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  1. Krile Baldesion Magic Cards

    Lifelink Trace Aether — Whenever you cast a noncreature spell, you may return target creature card with mana value equal to that spell's mana value from your graveyard to your hand. Do this only once each turn.

    2 Mana Value 2 Power 1 Toughness Legendary Creature — Dwarf Wizard rare Final Fantasy Commander
  2. Vigilance Ronso Rage — At the beginning of combat on your turn, put a +1/+1 counter on Kimahri and tap target creature an opponent controls. Then you may have Kimahri become a copy of that creature, except its name is Kimahri, Valiant Guardian and it has vigilance and this ability.

    4 Mana Value 3 Power 3 Toughness Legendary Creature — Cat Warrior rare Final Fantasy Commander
  3. During your turn, Kefka has indestructible. At the beginning of your end step, exile a card at random from each opponent's graveyard. You may cast any number of spells from among cards exiled this way without paying their mana costs. Then each player who owns a spell you cast this way loses life equal to its mana value.

    7 Mana Value 6 Power 6 Toughness Legendary Creature — Human Wizard rare Final Fantasy Commander
  4. Whenever you cast a noncreature spell, put a +1/+1 counter on Estinien Varlineau. It gains flying until end of turn. At the beginning of your second main phase, you draw X cards and lose X life, where X is the number of your opponents who were dealt combat damage by Estinien Varlineau or a Dragon this turn.

    4 Mana Value 3 Power 3 Toughness Legendary Creature — Elf Warrior rare Final Fantasy Commander
  5. Once during each of your turns, you may cast an artifact spell from your graveyard. If you cast a spell this way, that artifact enters tapped. Tools — Whenever Edgar attacks, it gets +X/+0 until end of turn, where X is the greatest mana value among artifacts you control.

    4 Mana Value 2 Power 4 Toughness Legendary Creature — Human Artificer No… rare Final Fantasy Commander
  6. Reach Avalanche! — Whenever an Equipment you control enters, create a 2/2 red Rebel creature token. At the beginning of combat on your turn, attach up to one target Equipment you control to target Rebel you control.

    4 Mana Value 4 Power 4 Toughness Legendary Creature — Human Rebel rare Final Fantasy Commander
  7. Pray — Once during each of your turns, you may cast a creature spell from among cards in your graveyard that were put there from anywhere other than the battlefield this turn. Whenever you attack, you may pay {1} and discard a card. If you do, draw a card.

    2 Mana Value 1 Power 3 Toughness Legendary Creature — Human Cleric Rebel rare Final Fantasy Commander
  8. Whenever you cast a white spell, put a +1/+1 counter on each legendary creature you control. They gain vigilance until end of turn. Whenever you cast a black spell, put a +1/+1 counter on each legendary creature you control. They gain menace until end of turn.

    3 Mana Value 2 Power 2 Toughness Legendary Creature — Spirit Warrior rare Final Fantasy Commander
  9. Yuna's Whistle Magic Cards

    Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order. When you reveal a creature card this way, put X +1/+1 counters on target creature you control, where X is the mana value of that card.

    3 Mana Value Instant rare Final Fantasy Commander
  10. Yuna's Decision Magic Cards

    Choose one — • Continue the Pilgrimage — Sacrifice a creature. If you do, draw a card, then you may put a creature card and/or a land card from your hand onto the battlefield. • Find Another Way — Return one or two target permanent cards from your graveyard to your hand.

    4 Mana Value Sorcery rare Final Fantasy Commander
  11. You may look at the top card of your library any time. As long as this Equipment is attached to a creature, you may cast creature spells from the top of your library. Equipped creature gets +2/+2 and has vigilance and "{T}: Add {G}." Equip {2}

    3 Mana Value Artifact — Equipment rare Final Fantasy Commander
  12. (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II, III — Choose one at random — • Combine Powers! — Put three +1/+1 counters on target creature. • Defense! — Put a shield counter on target creature. You gain 3 life. • Fight! — This creature fights up to one target creature an opponent controls. Haste

    5 Mana Value 5 Power 5 Toughness Enchantment Creature — Saga Faerie rare Final Fantasy Commander
  13. Sphere Grid Magic Cards

    Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on that creature. Unlock Ability — Creatures you control with +1/+1 counters on them have reach and trample.

    2 Mana Value Enchantment rare Final Fantasy Commander
  14. Professor Hojo Magic Cards

    The first activated ability you activate during your turn that targets a creature you control costs {2} less to activate. Whenever one or more creatures you control become the target of an activated ability, draw a card. This ability triggers only once each turn.

    2 Mana Value 2 Power 2 Toughness Legendary Creature — Human Scientist rare Final Fantasy Commander
  15. Maester Seymour Magic Cards

    At the beginning of combat on your turn, put a number of +1/+1 counters equal to Maester Seymour's power on another target creature you control. {3}{G}{G}: Monstrosity X, where X is the number of counters among creatures you control. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)

    3 Mana Value 1 Power 3 Toughness Legendary Creature — Human Elf Cleric rare Final Fantasy Commander
  16. Draw X cards, where X is the greatest power among creatures you controlled as you cast this spell. If this spell was cast from exile, you gain twice X life. Foretell {4}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

    6 Mana Value Instant rare Final Fantasy Commander
  17. Menace Whenever one or more creatures you control deal combat damage to a player, put a +1/+1 counter on Vincent. Chaos — Whenever Vincent deals combat damage to an opponent, it deals that much damage to each other opponent if Vincent's power is 7 or greater.

    3 Mana Value 3 Power 3 Toughness Legendary Creature — Assassin rare Final Fantasy Commander
  18. Ultimate Magic: Meteor deals 7 damage to each creature. If this spell was cast from exile, for each opponent, choose an artifact or land that player controls. Destroy the chosen permanents. Foretell {5}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

    6 Mana Value Sorcery rare Final Fantasy Commander
  19. Summon: Kujata Magic Cards

    (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Lightning — This creature deals 3 damage to each of up to two target creatures. II — Ice — Up to three target creatures can't block this turn. III — Fire — Discard a card, then draw two cards. When you discard a card this way, this creature deals damage equal to that card's mana value to each opponent. Trample, haste

    6 Mana Value 7 Power 5 Toughness Enchantment Creature — Saga Ox rare Final Fantasy Commander
  20. Strago and Relm Magic Cards

    Sketch and Lore — {2}{R}, {T}: Target opponent exiles cards from the top of their library until they exile an instant, sorcery, or creature card. You may cast that card without paying its mana cost. If you cast a creature spell this way, it gains haste and "At the beginning of the end step, sacrifice this creature." Activate only as a sorcery.

    3 Mana Value 1 Power 3 Toughness Legendary Creature — Human Wizard rare Final Fantasy Commander