Search

Showing results for “a” - 143994 results

Filtered by Cards

  1. You may look at the top card of your library any time. You may play lands and cast Bird spells from the top of your library. If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

    3 Mana Value 3 Power 2 Toughness Creature — Bird mythic Final Fantasy
  2. You may look at the top card of your library any time. You may play lands and cast Bird spells from the top of your library. If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

    3 Mana Value 3 Power 2 Toughness Creature — Bird mythic Final Fantasy
  3. You may look at the top card of your library any time. You may play lands and cast Bird spells from the top of your library. If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

    3 Mana Value 3 Power 2 Toughness Creature — Bird mythic Final Fantasy
  4. During your turn, Yuna and enchantment creatures you control have trample, lifelink, and ward {2}. At the beginning of your end step, return up to one target enchantment card from your graveyard to the battlefield with a finality counter on it. (If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead.)

    5 Mana Value 3 Power 5 Toughness Legendary Creature — Human Cleric mythic Final Fantasy
  5. Rough Divide — Whenever a creature you control attacks alone, it gains double strike until end of turn. Whenever Squall deals combat damage to a player, return target permanent card with mana value 3 or less from your graveyard to the battlefield.

    4 Mana Value 3 Power 4 Toughness Legendary Creature — Human Knight Merce… rare Final Fantasy
  6. Lifelink You may cast artifact spells from your graveyard by paying 3 life in addition to paying their other costs. If you cast a spell this way, that artifact enters with a finality counter on it.

    4 Mana Value 4 Power 3 Toughness Legendary Creature — Human Noble rare Final Fantasy
  7. First strike, trample, lifelink Stagger — Whenever Lightning deals combat damage to a player, until your next turn, if a source would deal damage to that player or a permanent that player controls, it deals double that damage instead.

    3 Mana Value 3 Power 2 Toughness Legendary Creature — Human Soldier mythic Final Fantasy
  8. At the beginning of your end step, create a tapped 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent." Then if you control four or more Wizards, transform Kuja.

    4 Mana Value 3 Power 4 Toughness Legendary Creature — Human Mutant Wizard rare Final Fantasy
  9. Whenever Kefka enters or attacks, each player discards a card. Then you draw a card for each card type among cards discarded this way. {8}: Each opponent sacrifices a permanent of their choice. Transform Kefka. Activate only as a sorcery.

    5 Mana Value 4 Power 5 Toughness Legendary Creature — Human Wizard mythic Final Fantasy
  10. Vigilance Whenever Emet-Selch enters or attacks, draw a card, then discard a card. At the beginning of your upkeep, if there are fourteen or more cards in your graveyard, you may transform Emet-Selch.

    3 Mana Value 2 Power 4 Toughness Legendary Creature — Elder Wizard mythic Final Fantasy
  11. Reach Vehicles you control get +1/+1 and have reach and vigilance. Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the first combat phase of the turn, you may pay {1}{R}{G}. If you do, after this phase, there is an additional combat phase.

    3 Mana Value 4 Power 3 Toughness Legendary Creature — Human Rabbit rare Final Fantasy
  12. When Vanille enters, mill two cards, then return a permanent card from your graveyard to your hand. At the beginning of your first main phase, if you both own and control Vanille and a creature named Fang, Fearless l'Cie, you may pay {3}{B}{G}. If you do, exile them, then meld them into Ragnarok, Divine Deliverance.

    4 Mana Value 3 Power 2 Toughness Legendary Creature — Human Cleric uncommon Final Fantasy
  13. Tifa Lockhart Magic Cards

    Trample Landfall — Whenever a land you control enters, double Tifa Lockhart's power until end of turn.

    2 Mana Value 1 Power 2 Toughness Legendary Creature — Human Monk rare Final Fantasy
  14. Equipped creatures you control have haste. Whenever a nontoken Equipment you control enters, create a token that's a copy of it, except it has "This Equipment's equip abilities cost {2} less to activate." Sacrifice that token at the beginning of the next upkeep.

    3 Mana Value 3 Power 3 Toughness Legendary Creature — Human Rebel Warrior rare Final Fantasy
  15. When Clive enters, you may discard your hand, then draw cards equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.) {4}{R}{R}, {T}: Exile Clive, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.

    6 Mana Value 5 Power 5 Toughness Legendary Creature — Human Noble Warrior mythic Final Fantasy
  16. My First Friend — When Zenos yae Galvus enters, choose a creature an opponent controls. Until end of turn, creatures other than Zenos yae Galvus and the chosen creature get -2/-2. When the chosen creature leaves the battlefield, transform Zenos yae Galvus.

    5 Mana Value 4 Power 4 Toughness Legendary Creature — Human Noble Warrior rare Final Fantasy
  17. Whenever Sephiroth enters or attacks, you may sacrifice another creature. If you do, draw a card. Whenever another creature dies, target opponent loses 1 life and you gain 1 life. If this is the fourth time this ability has resolved this turn, transform Sephiroth.

    3 Mana Value 3 Power 3 Toughness Legendary Creature — Human Avatar Soldi… mythic Final Fantasy
  18. Whenever one or more cards leave your graveyard, you draw a card and you lose 1 life. This ability triggers only once each turn. (Melds with Vanille, Cheerful l'Cie.)

    3 Mana Value 2 Power 3 Toughness Legendary Creature — Human Warrior uncommon Final Fantasy
  19. Demons you control have menace, lifelink, and haste. Starscourge — At the beginning of combat on your turn, exile up to one target creature card from a graveyard. If you exiled a card this way, create a token that's a copy of that card, except it's a 5/5 black Demon.

    8 Mana Value 4 Power 4 Toughness Legendary Creature — Elder Human Noble rare Final Fantasy
  20. When Jill enters, return up to one other target nonland permanent to its owner's hand. {3}{U}{U}, {T}: Exile Jill, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.

    3 Mana Value 2 Power 2 Toughness Legendary Creature — Human Noble Warrior rare Final Fantasy