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  1. Seven Dwarves Magic Cards

    This creature gets +1/+1 for each other creature named Seven Dwarves you control. A deck can have up to seven cards named Seven Dwarves.

    2 Mana Value 2 Power 2 Toughness Creature — Dwarf rare Secret Lair Drop
  2. Preordain Magic Cards

    Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

    1 Mana Value Sorcery rare Store Championships 2022
  3. When Zidane enters, gain control of target creature an opponent controls until end of turn. Untap it. It gains lifelink and haste until end of turn. Whenever an opponent gains control of a permanent from you, create a Treasure token.

    5 Mana Value 3 Power 3 Toughness Legendary Creature — Human Mutant Scout rare Wizards Play Network 2025
  4. Rough Divide — Whenever a creature you control attacks alone, it gains double strike until end of turn. Whenever Squall deals combat damage to a player, return target permanent card with mana value 3 or less from your graveyard to the battlefield.

    4 Mana Value 3 Power 4 Toughness Legendary Creature — Human Knight Merce… rare FIN Standard Showdown
  5. Lifelink Whenever you gain life, put a +1/+1 counter on Aerith Gainsborough. When Aerith Gainsborough dies, put X +1/+1 counters on each legendary creature you control, where X is the number of +1/+1 counters on Aerith Gainsborough.

    3 Mana Value 2 Power 2 Toughness Legendary Creature — Human Cleric rare Pro Tour Promos
  6. When Cloud enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle. As long as Cloud is equipped, if a triggered ability of Cloud or an Equipment attached to it triggers, that ability triggers an additional time.

    2 Mana Value 2 Power 1 Toughness Legendary Creature — Human Soldier Merc… mythic Pro Tour Promos
  7. Tifa Lockhart Magic Cards

    Trample Landfall — Whenever a land you control enters, double Tifa Lockhart's power until end of turn.

    2 Mana Value 1 Power 2 Toughness Legendary Creature — Human Monk rare MagicFest 2025
  8. PuPu UFO Magic Cards

    Flying {T}: You may put a land card from your hand onto the battlefield. {3}: Until end of turn, this creature's base power becomes equal to the number of Towns you control.

    2 Mana Value 0 Power 4 Toughness Artifact Creature — Construct Alien uncommon Final Fantasy
  9. Arcane Denial Magic Cards

    Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.

    2 Mana Value Instant rare Final Fantasy Regional Promos
  10. If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost. Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

    3 Mana Value Instant rare Final Fantasy Regional Promos
  11. Quistis Trepe Magic Cards

    Blue Magic — When Quistis Trepe enters, you may cast target instant or sorcery card from a graveyard, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead.

    3 Mana Value 2 Power 2 Toughness Legendary Creature — Human Wizard uncommon Final Fantasy
  12. Summon: Anima Magic Cards

    (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III — Pain — You draw a card and you lose 1 life. IV — Oblivion — Each opponent sacrifices a creature of their choice and loses 3 life. Menace

    6 Mana Value 4 Power 4 Toughness Enchantment Creature — Saga Horror uncommon Final Fantasy
  13. (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Aerial Blast — This creature deals 4 damage to target tapped creature an opponent controls. II, III — Slipstream — Another target creature you control gets +1/+0 and gains flying until end of turn. Flying

    4 Mana Value 3 Power 3 Toughness Enchantment Creature — Saga Harpy uncommon Final Fantasy
  14. (As this Saga enters and after your draw step, add a lore counter. Sacrifice after V.) I, II, III, IV — Create three 2/2 white Knight creature tokens. V — Ultimate End — Other creatures you control get +2/+2 until end of turn. Put an indestructible counter on each of them. Indestructible

    8 Mana Value 3 Power 3 Toughness Enchantment Creature — Saga Knight mythic Final Fantasy
  15. Buster Sword Magic Cards

    Equipped creature gets +3/+2. Whenever equipped creature deals combat damage to a player, draw a card, then you may cast a spell from your hand with mana value less than or equal to that damage without paying its mana cost. Equip {2}

    3 Mana Value Artifact — Equipment mythic Final Fantasy
  16. Nibelheim Aflame Magic Cards

    Choose target creature you control. It deals damage equal to its power to each other creature. If this spell was cast from a graveyard, discard your hand and draw four cards. Flashback {5}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

    4 Mana Value Sorcery mythic Final Fantasy
  17. Instant Ramen Magic Cards

    Flash When this artifact enters, draw a card. {2}, {T}, Sacrifice this artifact: You gain 3 life.

    2 Mana Value Artifact — Food common Final Fantasy
  18. Buster Sword Magic Cards

    Equipped creature gets +3/+2. Whenever equipped creature deals combat damage to a player, draw a card, then you may cast a spell from your hand with mana value less than or equal to that damage without paying its mana cost. Equip {2}

    3 Mana Value Artifact — Equipment mythic Final Fantasy
  19. Nibelheim Aflame Magic Cards

    Choose target creature you control. It deals damage equal to its power to each other creature. If this spell was cast from a graveyard, discard your hand and draw four cards. Flashback {5}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

    4 Mana Value Sorcery mythic Final Fantasy
  20. Summon: Anima Magic Cards

    (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III — Pain — You draw a card and you lose 1 life. IV — Oblivion — Each opponent sacrifices a creature of their choice and loses 3 life. Menace

    6 Mana Value 4 Power 4 Toughness Enchantment Creature — Saga Horror uncommon Final Fantasy