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  1. Permanents you control gain indestructible until end of turn. If this spell was cast from exile, prevent all damage that would be dealt to you this turn. Foretell {2}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

    3 Mana Value Instant rare Final Fantasy Commander
  2. Thancred Waters Magic Cards

    Flash Royal Guard — When Thancred Waters enters, another target legendary permanent you control gains indestructible for as long as you control Thancred Waters. Whenever you cast a noncreature spell, Thancred Waters gains indestructible until end of turn.

    5 Mana Value 3 Power 5 Toughness Legendary Creature — Human Warrior rare Final Fantasy Commander
  3. Tataru Taru Magic Cards

    When Tataru Taru enters, you draw a card and target opponent may draw a card. Scions' Secretary — Whenever an opponent draws a card, if it isn't that player's turn, create a tapped Treasure token. This ability triggers only once each turn.

    2 Mana Value 0 Power 3 Toughness Legendary Creature — Dwarf Advisor rare Final Fantasy Commander
  4. At the beginning of your end step, you may exile target creature card from a graveyard. If you do, create a 1/1 white Spirit creature token with flying. Put a +1/+1 counter on it if the exiled card's mana value is 4 or greater.

    2 Mana Value Enchantment rare Final Fantasy Commander
  5. Summon: Yojimbo Magic Cards

    (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Exile target artifact, enchantment, or tapped creature an opponent controls. II, III — Until your next turn, creatures can't attack you unless their controller pays {2} for each of those creatures. IV — Create X Treasure tokens, where X is the number of opponents who control a creature with power 4 or greater. Vigilance

    4 Mana Value 5 Power 5 Toughness Enchantment Creature — Saga Samurai rare Final Fantasy Commander
  6. Summon: Ixion Magic Cards

    (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Aerospark — Exile target creature an opponent controls until this Saga leaves the battlefield. II, III — Put a +1/+1 counter on each of up to two target creatures you control. You gain 2 life. First strike

    3 Mana Value 3 Power 3 Toughness Enchantment Creature — Saga Unicorn rare Final Fantasy Commander
  7. (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Create two 1/2 white Moogle creature tokens with lifelink. II, III — Whenever you cast a noncreature spell this turn, create a token that's a copy of a non-Saga token you control. IV — Put two +1/+1 counters on each other Moogle you control. Flying, lifelink

    5 Mana Value 4 Power 4 Toughness Enchantment Creature — Saga Moogle rare Final Fantasy Commander
  8. At the beginning of combat on your turn, choose one. If you control a commander, you may choose both instead. • Create a 1/1 white Soldier creature token. • Put a +1/+1 counter on each of up to two Soldiers you control.

    3 Mana Value Enchantment rare Final Fantasy Commander
  9. Protection Magic Magic Cards

    Put a shield counter on each of up to three target creatures. (If a creature with a shield counter would be dealt damage or destroyed, remove a shield counter from it instead.)

    2 Mana Value Instant rare Final Fantasy Commander
  10. Flying At the beginning of each end step, if you put a counter on a creature this turn, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

    2 Mana Value 2 Power 1 Toughness Legendary Creature — Spirit Cleric rare Final Fantasy Commander
  11. At the beginning of combat on your turn, target creature you control gets +X/+0 until end of turn, where X is the number of Soldiers you control. At the beginning of your end step, create a number of 1/1 white Soldier creature tokens equal to the number of opponents who control more creatures than you.

    4 Mana Value 3 Power 3 Toughness Legendary Creature — Human Soldier rare Final Fantasy Commander
  12. When Elena enters, return target non-Assassin historic card from your graveyard to your hand. (Artifacts, legendaries, and Sagas are historic.) Whenever you cast a historic spell, put a +1/+1 counter on Elena.

    3 Mana Value 1 Power 4 Toughness Legendary Creature — Human Assassin rare Final Fantasy Commander
  13. Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature gets +2/+2, has lifelink and "Other commanders you control get +2/+2 and have lifelink," and is a Performer in addition to its other types. Krishna — Equip {3}

    4 Mana Value Artifact — Equipment rare Final Fantasy Commander
  14. This spell costs {1} less to cast for each creature card in your graveyard. Double strike Whenever one or more creature cards leave your graveyard, put a +1/+1 counter on Cyan.

    7 Mana Value 3 Power 3 Toughness Legendary Creature — Human Samurai rare Final Fantasy Commander
  15. When this enchantment enters, create X 1/1 colorless Hero creature tokens. Light Party — Whenever you attack with four or more creatures, scry 2, then draw a card. Full Party — Whenever you attack with eight or more creatures, those creatures get +4/+4 until end of turn.

    2 Mana Value Enchantment rare Final Fantasy Commander
  16. Vigilance Shooting Star — Whenever Auron attacks, put a +1/+1 counter on it. When you do, exile target creature defending player controls with power less than Auron's power until Auron leaves the battlefield.

    4 Mana Value 2 Power 5 Toughness Legendary Creature — Human Spirit Samur… rare Final Fantasy Commander
  17. Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad deals 1 damage to each opponent. {1}{B}: Each player mills a card. (They each put the top card of their library into their graveyard.)

    5 Mana Value 5 Power 4 Toughness Legendary Creature — Human Knight uncommon Final Fantasy: Through the Ages
  18. You may look at the top card of your library any time. You may play lands and cast Bird spells from the top of your library. If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

    3 Mana Value 3 Power 2 Toughness Creature — Bird mythic Final Fantasy
  19. You may look at the top card of your library any time. You may play lands and cast Bird spells from the top of your library. If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

    3 Mana Value 3 Power 2 Toughness Creature — Bird mythic Final Fantasy
  20. You may look at the top card of your library any time. You may play lands and cast Bird spells from the top of your library. If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

    3 Mana Value 3 Power 2 Toughness Creature — Bird mythic Final Fantasy