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Ultimate Magic: Holy Magic CardsPermanents you control gain indestructible until end of turn. If this spell was cast from exile, prevent all damage that would be dealt to you this turn. Foretell {2}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
3 Mana Value Instant rare Final Fantasy Commander -
Thancred Waters Magic CardsFlash Royal Guard — When Thancred Waters enters, another target legendary permanent you control gains indestructible for as long as you control Thancred Waters. Whenever you cast a noncreature spell, Thancred Waters gains indestructible until end of turn.
5 Mana Value 3 Power 5 Toughness Legendary Creature — Human Warrior rare Final Fantasy Commander -
Tataru Taru Magic CardsWhen Tataru Taru enters, you draw a card and target opponent may draw a card. Scions' Secretary — Whenever an opponent draws a card, if it isn't that player's turn, create a tapped Treasure token. This ability triggers only once each turn.
2 Mana Value 0 Power 3 Toughness Legendary Creature — Dwarf Advisor rare Final Fantasy Commander -
Summoner's Sending Magic CardsAt the beginning of your end step, you may exile target creature card from a graveyard. If you do, create a 1/1 white Spirit creature token with flying. Put a +1/+1 counter on it if the exiled card's mana value is 4 or greater.
2 Mana Value Enchantment rare Final Fantasy Commander -
Summon: Yojimbo Magic Cards(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Exile target artifact, enchantment, or tapped creature an opponent controls. II, III — Until your next turn, creatures can't attack you unless their controller pays {2} for each of those creatures. IV — Create X Treasure tokens, where X is the number of opponents who control a creature with power 4 or greater. Vigilance
4 Mana Value 5 Power 5 Toughness Enchantment Creature — Saga Samurai rare Final Fantasy Commander -
Summon: Ixion Magic Cards(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Aerospark — Exile target creature an opponent controls until this Saga leaves the battlefield. II, III — Put a +1/+1 counter on each of up to two target creatures you control. You gain 2 life. First strike
3 Mana Value 3 Power 3 Toughness Enchantment Creature — Saga Unicorn rare Final Fantasy Commander -
Summon: Good King Mog XII Magic Cards(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Create two 1/2 white Moogle creature tokens with lifelink. II, III — Whenever you cast a noncreature spell this turn, create a token that's a copy of a non-Saga token you control. IV — Put two +1/+1 counters on each other Moogle you control. Flying, lifelink
5 Mana Value 4 Power 4 Toughness Enchantment Creature — Saga Moogle rare Final Fantasy Commander -
SOLDIER Military Program Magic CardsAt the beginning of combat on your turn, choose one. If you control a commander, you may choose both instead. • Create a 1/1 white Soldier creature token. • Put a +1/+1 counter on each of up to two Soldiers you control.
3 Mana Value Enchantment rare Final Fantasy Commander -
Protection Magic Magic CardsPut a shield counter on each of up to three target creatures. (If a creature with a shield counter would be dealt damage or destroyed, remove a shield counter from it instead.)
2 Mana Value Instant rare Final Fantasy Commander -
Lord Jyscal Guado Magic CardsFlying At the beginning of each end step, if you put a counter on a creature this turn, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
2 Mana Value 2 Power 1 Toughness Legendary Creature — Spirit Cleric rare Final Fantasy Commander -
Heidegger, Shinra Executive Magic CardsAt the beginning of combat on your turn, target creature you control gets +X/+0 until end of turn, where X is the number of Soldiers you control. At the beginning of your end step, create a number of 1/1 white Soldier creature tokens equal to the number of opponents who control more creatures than you.
4 Mana Value 3 Power 3 Toughness Legendary Creature — Human Soldier rare Final Fantasy Commander -
Elena, Turk Recruit Magic CardsWhen Elena enters, return target non-Assassin historic card from your graveyard to your hand. (Artifacts, legendaries, and Sagas are historic.) Whenever you cast a historic spell, put a +1/+1 counter on Elena.
3 Mana Value 1 Power 4 Toughness Legendary Creature — Human Assassin rare Final Fantasy Commander -
Dancer's Chakrams Magic CardsJob select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature gets +2/+2, has lifelink and "Other commanders you control get +2/+2 and have lifelink," and is a Performer in addition to its other types. Krishna — Equip {3}
4 Mana Value Artifact — Equipment rare Final Fantasy Commander -
Cyan, Vengeful Samurai Magic CardsThis spell costs {1} less to cast for each creature card in your graveyard. Double strike Whenever one or more creature cards leave your graveyard, put a +1/+1 counter on Cyan.
7 Mana Value 3 Power 3 Toughness Legendary Creature — Human Samurai rare Final Fantasy Commander -
Champions from Beyond Magic CardsWhen this enchantment enters, create X 1/1 colorless Hero creature tokens. Light Party — Whenever you attack with four or more creatures, scry 2, then draw a card. Full Party — Whenever you attack with eight or more creatures, those creatures get +4/+4 until end of turn.
2 Mana Value Enchantment rare Final Fantasy Commander -
Auron, Venerated Guardian Magic CardsVigilance Shooting Star — Whenever Auron attacks, put a +1/+1 counter on it. When you do, exile target creature defending player controls with power less than Auron's power until Auron leaves the battlefield.
4 Mana Value 2 Power 5 Toughness Legendary Creature — Human Spirit Samur… rare Final Fantasy Commander -
Syr Konrad, the Grim Magic CardsWhenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad deals 1 damage to each opponent. {1}{B}: Each player mills a card. (They each put the top card of their library into their graveyard.)
5 Mana Value 5 Power 4 Toughness Legendary Creature — Human Knight uncommon Final Fantasy: Through the Ages -
Traveling Chocobo Magic CardsYou may look at the top card of your library any time. You may play lands and cast Bird spells from the top of your library. If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
3 Mana Value 3 Power 2 Toughness Creature — Bird mythic Final Fantasy -
Traveling Chocobo Magic CardsYou may look at the top card of your library any time. You may play lands and cast Bird spells from the top of your library. If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
3 Mana Value 3 Power 2 Toughness Creature — Bird mythic Final Fantasy -
Traveling Chocobo Magic CardsYou may look at the top card of your library any time. You may play lands and cast Bird spells from the top of your library. If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
3 Mana Value 3 Power 2 Toughness Creature — Bird mythic Final Fantasy