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  1. Black spells you cast cost {1} less to cast. If a nontoken creature an opponent controls would die, instead exile it and you gain 2 life. {4}{B}{B}, {T}: Put target creature card exiled with The Darkness Crystal onto the battlefield tapped under your control with two additional +1/+1 counters on it.

    4 Mana Value Legendary Artifact rare Final Fantasy
  2. Black Mage's Rod Magic Cards

    Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature gets +1/+0, has "Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent," and is a Wizard in addition to its other types. Equip {3}

    2 Mana Value Artifact — Equipment common Final Fantasy
  3. Demons you control have menace, lifelink, and haste. Starscourge — At the beginning of combat on your turn, exile up to one target creature card from a graveyard. If you exiled a card this way, create a token that's a copy of that card, except it's a 5/5 black Demon.

    8 Mana Value 4 Power 4 Toughness Legendary Creature — Elder Human Noble rare Final Fantasy
  4. When Jill enters, return up to one other target nonland permanent to its owner's hand. {3}{U}{U}, {T}: Exile Jill, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.

    3 Mana Value 2 Power 2 Toughness Legendary Creature — Human Noble Warrior rare Final Fantasy
  5. Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature gets +1/+1, has "Whenever this creature attacks, you gain 1 life," and is a Cleric in addition to its other types. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

    2 Mana Value Artifact — Equipment common Final Fantasy
  6. Dragoon's Lance Magic Cards

    Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature gets +1/+0 and is a Knight in addition to its other types. During your turn, equipped creature has flying. Gae Bolg — Equip {4}

    2 Mana Value Artifact — Equipment uncommon Final Fantasy
  7. When Cloud enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle. As long as Cloud is equipped, if a triggered ability of Cloud or an Equipment attached to it triggers, that ability triggers an additional time.

    2 Mana Value 2 Power 1 Toughness Legendary Creature — Human Soldier Merc… mythic Final Fantasy
  8. Lifelink Whenever you gain life, put a +1/+1 counter on Aerith Gainsborough. When Aerith Gainsborough dies, put X +1/+1 counters on each legendary creature you control, where X is the number of +1/+1 counters on Aerith Gainsborough.

    3 Mana Value 2 Power 2 Toughness Legendary Creature — Human Cleric rare Final Fantasy
  9. Summon: Bahamut Magic Cards

    (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II — Destroy up to one target nonland permanent. III — Draw two cards. IV — Mega Flare — This creature deals damage equal to the total mana value of other permanents you control to each opponent. Flying

    9 Mana Value 9 Power 9 Toughness Enchantment Creature — Saga Dragon mythic Final Fantasy
  10. Herald's Horn Magic Cards

    As this artifact enters, choose a creature type. Creature spells you cast of the chosen type cost {1} less to cast. At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.

    3 Mana Value Artifact rare Final Fantasy Commander
  11. Lifelink Throw Wide the Gates — Whenever you cast a noncreature spell, you may pay X life, where X is that spell's mana value. If you do, create a 1/1 colorless Hero creature token and put X +1/+1 counters on it. Do this only once each turn.

    3 Mana Value 2 Power 3 Toughness Legendary Creature — Cat Wizard mythic Final Fantasy Commander
  12. Grand Summon — {T}: Add one mana of any color. When you next cast a creature spell this turn, that creature enters with two additional +1/+1 counters on it. Whenever another permanent you control is put into a graveyard from the battlefield, if it had one or more counters on it, you may put that number of +1/+1 counters on target creature.

    4 Mana Value 1 Power 5 Toughness Legendary Creature — Human Cleric mythic Final Fantasy Commander
  13. Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Whenever one or more creatures you control with power 7 or greater deal combat damage to a player, untap all creatures you control. If it's the first combat phase of your turn, there is an additional combat phase after this phase.

    4 Mana Value 4 Power 4 Toughness Legendary Creature — Human Monk mythic Final Fantasy Commander
  14. At the beginning of combat on your turn, you may move a counter from target creature you control onto a second target creature you control. Cheer — Whenever one or more creatures you control with counters on them deal combat damage to a player, you may draw a card and proliferate. Do this only once each turn.

    3 Mana Value 3 Power 3 Toughness Legendary Creature — Human Warrior mythic Final Fantasy Commander
  15. Trance — At the beginning of combat on your turn, mill two cards. Terra gains flying until end of turn. Whenever Terra deals combat damage to a player, you may pay {2}. When you do, return target creature card with power 3 or less from your graveyard to the battlefield tapped.

    3 Mana Value 3 Power 3 Toughness Legendary Creature — Human Wizard Warri… mythic Final Fantasy Commander
  16. Lifelink Throw Wide the Gates — Whenever you cast a noncreature spell, you may pay X life, where X is that spell's mana value. If you do, create a 1/1 colorless Hero creature token and put X +1/+1 counters on it. Do this only once each turn.

    3 Mana Value 2 Power 3 Toughness Legendary Creature — Cat Wizard mythic Final Fantasy Commander
  17. Haste When Cloud enters, attach up to one target Equipment you control to it. Whenever Cloud attacks, draw a card for each equipped attacking creature you control. Then if Cloud has power 7 or greater, create two Treasure tokens.

    5 Mana Value 4 Power 4 Toughness Legendary Creature — Human Soldier Merc… mythic Final Fantasy Commander
  18. When Celes enters, discard any number of cards, then draw that many cards plus one. Whenever one or more other creatures you control enter, if one or more of them entered from a graveyard or was cast from a graveyard, put a +1/+1 counter on each creature you control.

    4 Mana Value 4 Power 4 Toughness Legendary Creature — Human Wizard Knight mythic Final Fantasy Commander
  19. (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Exile an instant or sorcery card from each graveyard. II, III, IV — Add {R} for each lore counter on this Saga. You may cast an instant or sorcery card exiled with this Saga, and mana of any type can be spent to cast that spell. Flying, haste

    4 Mana Value 3 Power 3 Toughness Enchantment Creature — Saga Drake rare Final Fantasy Commander
  20. Grand Summon — {T}: Add one mana of any color. When you next cast a creature spell this turn, that creature enters with two additional +1/+1 counters on it. Whenever another permanent you control is put into a graveyard from the battlefield, if it had one or more counters on it, you may put that number of +1/+1 counters on target creature.

    4 Mana Value 1 Power 5 Toughness Legendary Creature — Human Cleric mythic Final Fantasy Commander