  18. Haste Whenever Captain Lannery Storm attacks, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn.

    3 Mana Value 2 Power 2 Toughness Legendary Creature — Human Pirate uncommon Final Fantasy: Through the Ages
  19. Cryptic Command Magic Cards

    Choose two — • Counter target spell. • Return target permanent to its owner's hand. • Tap all creatures your opponents control. • Draw a card.

    4 Mana Value Instant rare Final Fantasy: Through the Ages
  20. Akroma's Will Magic Cards

    Choose one. If you control a commander as you cast this spell, you may choose both instead. • Creatures you control gain flying, vigilance, and double strike until end of turn. • Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.

    4 Mana Value Instant mythic Final Fantasy: Through the Ages