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  1. Gau, Feral Youth Magic Cards

    Rage — Whenever Gau attacks, put a +1/+1 counter on it. At the beginning of each end step, if a card left your graveyard this turn, Gau deals damage equal to its power to each opponent.

    2 Mana Value 2 Power 2 Toughness Legendary Creature — Human Berserker rare Final Fantasy Commander
  2. Lucky Slots — At the beginning of combat on your turn, scry 1, then exile the top card of your library. You may play that card this turn. When you exile a card this way, target creature you control gets +X/+0 until end of turn, where X is that card's mana value.

    4 Mana Value 3 Power 3 Toughness Legendary Artifact Creature — Cat Moogle rare Final Fantasy Commander
  3. Deathtouch Throw — Whenever Shadow deals combat damage to a player, you may sacrifice another nonland permanent. If you do, draw two cards and each opponent loses life equal to the mana value of the sacrificed permanent.

    3 Mana Value 3 Power 3 Toughness Legendary Creature — Human Assassin rare Final Fantasy Commander
  4. Whenever you cast an instant or sorcery spell, surveil 1. At the beginning of your end step, each opponent may sacrifice a nontoken creature of their choice. Each opponent who doesn't loses 2 life for each instant and sorcery card in your graveyard.

    5 Mana Value 4 Power 5 Toughness Legendary Creature — Elder Wizard rare Final Fantasy Commander
  5. Whenever you put one or more counters on a creature, until end of turn, that creature can't be blocked by creatures your opponents control. Steal — {1}, {T}: Move a counter from target creature an opponent controls onto target creature you control. Activate only as a sorcery.

    3 Mana Value 2 Power 3 Toughness Legendary Creature — Human Artificer rare Final Fantasy Commander
  6. Whenever an opponent attacks you, choose target creature attacking you. Put a stun counter on that creature. {3}{U}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

    3 Mana Value 2 Power 3 Toughness Legendary Creature — Human Wizard rare Final Fantasy Commander
  7. Flying, vigilance, ward {2} Shiva's Aid — When Hraesvelgr enters and whenever you cast a noncreature spell, target creature gets +1/+0 until end of turn and can't be blocked this turn.

    5 Mana Value 5 Power 5 Toughness Legendary Creature — Elder Dragon rare Final Fantasy Commander
  8. Whenever you cast a noncreature spell, create a 1/1 blue Bird creature token with flying and vigilance. Whenever you attack with one or more Birds, scry 2.

    4 Mana Value 2 Power 4 Toughness Legendary Creature — Elder Wizard rare Final Fantasy Commander
  9. Thancred Waters Magic Cards

    Flash Royal Guard — When Thancred Waters enters, another target legendary permanent you control gains indestructible for as long as you control Thancred Waters. Whenever you cast a noncreature spell, Thancred Waters gains indestructible until end of turn.

    5 Mana Value 3 Power 5 Toughness Legendary Creature — Human Warrior rare Final Fantasy Commander
  10. Tataru Taru Magic Cards

    When Tataru Taru enters, you draw a card and target opponent may draw a card. Scions' Secretary — Whenever an opponent draws a card, if it isn't that player's turn, create a tapped Treasure token. This ability triggers only once each turn.

    2 Mana Value 0 Power 3 Toughness Legendary Creature — Dwarf Advisor rare Final Fantasy Commander
  11. Flying At the beginning of each end step, if you put a counter on a creature this turn, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

    2 Mana Value 2 Power 1 Toughness Legendary Creature — Spirit Cleric rare Final Fantasy Commander
  12. At the beginning of combat on your turn, target creature you control gets +X/+0 until end of turn, where X is the number of Soldiers you control. At the beginning of your end step, create a number of 1/1 white Soldier creature tokens equal to the number of opponents who control more creatures than you.

    4 Mana Value 3 Power 3 Toughness Legendary Creature — Human Soldier rare Final Fantasy Commander
  13. When Elena enters, return target non-Assassin historic card from your graveyard to your hand. (Artifacts, legendaries, and Sagas are historic.) Whenever you cast a historic spell, put a +1/+1 counter on Elena.

    3 Mana Value 1 Power 4 Toughness Legendary Creature — Human Assassin rare Final Fantasy Commander
  14. This spell costs {1} less to cast for each creature card in your graveyard. Double strike Whenever one or more creature cards leave your graveyard, put a +1/+1 counter on Cyan.

    7 Mana Value 3 Power 3 Toughness Legendary Creature — Human Samurai rare Final Fantasy Commander
  15. Vigilance Shooting Star — Whenever Auron attacks, put a +1/+1 counter on it. When you do, exile target creature defending player controls with power less than Auron's power until Auron leaves the battlefield.

    4 Mana Value 2 Power 5 Toughness Legendary Creature — Human Spirit Samur… rare Final Fantasy Commander
  16. Equipped creature has "Whenever this creature attacks, tap target creature defending player controls. If that creature has greater power than this creature, put a number of +1/+1 counters on this creature equal to the difference." Equip {2}

    2 Mana Value Legendary Artifact — Equipment rare Final Fantasy Commander
  17. Yuna's Whistle Magic Cards

    Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order. When you reveal a creature card this way, put X +1/+1 counters on target creature you control, where X is the mana value of that card.

    3 Mana Value Instant rare Final Fantasy Commander
  18. Yuna's Decision Magic Cards

    Choose one — • Continue the Pilgrimage — Sacrifice a creature. If you do, draw a card, then you may put a creature card and/or a land card from your hand onto the battlefield. • Find Another Way — Return one or two target permanent cards from your graveyard to your hand.

    4 Mana Value Sorcery rare Final Fantasy Commander
  19. You may look at the top card of your library any time. As long as this Equipment is attached to a creature, you may cast creature spells from the top of your library. Equipped creature gets +2/+2 and has vigilance and "{T}: Add {G}." Equip {2}

    3 Mana Value Artifact — Equipment rare Final Fantasy Commander
  20. Sphere Grid Magic Cards

    Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on that creature. Unlock Ability — Creatures you control with +1/+1 counters on them have reach and trample.

    2 Mana Value Enchantment rare Final Fantasy Commander