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  1. Whenever an Equipment you control enters, you may draw a card. Metalcraft — Equipment you control have equip {0} as long as you control three or more artifacts.

    2 Mana Value 2 Power 2 Toughness Creature — Human Knight rare Final Fantasy Commander
  2. Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it.

    5 Mana Value Sorcery rare Final Fantasy Commander
  3. Path to Exile Magic Cards

    Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

    1 Mana Value Instant uncommon Final Fantasy Commander
  4. Flying Whenever a creature you control without flying dies, return it to the battlefield under its owner's control with a flying counter on it.

    4 Mana Value 3 Power 4 Toughness Creature — Insect mythic Final Fantasy Commander
  5. Flying Whenever this creature deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

    2 Mana Value 1 Power 1 Toughness Creature — Spirit uncommon Final Fantasy Commander
  6. Escalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Destroy target creature with power 4 or greater. • Destroy target enchantment. • Put a +1/+1 counter on each creature target player controls.

    3 Mana Value Sorcery rare Final Fantasy Commander
  7. Bronze Guardian Magic Cards

    Double strike Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Other artifacts you control have ward {2}. Bronze Guardian's power is equal to the number of artifacts you control.

    5 Mana Value 5 Toughness Artifact Creature — Golem rare Final Fantasy Commander
  8. Creatures your opponents control enter tapped. Whenever a creature an opponent controls enters, you gain 1 life.

    1 Mana Value Enchantment rare Final Fantasy Commander
  9. When this artifact enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle. Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.

    3 Mana Value Artifact rare Final Fantasy Commander
  10. Flying When this creature enters, exile up to two target artifacts and/or enchantments. Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)

    7 Mana Value 5 Power 7 Toughness Artifact Creature — Angel uncommon Final Fantasy Commander
  11. Flying, trample, haste As long as there are fewer than eight cards in your graveyard, The Warring Triad isn't a creature. {T}, Mill a card: Target player adds one mana of any color. (Activate only as an instant.)

    3 Mana Value 5 Power 5 Toughness Legendary Artifact Creature — God rare Final Fantasy Commander
  12. Equipped creature has "Whenever this creature attacks, tap target creature defending player controls. If that creature has greater power than this creature, put a number of +1/+1 counters on this creature equal to the difference." Equip {2}

    2 Mana Value Legendary Artifact — Equipment rare Final Fantasy Commander
  13. Reach, trample Whenever Wakka deals combat damage to a player, destroy up to one target artifact that player controls and put a +1/+1 counter on Wakka. Blitzball Captain — At the beginning of your end step, if a counter was put on Wakka this turn, put a +1/+1 counter on each other creature you control.

    4 Mana Value 4 Power 4 Toughness Legendary Creature — Human Warrior rare Final Fantasy Commander
  14. Whenever you play a land from exile or cast a spell from exile, you gain 2 life. Draw Arcanum — {T}: Look at the top card of your library. You may exile it face down. Play Arcanum — {T}: Until end of turn, you may play cards exiled with Urianger Augurelt. Spells you cast this way cost {2} less to cast.

    2 Mana Value 1 Power 3 Toughness Legendary Creature — Elf Advisor rare Final Fantasy Commander
  15. Lifelink Whenever another creature you control enters, put a +1/+1 counter on that creature if its power is less than Shelinda's power. Otherwise, put a +1/+1 counter on Shelinda.

    2 Mana Value 2 Power 2 Toughness Legendary Creature — Human Cleric rare Final Fantasy Commander
  16. When Setzer enters, create The Blackjack, a legendary 3/3 colorless Vehicle artifact token with flying and crew 2. Whenever a Vehicle you control deals combat damage to a player, flip a coin. Whenever you win a coin flip, create two tapped Treasure tokens.

    3 Mana Value 2 Power 2 Toughness Legendary Creature — Human Rogue Pilot rare Final Fantasy Commander
  17. Whenever you cast a noncreature spell, Papalymo Totolymo deals 1 damage to each opponent and you gain 1 life. {4}, {T}, Sacrifice Papalymo Totolymo: Each opponent who lost life this turn sacrifices a creature with the greatest power among creatures they control.

    2 Mana Value 1 Power 2 Toughness Legendary Creature — Dwarf Wizard rare Final Fantasy Commander
  18. Lifelink Dance — At the beginning of your end step, each player may discard a card. Each player who discarded a card this way draws a card. If a creature card was discarded this way, you create a 1/2 white Moogle creature token with lifelink. Then if a noncreature card was discarded this way, put a +1/+1 counter on each Moogle you control.

    3 Mana Value 1 Power 2 Toughness Legendary Creature — Moogle Warrior rare Final Fantasy Commander
  19. Lyse Hext Magic Cards

    Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Noncreature spells you cast cost {1} less to cast. As long as you've cast two or more noncreature spells this turn, Lyse Hext has double strike.

    3 Mana Value 2 Power 2 Toughness Legendary Creature — Human Rebel Monk rare Final Fantasy Commander
  20. Locke can't be blocked by creatures with greater power. Mug — Whenever Locke attacks, each player mills a card. If a land card was milled this way, create a Treasure token. Until end of turn, you may cast a spell from among those cards.

    3 Mana Value 2 Power 3 Toughness Legendary Creature — Human Rogue rare Final Fantasy Commander