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  1. Double strike Blitz—{2}{R}{R}, Discard a card. (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) You may cast this card from your graveyard using its blitz ability.

    5 Mana Value 4 Power 3 Toughness Legendary Creature — Human Noble Monk rare Final Fantasy Commander
  2. At the beginning of combat on your turn, you may have Gogo become a copy of another target creature you control until end of turn, except its name is Gogo, Mysterious Mime. If you do, Gogo and that creature each get +2/+0 and gain haste until end of turn and attack this turn if able.

    4 Mana Value 2 Power 2 Toughness Legendary Creature — Wizard rare Final Fantasy Commander
  3. Gau, Feral Youth Magic Cards

    Rage — Whenever Gau attacks, put a +1/+1 counter on it. At the beginning of each end step, if a card left your graveyard this turn, Gau deals damage equal to its power to each opponent.

    2 Mana Value 2 Power 2 Toughness Legendary Creature — Human Berserker rare Final Fantasy Commander
  4. Lucky Slots — At the beginning of combat on your turn, scry 1, then exile the top card of your library. You may play that card this turn. When you exile a card this way, target creature you control gets +X/+0 until end of turn, where X is that card's mana value.

    4 Mana Value 3 Power 3 Toughness Legendary Artifact Creature — Cat Moogle rare Final Fantasy Commander
  5. Transpose Magic Cards

    Draw a card, then discard a card. You lose 1 life. If this spell was cast from your hand, create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent." Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

    3 Mana Value Instant rare Final Fantasy Commander
  6. Deathtouch Throw — Whenever Shadow deals combat damage to a player, you may sacrifice another nonland permanent. If you do, draw two cards and each opponent loses life equal to the mana value of the sacrificed permanent.

    3 Mana Value 3 Power 3 Toughness Legendary Creature — Human Assassin rare Final Fantasy Commander
  7. Reaper's Scythe Magic Cards

    Job select At the beginning of your end step, put a soul counter on this Equipment for each player who lost life this turn. Equipped creature gets +1/+1 for each soul counter on this Equipment and is an Assassin in addition to its other types. Death Sickle — Equip {2}

    3 Mana Value Artifact — Equipment rare Final Fantasy Commander
  8. Whenever you cast an instant or sorcery spell, surveil 1. At the beginning of your end step, each opponent may sacrifice a nontoken creature of their choice. Each opponent who doesn't loses 2 life for each instant and sorcery card in your graveyard.

    5 Mana Value 4 Power 5 Toughness Legendary Creature — Elder Wizard rare Final Fantasy Commander
  9. Flying Whenever The Falcon deals combat damage to a player, you may sacrifice it. When you do, return target creature card from your graveyard to the battlefield. {4}{B}: Return this card from your graveyard to the battlefield tapped. Crew 2

    3 Mana Value 4 Power 3 Toughness Legendary Artifact — Vehicle rare Final Fantasy Commander
  10. Eye of Nidhogg Magic Cards

    Enchant creature Enchanted creature is a black Dragon with base power and toughness 4/2, has flying and deathtouch, and is goaded. (It attacks each combat if able and attacks a player other than you if able.) When Eye of Nidhogg is put into a graveyard from the battlefield, return it to its owner's hand.

    3 Mana Value Legendary Enchantment — Aura rare Final Fantasy Commander
  11. Exile each opponent's graveyard. When you do, choose up to one target creature card exiled this way. Create a token that's a copy of that card, except it's an artifact and it loses all other card types.

    4 Mana Value Instant rare Final Fantasy Commander
  12. Summon: Valefor Magic Cards

    (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Sonic Wings — Each opponent chooses a creature with the greatest mana value among creatures they control. Return those creatures to their owners' hands. II, III, IV — Tap up to one target creature and put a stun counter on it. Flying

    5 Mana Value 5 Power 4 Toughness Enchantment Creature — Saga Drake rare Final Fantasy Commander
  13. Whenever you put one or more counters on a creature, until end of turn, that creature can't be blocked by creatures your opponents control. Steal — {1}, {T}: Move a counter from target creature an opponent controls onto target creature you control. Activate only as a sorcery.

    3 Mana Value 2 Power 3 Toughness Legendary Creature — Human Artificer rare Final Fantasy Commander
  14. Observed Stasis Magic Cards

    Flash Enchant creature an opponent controls When this Aura enters, remove enchanted creature from combat. Then draw a card for each tapped creature its controller controls. Enchanted creature loses all abilities and can't attack or block.

    4 Mana Value Enchantment — Aura rare Final Fantasy Commander
  15. Whenever an opponent attacks you, choose target creature attacking you. Put a stun counter on that creature. {3}{U}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

    3 Mana Value 2 Power 3 Toughness Legendary Creature — Human Wizard rare Final Fantasy Commander
  16. Flying, vigilance, ward {2} Shiva's Aid — When Hraesvelgr enters and whenever you cast a noncreature spell, target creature gets +1/+0 until end of turn and can't be blocked this turn.

    5 Mana Value 5 Power 5 Toughness Legendary Creature — Elder Dragon rare Final Fantasy Commander
  17. Whenever you cast a noncreature spell, create a 1/1 blue Bird creature token with flying and vigilance. Whenever you attack with one or more Birds, scry 2.

    4 Mana Value 2 Power 4 Toughness Legendary Creature — Elder Wizard rare Final Fantasy Commander
  18. Blue Mage's Cane Magic Cards

    Job select Equipped creature gets +0/+2, is a Wizard in addition to its other types, and has "Whenever this creature attacks, exile up to one target instant or sorcery card from defending player's graveyard. If you do, copy it. You may cast the copy by paying {3} rather than paying its mana cost." Spirit of the Whalaqee — Equip {2}

    3 Mana Value Artifact — Equipment rare Final Fantasy Commander
  19. When this artifact enters, support X. (Put a +1/+1 counter on each of up to X target creatures.) Go for the Goal! — {3}, {T}: Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, draw a card for each kind of counter on it" and it can't be blocked this turn.

    1 Mana Value Artifact rare Final Fantasy Commander
  20. Partner with Alisaie Leveilleur (When this creature enters, target player may put Alisaie Leveilleur into their hand from their library, then shuffle.) Vigilance Eukrasia — Whenever you cast your second spell each turn, draw a card.

    4 Mana Value 2 Power 4 Toughness Legendary Creature — Elf Wizard rare Final Fantasy Commander