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  1. Lifelink You may cast artifact spells from your graveyard by paying 3 life in addition to paying their other costs. If you cast a spell this way, that artifact enters with a finality counter on it.

    4 Mana Value 4 Power 3 Toughness Legendary Creature — Human Noble rare Final Fantasy
  2. First strike, trample, lifelink Stagger — Whenever Lightning deals combat damage to a player, until your next turn, if a source would deal damage to that player or a permanent that player controls, it deals double that damage instead.

    3 Mana Value 3 Power 2 Toughness Legendary Creature — Human Soldier mythic Final Fantasy
  3. Whenever Kefka enters or attacks, each player discards a card. Then you draw a card for each card type among cards discarded this way. {8}: Each opponent sacrifices a permanent of their choice. Transform Kefka. Activate only as a sorcery.

    5 Mana Value 4 Power 5 Toughness Legendary Creature — Human Wizard mythic Final Fantasy
  4. {T}: Add {U} or {R}. Spend this mana only to cast a noncreature spell. Whenever you cast a noncreature spell, if at least four mana was spent to cast it, put a +1/+1 counter on The Emperor of Palamecia. Then if it has three or more +1/+1 counters on it, transform it.

    2 Mana Value 2 Power 2 Toughness Legendary Creature — Human Noble Wizard uncommon Final Fantasy
  5. Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard. A deck can have any number of cards named Cid, Timeless Artificer. Cycling {W}{U} ({W}{U}, Discard this card: Draw a card.)

    4 Mana Value 4 Power 4 Toughness Legendary Creature — Human Artificer uncommon Final Fantasy
  6. Reach Vehicles you control get +1/+1 and have reach and vigilance. Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the first combat phase of the turn, you may pay {1}{R}{G}. If you do, after this phase, there is an additional combat phase.

    3 Mana Value 4 Power 3 Toughness Legendary Creature — Human Rabbit rare Final Fantasy
  7. When Vanille enters, mill two cards, then return a permanent card from your graveyard to your hand. At the beginning of your first main phase, if you both own and control Vanille and a creature named Fang, Fearless l'Cie, you may pay {3}{B}{G}. If you do, exile them, then meld them into Ragnarok, Divine Deliverance.

    4 Mana Value 3 Power 2 Toughness Legendary Creature — Human Cleric uncommon Final Fantasy
  8. You may look at the top card of your library any time. You may play lands and cast Bird spells from the top of your library. If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

    3 Mana Value 3 Power 2 Toughness Creature — Bird mythic Final Fantasy
  9. Town Greeter Magic Cards

    When this creature enters, mill four cards. You may put a land card from among them into your hand. If you put a Town card into your hand this way, you gain 2 life. (To mill four cards, a player puts the top four cards of their library into their graveyard.)

    2 Mana Value 1 Power 1 Toughness Creature — Human Citizen common Final Fantasy
  10. Tifa Lockhart Magic Cards

    Trample Landfall — Whenever a land you control enters, double Tifa Lockhart's power until end of turn.

    2 Mana Value 1 Power 2 Toughness Legendary Creature — Human Monk rare Final Fantasy
  11. Job select Equipped creature is a Shaman in addition to its other types and has "Whenever this creature attacks, you may put a creature card from your hand onto the battlefield. If that card is an enchantment card, it enters tapped and attacking." Abraxas — Equip {3}

    4 Mana Value Artifact — Book Equipment rare Final Fantasy
  12. Summon: Fenrir Magic Cards

    (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Crescent Fang — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. II — Heavenward Howl — When you next cast a creature spell this turn, that creature enters with an additional +1/+1 counter on it. III — Ecliptic Growl — Draw a card if you control the creature with the greatest power or tied for the greatest power.

    3 Mana Value 3 Power 2 Toughness Enchantment Creature — Saga Wolf uncommon Final Fantasy
  13. Whenever Gilgamesh enters or attacks, look at the top six cards of your library. You may put any number of Equipment cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When you put one or more Equipment onto the battlefield this way, you may attach one of them to a Samurai you control.

    6 Mana Value 6 Power 6 Toughness Legendary Creature — Human Samurai rare Final Fantasy
  14. Equipped creatures you control have haste. Whenever a nontoken Equipment you control enters, create a token that's a copy of it, except it has "This Equipment's equip abilities cost {2} less to activate." Sacrifice that token at the beginning of the next upkeep.

    3 Mana Value 3 Power 3 Toughness Legendary Creature — Human Rebel Warrior rare Final Fantasy
  15. When Clive enters, you may discard your hand, then draw cards equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.) {4}{R}{R}, {T}: Exile Clive, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.

    6 Mana Value 5 Power 5 Toughness Legendary Creature — Human Noble Warrior mythic Final Fantasy
  16. Indestructible When Zodiark enters, each player sacrifices half the non-God creatures they control of their choice, rounded down. Whenever a player sacrifices another creature, put a +1/+1 counter on Zodiark.

    5 Mana Value 5 Power 5 Toughness Legendary Creature — God rare Final Fantasy
  17. (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Gungnir — Destroy target creature an opponent controls. II — Zantetsuken — This creature gains "Whenever this creature deals combat damage to a player, that player loses the game." III — Hall of Sorrow — Draw two cards. Each player loses 2 life.

    6 Mana Value 5 Power 3 Toughness Enchantment Creature — Saga Knight rare Final Fantasy
  18. Whenever Sephiroth enters or attacks, you may sacrifice another creature. If you do, draw a card. Whenever another creature dies, target opponent loses 1 life and you gain 1 life. If this is the fourth time this ability has resolved this turn, transform Sephiroth.

    3 Mana Value 3 Power 3 Toughness Legendary Creature — Human Avatar Soldi… mythic Final Fantasy
  19. Malboro Magic Cards

    Bad Breath — When this creature enters, each opponent discards a card, loses 2 life, and exiles the top three cards of their library. Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)

    6 Mana Value 4 Power 4 Toughness Creature — Plant Horror common Final Fantasy
  20. Jump — During your turn, Kain has flying. Whenever Kain deals combat damage to a player, that player gains control of Kain. If they do, you draw that many cards, create that many tapped Treasure tokens, then lose that much life.

    3 Mana Value 2 Power 4 Toughness Legendary Creature — Human Knight rare Final Fantasy