Search

Showing results for “a” - 143994 results

Filtered by Cards

  1. Deadly Dispute Magic Cards

    As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

    2 Mana Value Instant uncommon Final Fantasy: Through the Ages
  2. Rhystic Study Magic Cards

    Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.

    3 Mana Value Enchantment mythic Final Fantasy: Through the Ages
  3. Whenever a non-Human creature you control attacks, look at the top six cards of your library. You may put a Human creature card from among them onto the battlefield tapped and attacking. It gains indestructible until end of turn. Put the rest of the cards on the bottom of your library in a random order.

    4 Mana Value 4 Power 4 Toughness Legendary Creature — Human Warrior rare Final Fantasy: Through the Ages
  4. When Urza enters, create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control." Tap an untapped artifact you control: Add {U}. {5}: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.

    4 Mana Value 1 Power 4 Toughness Legendary Creature — Human Artificer mythic Final Fantasy: Through the Ages
  5. Damn Magic Cards

    Destroy target creature. A creature destroyed this way can't be regenerated. Overload {2}{W}{W} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

    2 Mana Value Sorcery rare Secret Lair Drop
  6. Equipped creature gets +2/+2 and has protection from white and from blue. Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on a creature you control, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Equip {2}

    3 Mana Value Artifact — Equipment mythic Secret Lair Drop
  7. Colossus Hammer Magic Cards

    Equipped creature gets +10/+10 and loses flying. Equip {8} ({8}: Attach to target creature you control. Equip only as a sorcery.)

    1 Mana Value Artifact — Equipment rare Secret Lair Drop
  8. Umezawa's Jitte Magic Cards

    Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte. Remove a charge counter from Umezawa's Jitte: Choose one — • Equipped creature gets +2/+2 until end of turn. • Target creature gets -1/-1 until end of turn. • You gain 2 life. Equip {2}

    2 Mana Value Legendary Artifact — Equipment rare Secret Lair Drop
  9. Blade of Selves Magic Cards

    Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Equip {4}

    2 Mana Value Artifact — Equipment rare Secret Lair Drop
  10. When this artifact enters, create a 1/1 white Spirit creature token with flying. Whenever you create one or more creature tokens, put a story counter on this artifact. {W}, {T}, Remove a story counter from this artifact: Draw a card.

    2 Mana Value Artifact rare Secret Lair Drop
  11. Praetor's Grasp Magic Cards

    Search target opponent's library for a card and exile it face down. Then that player shuffles. You may play that card for as long as it remains exiled.

    3 Mana Value Sorcery rare Secret Lair Drop
  12. Magitek Scythe Magic Cards

    A Test of Your Reflexes! — When this Equipment enters, you may attach it to target creature you control. If you do, that creature gains first strike until end of turn and must be blocked this turn if able. Equipped creature gets +2/+1. Equip {2}

    4 Mana Value Artifact — Equipment rare Final Fantasy
  13. Menace (This creature can't be blocked except by two or more creatures.) Whenever Lightning deals combat damage to a player, exile the top card of your library. You may play that card for as long as you control Lightning.

    3 Mana Value 2 Power 3 Toughness Legendary Creature — Human Soldier rare Final Fantasy
  14. Seymour Flux Magic Cards

    At the beginning of your upkeep, you may pay 1 life. If you do, draw a card and put a +1/+1 counter on Seymour Flux.

    5 Mana Value 5 Power 5 Toughness Legendary Creature — Spirit Avatar rare Final Fantasy
  15. Deadly Embrace Magic Cards

    Destroy target creature an opponent controls. Then draw a card for each creature that died this turn.

    5 Mana Value Sorcery rare Final Fantasy
  16. Reach (This creature can block creatures with flying.) At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. It gains lifelink until end of turn. (Damage dealt by the creature also causes you to gain that much life.)

    4 Mana Value 2 Power 3 Toughness Legendary Creature — Human Noble Cleric rare Final Fantasy
  17. When Zidane enters, gain control of target creature an opponent controls until end of turn. Untap it. It gains lifelink and haste until end of turn. Whenever an opponent gains control of a permanent from you, you create a Treasure token.

    5 Mana Value 3 Power 3 Toughness Legendary Creature — Human Mutant Scout uncommon Final Fantasy
  18. When Zidane enters, gain control of target creature an opponent controls until end of turn. Untap it. It gains lifelink and haste until end of turn. Whenever an opponent gains control of a permanent from you, you create a Treasure token.

    5 Mana Value 3 Power 3 Toughness Legendary Creature — Human Mutant Scout uncommon Final Fantasy
  19. Whenever one or more Birds you control attack, look at that many cards from the top of your library. You may put one of them into your hand. Then put any number of land cards from among them onto the battlefield tapped and the rest into your graveyard. Landfall — Whenever a land you control enters, Choco gets +1/+0 until end of turn.

    4 Mana Value 3 Power 5 Toughness Legendary Creature — Bird rare Final Fantasy
  20. Menace (This creature can't be blocked except by two or more creatures.) Whenever Lightning deals combat damage to a player, exile the top card of your library. You may play that card for as long as you control Lightning.

    3 Mana Value 2 Power 3 Toughness Legendary Creature — Human Soldier rare Final Fantasy