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  1. Hellkite Tyrant Magic Cards

    Flying, trample Whenever this creature deals combat damage to a player, gain control of all artifacts that player controls. At the beginning of your upkeep, if you control twenty or more artifacts, you win the game.

    6 Mana Value 6 Power 5 Toughness Creature — Dragon rare Final Fantasy Commander
  2. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) Whenever this creature or another creature enters from your graveyard, that creature deals damage equal to its power to any target.

    6 Mana Value 4 Power 2 Toughness Creature — Devil rare Final Fantasy Commander
  3. Chaos Warp Magic Cards

    The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

    3 Mana Value Instant rare Final Fantasy Commander
  4. Big Score Magic Cards

    As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")

    4 Mana Value Instant common Final Fantasy Commander
  5. Anger Magic Cards

    Haste As long as this card is in your graveyard and you control a Mountain, creatures you control have haste.

    4 Mana Value 2 Power 2 Toughness Creature — Incarnation uncommon Final Fantasy Commander
  6. Syphon Mind Magic Cards

    Each other player discards a card. You draw a card for each card discarded this way.

    4 Mana Value Sorcery common Final Fantasy Commander
  7. Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) When this creature enters, for each opponent, you may put up to one target creature card from that player's graveyard onto the battlefield under your control.

    7 Mana Value 5 Power 4 Toughness Creature — Avatar rare Final Fantasy Commander
  8. Reanimate Magic Cards

    Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value.

    1 Mana Value Sorcery rare Final Fantasy Commander
  9. Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.

    3 Mana Value 1 Power 3 Toughness Creature — Human Rogue uncommon Final Fantasy Commander
  10. Lethal Scheme Magic Cards

    Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Destroy target creature or planeswalker. Each creature that convoked this spell connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)

    4 Mana Value Instant rare Final Fantasy Commander
  11. Sublime Epiphany Magic Cards

    Choose one or more — • Counter target spell. • Counter target activated or triggered ability. • Return target nonland permanent to its owner's hand. • Create a token that's a copy of target creature you control. • Target player draws a card.

    6 Mana Value Instant rare Final Fantasy Commander
  12. Kicker {5} (You may pay an additional {5} as you cast this spell.) Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead.

    4 Mana Value Sorcery rare Final Fantasy Commander
  13. Draw X cards, then discard a card.

    2 Mana Value Instant rare Final Fantasy Commander
  14. Inexorable Tide Magic Cards

    Whenever you cast a spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

    5 Mana Value Enchantment rare Final Fantasy Commander
  15. Chasm Skulker Magic Cards

    Whenever you draw a card, put a +1/+1 counter on this creature. When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on this creature. (They can't be blocked as long as defending player controls an Island.)

    3 Mana Value 1 Power 1 Toughness Creature — Squid Horror rare Final Fantasy Commander
  16. Tragic Arrogance Magic Cards

    For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control.

    5 Mana Value Sorcery rare Final Fantasy Commander
  17. Together Forever Magic Cards

    When this enchantment enters, support 2. (Put a +1/+1 counter on each of up to two target creatures.) {1}: Choose target creature with a counter on it. When that creature dies this turn, return that card to its owner's hand.

    2 Mana Value Enchantment rare Final Fantasy Commander
  18. Sunscorch Regent Magic Cards

    Flying Whenever an opponent casts a spell, put a +1/+1 counter on this creature and you gain 1 life.

    5 Mana Value 4 Power 3 Toughness Creature — Dragon rare Final Fantasy Commander
  19. This creature enters with a +1/+1 counter on it. {T}, Remove a counter from a permanent you control: Search your library for a Plains card and reveal it. If an opponent controls more lands than you, you may put that card onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand. Then shuffle.

    2 Mana Value 1 Power 1 Toughness Creature — Human Scout rare Final Fantasy Commander
  20. Whenever a permanent you control leaves the battlefield, if it had counters on it, put those counters on target permanent you control. {4}{W}: Move any number of counters from target permanent you control onto a second target permanent you control.

    3 Mana Value Enchantment rare Final Fantasy Commander