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  1. Menace Whenever Jecht deals combat damage to a player, you may exile it, then return it to the battlefield transformed under its owner's control.

    4 Mana Value 4 Power 3 Toughness Legendary Creature — Human Warrior rare Final Fantasy
  2. (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Return each creature that isn't a Kraken, Leviathan, Merfolk, Octopus, or Serpent to its owner's hand. II, III — Until end of turn, whenever a Kraken, Leviathan, Merfolk, Octopus, or Serpent attacks, draw a card. Ward {2}

    6 Mana Value 6 Power 6 Toughness Enchantment Creature — Saga Leviathan rare Final Fantasy
  3. Sahagin Magic Cards

    Whenever you cast a noncreature spell, if at least four mana was spent to cast it, put a +1/+1 counter on this creature and it can't be blocked this turn.

    2 Mana Value 1 Power 3 Toughness Creature — Merfolk Warrior common Final Fantasy
  4. Create a 3/3 blue Robot Warrior artifact creature token. Then if this spell was cast from a graveyard, put two +1/+1 counters on that token. Flashback {5}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

    4 Mana Value Sorcery common Final Fantasy
  5. Quistis Trepe Magic Cards

    Blue Magic — When Quistis Trepe enters, you may cast target instant or sorcery card from a graveyard, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead.

    3 Mana Value 2 Power 2 Toughness Legendary Creature — Human Wizard uncommon Final Fantasy
  6. The Prima Vista Magic Cards

    Flying Whenever you cast a noncreature spell, if at least four mana was spent to cast it, The Prima Vista becomes an artifact creature until end of turn. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

    5 Mana Value 5 Power 3 Toughness Legendary Artifact — Vehicle uncommon Final Fantasy
  7. Dreams of Laguna Magic Cards

    Surveil 1, then draw a card. (To surveil 1, look at the top card of your library. You may put it into your graveyard.) Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

    2 Mana Value Instant common Final Fantasy
  8. Moogles' Valor Magic Cards

    For each creature you control, create a 1/2 white Moogle creature token with lifelink. Then creatures you control gain indestructible until end of turn.

    5 Mana Value Instant rare Final Fantasy
  9. This spell costs {2} less to cast if it targets a tapped creature. Destroy target nonland permanent.

    5 Mana Value Instant common Final Fantasy
  10. Flying When this creature enters, put a +1/+1 counter on target creature. Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)

    5 Mana Value 2 Power 3 Toughness Creature — Moogle common Final Fantasy
  11. Flying Whenever Ultima attacks, put a blight counter on target land. For as long as that land has a blight counter on it, it loses all land types and abilities and has "{T}: Add {C}." Whenever you tap a land for {C}, add an additional {C}.

    5 Mana Value 4 Power 4 Toughness Legendary Creature — God rare Final Fantasy
  12. (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II, III — Choose one at random — • Combine Powers! — Put three +1/+1 counters on target creature. • Defense! — Put a shield counter on target creature. You gain 3 life. • Fight! — This creature fights up to one target creature an opponent controls. Haste

    5 Mana Value 5 Power 5 Toughness Enchantment Creature — Saga Faerie rare Final Fantasy Commander
  13. Summon: Kujata Magic Cards

    (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Lightning — This creature deals 3 damage to each of up to two target creatures. II — Ice — Up to three target creatures can't block this turn. III — Fire — Discard a card, then draw two cards. When you discard a card this way, this creature deals damage equal to that card's mana value to each opponent. Trample, haste

    6 Mana Value 7 Power 5 Toughness Enchantment Creature — Saga Ox rare Final Fantasy Commander
  14. Summon: Valefor Magic Cards

    (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Sonic Wings — Each opponent chooses a creature with the greatest mana value among creatures they control. Return those creatures to their owners' hands. II, III, IV — Tap up to one target creature and put a stun counter on it. Flying

    5 Mana Value 5 Power 4 Toughness Enchantment Creature — Saga Drake rare Final Fantasy Commander
  15. Summon: Yojimbo Magic Cards

    (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Exile target artifact, enchantment, or tapped creature an opponent controls. II, III — Until your next turn, creatures can't attack you unless their controller pays {2} for each of those creatures. IV — Create X Treasure tokens, where X is the number of opponents who control a creature with power 4 or greater. Vigilance

    4 Mana Value 5 Power 5 Toughness Enchantment Creature — Saga Samurai rare Final Fantasy Commander
  16. Summon: Ixion Magic Cards

    (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Aerospark — Exile target creature an opponent controls until this Saga leaves the battlefield. II, III — Put a +1/+1 counter on each of up to two target creatures you control. You gain 2 life. First strike

    3 Mana Value 3 Power 3 Toughness Enchantment Creature — Saga Unicorn rare Final Fantasy Commander
  17. (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Create two 1/2 white Moogle creature tokens with lifelink. II, III — Whenever you cast a noncreature spell this turn, create a token that's a copy of a non-Saga token you control. IV — Put two +1/+1 counters on each other Moogle you control. Flying, lifelink

    5 Mana Value 4 Power 4 Toughness Enchantment Creature — Saga Moogle rare Final Fantasy Commander
  18. Flying, trample, haste As long as there are fewer than eight cards in your graveyard, The Warring Triad isn't a creature. {T}, Mill a card: Target player adds one mana of any color. (Activate only as an instant.)

    3 Mana Value 5 Power 5 Toughness Legendary Artifact Creature — God rare Final Fantasy Commander
  19. Reach, trample Whenever Wakka deals combat damage to a player, destroy up to one target artifact that player controls and put a +1/+1 counter on Wakka. Blitzball Captain — At the beginning of your end step, if a counter was put on Wakka this turn, put a +1/+1 counter on each other creature you control.

    4 Mana Value 4 Power 4 Toughness Legendary Creature — Human Warrior rare Final Fantasy Commander
  20. Whenever you play a land from exile or cast a spell from exile, you gain 2 life. Draw Arcanum — {T}: Look at the top card of your library. You may exile it face down. Play Arcanum — {T}: Until end of turn, you may play cards exiled with Urianger Augurelt. Spells you cast this way cost {2} less to cast.

    2 Mana Value 1 Power 3 Toughness Legendary Creature — Elf Advisor rare Final Fantasy Commander