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  1. Reno and Rude Magic Cards

    Menace Whenever Reno and Rude deals combat damage to a player, exile the top card of that player's library. Then you may sacrifice another creature or artifact. If you do, you may play the exiled card this turn, and mana of any type can be spent to cast it.

    2 Mana Value 2 Power 1 Toughness Legendary Creature — Human Assassin uncommon Final Fantasy
  2. (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Aerial Blast — This creature deals 4 damage to target tapped creature an opponent controls. II, III — Slipstream — Another target creature you control gets +1/+0 and gains flying until end of turn. Flying

    4 Mana Value 3 Power 3 Toughness Enchantment Creature — Saga Harpy uncommon Final Fantasy
  3. (As this Saga enters and after your draw step, add a lore counter. Sacrifice after V.) I, II, III, IV — Create three 2/2 white Knight creature tokens. V — Ultimate End — Other creatures you control get +2/+2 until end of turn. Put an indestructible counter on each of them. Indestructible

    8 Mana Value 3 Power 3 Toughness Enchantment Creature — Saga Knight mythic Final Fantasy
  4. Paladin's Arms Magic Cards

    Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature gets +2/+1, has ward {1}, and is a Knight in addition to its other types. Lightbringer and Hero's Shield — Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)

    3 Mana Value Artifact — Equipment common Final Fantasy
  5. Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature gets +2/+2 for each artifact you control and is an Artificer in addition to its other types. Machina — Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)

    5 Mana Value Artifact — Equipment rare Final Fantasy
  6. {T}: Add {C}. Put a point counter on this artifact. Whenever a creature deals combat damage to you, remove a point counter from this artifact. Whenever a creature you control deals combat damage to an opponent, put a point counter on this artifact. Then if it has ten or more point counters on it, remove them all and that player loses the game.

    3 Mana Value Artifact uncommon Final Fantasy: Through the Ages
  7. Flying Whenever this Vehicle attacks or blocks, you may draw a card. If you do, discard a card. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

    2 Mana Value 3 Power 3 Toughness Artifact — Vehicle rare Final Fantasy: Through the Ages
  8. {4}: Scry 1, then reveal the top card of your library. If it's a land card, put it onto the battlefield tapped. Otherwise, draw a card. Partner (You can have two commanders if both have partner.)

    2 Mana Value 1 Power 3 Toughness Legendary Creature — Merfolk Wizard mythic Final Fantasy: Through the Ages
  9. If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

    3 Mana Value 3 Power 4 Toughness Legendary Creature — Human Samurai rare Final Fantasy: Through the Ages
  10. Whenever a Warrior attacks, you may have its controller create a 1/1 white Warrior creature token that's tapped and attacking. {W}{U}{B}{R}{G}: Untap all attacking creatures. They gain trample, lifelink, and haste until end of turn. After this phase, there is an additional combat phase. Activate only during combat.

    3 Mana Value 3 Power 2 Toughness Legendary Creature — Human Warrior mythic Final Fantasy: Through the Ages
  11. ({B/P} can be paid with either {B} or 2 life.) Lifelink For each {B} in a cost, you may pay 2 life rather than pay that mana. Whenever you cast a black spell, put a +1/+1 counter on K'rrik.

    7 Mana Value 2 Power 2 Toughness Legendary Creature — Phyrexian Horror M… rare Final Fantasy: Through the Ages
  12. Lifelink Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card. Whenever an opponent casts their second spell each turn, draw a card.

    4 Mana Value 2 Power 4 Toughness Legendary Creature — Human Cleric rare Final Fantasy: Through the Ages
  13. Legendary creatures you control get +X/+X, where X is the number of legendary creatures you control. Whenever you cast a legendary spell from your hand, exile cards from the top of your library until you exile a legendary nonland card with lesser mana value. You may cast that card without paying its mana cost. Put the rest on the bottom of your library in a random order.

    5 Mana Value 5 Power 5 Toughness Legendary Creature — Human Wizard rare Final Fantasy: Through the Ages
  14. Whenever a creature an opponent controls dies, put a number of +1/+1 counters on Vincent Valentine equal to that creature's power. Whenever Vincent Valentine attacks, you may transform it.

    4 Mana Value 2 Power 2 Toughness Legendary Creature — Assassin rare Final Fantasy
  15. Whenever a creature an opponent controls dies, put a number of +1/+1 counters on Vincent Valentine equal to that creature's power. Whenever Vincent Valentine attacks, you may transform it.

    4 Mana Value 2 Power 2 Toughness Legendary Creature — Assassin rare Final Fantasy
  16. Jump — During your turn, Kain has flying. Whenever Kain deals combat damage to a player, that player gains control of Kain. If they do, you draw that many cards, create that many tapped Treasure tokens, then lose that much life.

    3 Mana Value 2 Power 4 Toughness Legendary Creature — Human Knight rare Final Fantasy
  17. Phantom Train Magic Cards

    Trample Sacrifice another artifact or creature: Put a +1/+1 counter on this Vehicle. It becomes a Spirit artifact creature in addition to its other types until end of turn.

    4 Mana Value 4 Power 4 Toughness Artifact — Vehicle uncommon Final Fantasy
  18. Relm's Sketching Magic Cards

    Create a token that's a copy of target artifact, creature, or land.

    4 Mana Value Sorcery uncommon Final Fantasy
  19. During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)

    6 Mana Value 6 Power 6 Toughness Legendary Creature — Elemental Avatar rare Final Fantasy: Through the Ages
  20. Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)

    2 Mana Value 1 Power 3 Toughness Legendary Creature — Human Warrior uncommon Final Fantasy: Through the Ages