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  1. Lifelink Whenever you gain life, put a +1/+1 counter on Aerith Gainsborough. When Aerith Gainsborough dies, put X +1/+1 counters on each legendary creature you control, where X is the number of +1/+1 counters on Aerith Gainsborough.

    3 Mana Value 2 Power 2 Toughness Legendary Creature — Human Cleric rare Final Fantasy
  2. Summon: Fenrir Magic Cards

    (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Crescent Fang — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. II — Heavenward Howl — When you next cast a creature spell this turn, that creature enters with an additional +1/+1 counter on it. III — Ecliptic Growl — Draw a card if you control the creature with the greatest power or tied for the greatest power.

    3 Mana Value 3 Power 2 Toughness Enchantment Creature — Saga Wolf uncommon Final Fantasy
  3. (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Gungnir — Destroy target creature an opponent controls. II — Zantetsuken — This creature gains "Whenever this creature deals combat damage to a player, that player loses the game." III — Hall of Sorrow — Draw two cards. Each player loses 2 life.

    6 Mana Value 5 Power 3 Toughness Enchantment Creature — Saga Knight rare Final Fantasy
  4. (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Return each creature that isn't a Kraken, Leviathan, Merfolk, Octopus, or Serpent to its owner's hand. II, III — Until end of turn, whenever a Kraken, Leviathan, Merfolk, Octopus, or Serpent attacks, draw a card. Ward {2}

    6 Mana Value 6 Power 6 Toughness Enchantment Creature — Saga Leviathan rare Final Fantasy
  5. Summon: Bahamut Magic Cards

    (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II — Destroy up to one target nonland permanent. III — Draw two cards. IV — Mega Flare — This creature deals damage equal to the total mana value of other permanents you control to each opponent. Flying

    9 Mana Value 9 Power 9 Toughness Enchantment Creature — Saga Dragon mythic Final Fantasy
  6. Whenever Gilgamesh enters or attacks, look at the top six cards of your library. You may put any number of Equipment cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When you put one or more Equipment onto the battlefield this way, you may attach one of them to a Samurai you control.

    6 Mana Value 6 Power 6 Toughness Legendary Creature — Human Samurai rare Final Fantasy
  7. Indestructible When Zodiark enters, each player sacrifices half the non-God creatures they control of their choice, rounded down. Whenever a player sacrifices another creature, put a +1/+1 counter on Zodiark.

    5 Mana Value 5 Power 5 Toughness Legendary Creature — God rare Final Fantasy
  8. Black spells you cast cost {1} less to cast. If a nontoken creature an opponent controls would die, instead exile it and you gain 2 life. {4}{B}{B}, {T}: Put target creature card exiled with The Darkness Crystal onto the battlefield tapped under your control with two additional +1/+1 counters on it.

    4 Mana Value Legendary Artifact rare Final Fantasy
  9. When Terra enters, mill five cards. Put up to one enchantment card milled this way into your hand. Trance — {4}{R}{G}, {T}: Exile Terra, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.

    3 Mana Value 4 Power 2 Toughness Legendary Creature — Human Wizard Warri… mythic Final Fantasy
  10. Whenever Kefka enters or attacks, each player discards a card. Then you draw a card for each card type among cards discarded this way. {8}: Each opponent sacrifices a permanent of their choice. Transform Kefka. Activate only as a sorcery.

    5 Mana Value 4 Power 5 Toughness Legendary Creature — Human Wizard mythic Final Fantasy
  11. First strike, trample, lifelink Stagger — Whenever Lightning deals combat damage to a player, until your next turn, if a source would deal damage to that player or a permanent that player controls, it deals double that damage instead.

    3 Mana Value 3 Power 2 Toughness Legendary Creature — Human Soldier mythic Final Fantasy
  12. Reach Vehicles you control get +1/+1 and have reach and vigilance. Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the first combat phase of the turn, you may pay {1}{R}{G}. If you do, after this phase, there is an additional combat phase.

    3 Mana Value 4 Power 3 Toughness Legendary Creature — Human Rabbit rare Final Fantasy
  13. When Clive enters, you may discard your hand, then draw cards equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.) {4}{R}{R}, {T}: Exile Clive, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.

    6 Mana Value 5 Power 5 Toughness Legendary Creature — Human Noble Warrior mythic Final Fantasy
  14. Whenever Sephiroth enters or attacks, you may sacrifice another creature. If you do, draw a card. Whenever another creature dies, target opponent loses 1 life and you gain 1 life. If this is the fourth time this ability has resolved this turn, transform Sephiroth.

    3 Mana Value 3 Power 3 Toughness Legendary Creature — Human Avatar Soldi… mythic Final Fantasy
  15. Demons you control have menace, lifelink, and haste. Starscourge — At the beginning of combat on your turn, exile up to one target creature card from a graveyard. If you exiled a card this way, create a token that's a copy of that card, except it's a 5/5 black Demon.

    8 Mana Value 4 Power 4 Toughness Legendary Creature — Elder Human Noble rare Final Fantasy
  16. During your turn, Yuna and enchantment creatures you control have trample, lifelink, and ward {2}. At the beginning of your end step, return up to one target enchantment card from your graveyard to the battlefield with a finality counter on it. (If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead.)

    5 Mana Value 3 Power 5 Toughness Legendary Creature — Human Cleric mythic Final Fantasy
  17. Vivi Ornitier Magic Cards

    {0}: Add X mana in any combination of {U} and/or {R}, where X is Vivi Ornitier's power. Activate only during your turn and only once each turn. Whenever you cast a noncreature spell, put a +1/+1 counter on Vivi Ornitier and it deals 1 damage to each opponent.

    3 Mana Value 0 Power 3 Toughness Legendary Creature — Wizard mythic Final Fantasy
  18. When Terra enters, mill five cards. Put up to one enchantment card milled this way into your hand. Trance — {4}{R}{G}, {T}: Exile Terra, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.

    3 Mana Value 4 Power 2 Toughness Legendary Creature — Human Wizard Warri… mythic Final Fantasy
  19. Rough Divide — Whenever a creature you control attacks alone, it gains double strike until end of turn. Whenever Squall deals combat damage to a player, return target permanent card with mana value 3 or less from your graveyard to the battlefield.

    4 Mana Value 3 Power 4 Toughness Legendary Creature — Human Knight Merce… rare Final Fantasy
  20. Rinoa Heartilly Magic Cards

    When Rinoa Heartilly enters, create Angelo, a legendary 1/1 green and white Dog creature token. Angelo Cannon — Whenever Rinoa Heartilly attacks, another target creature you control gets +1/+1 until end of turn for each creature you control.

    5 Mana Value 4 Power 4 Toughness Legendary Creature — Human Rebel Warlock uncommon Final Fantasy