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  1. Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Whenever one or more creatures you control with power 7 or greater deal combat damage to a player, untap all creatures you control. If it's the first combat phase of your turn, there is an additional combat phase after this phase.

    4 Mana Value 4 Power 4 Toughness Legendary Creature — Human Monk mythic Final Fantasy Commander
  2. Jenova Cells — Whenever Sephiroth attacks, you may put a cell counter on target creature. Until end of turn, each modified creature you control has base power and toughness 7/5. (Equipment, Auras you control, and counters are modifications.) The Reunion — {3}, Sacrifice a modified creature: Return this card from your graveyard to the battlefield tapped.

    5 Mana Value 7 Power 5 Toughness Legendary Creature — Human Avatar Soldi… rare Final Fantasy Commander
  3. Lifelink Throw Wide the Gates — Whenever you cast a noncreature spell, you may pay X life, where X is that spell's mana value. If you do, create a 1/1 colorless Hero creature token and put X +1/+1 counters on it. Do this only once each turn.

    3 Mana Value 2 Power 3 Toughness Legendary Creature — Cat Wizard mythic Final Fantasy Commander
  4. Jenova Cells — Whenever Sephiroth attacks, you may put a cell counter on target creature. Until end of turn, each modified creature you control has base power and toughness 7/5. (Equipment, Auras you control, and counters are modifications.) The Reunion — {3}, Sacrifice a modified creature: Return this card from your graveyard to the battlefield tapped.

    5 Mana Value 7 Power 5 Toughness Legendary Creature — Human Avatar Soldi… rare Final Fantasy Commander
  5. (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Exile an instant or sorcery card from each graveyard. II, III, IV — Add {R} for each lore counter on this Saga. You may cast an instant or sorcery card exiled with this Saga, and mana of any type can be spent to cast that spell. Flying, haste

    4 Mana Value 3 Power 3 Toughness Enchantment Creature — Saga Drake rare Final Fantasy Commander
  6. Grand Summon — {T}: Add one mana of any color. When you next cast a creature spell this turn, that creature enters with two additional +1/+1 counters on it. Whenever another permanent you control is put into a graveyard from the battlefield, if it had one or more counters on it, you may put that number of +1/+1 counters on target creature.

    4 Mana Value 1 Power 5 Toughness Legendary Creature — Human Cleric mythic Final Fantasy Commander
  7. Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Whenever one or more creatures you control with power 7 or greater deal combat damage to a player, untap all creatures you control. If it's the first combat phase of your turn, there is an additional combat phase after this phase.

    4 Mana Value 4 Power 4 Toughness Legendary Creature — Human Monk mythic Final Fantasy Commander
  8. Flying, vigilance, deathtouch, lifelink When Atraxa enters, reveal the top ten cards of your library. For each card type, you may put a card of that type from among the revealed cards into your hand. Put the rest on the bottom of your library in a random order. (Artifact, battle, creature, enchantment, instant, land, planeswalker, and sorcery are card types.)

    7 Mana Value 7 Power 7 Toughness Legendary Creature — Phyrexian Angel mythic Final Fantasy: Through the Ages
  9. Whenever Ragavan deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card. Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

    1 Mana Value 2 Power 1 Toughness Legendary Creature — Monkey Pirate mythic Final Fantasy: Through the Ages
  10. Wall of Omens Magic Cards

    Defender When this creature enters, draw a card.

    2 Mana Value 0 Power 4 Toughness Creature — Wall uncommon Final Fantasy: Through the Ages
  11. Nyxbloom Ancient Magic Cards

    Trample If you tap a permanent for mana, it produces three times as much of that mana instead.

    7 Mana Value 5 Power 5 Toughness Enchantment Creature — Elemental mythic Final Fantasy: Through the Ages
  12. Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.

    2 Mana Value 2 Power 2 Toughness Legendary Creature — Dwarf Advisor rare Final Fantasy: Through the Ages
  13. Canopy Baloth Magic Cards

    Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.

    4 Mana Value 4 Power 3 Toughness Creature — Beast common The List
  14. Dreadwurm Magic Cards

    Landfall — Whenever a land you control enters, this creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

    5 Mana Value 5 Power 4 Toughness Creature — Wurm Horror common The List
  15. Flying When this creature enters, draw a card, then discard a card.

    5 Mana Value 4 Power 3 Toughness Creature — Phyrexian Drake common The List
  16. Haste Whenever this creature attacks, look at the top six cards of your library. You may reveal a Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

    3 Mana Value 3 Power 2 Toughness Creature — Ogre Warrior uncommon The List
  17. Zell Dincht Magic Cards

    You may play an additional land on each of your turns. Zell Dincht gets +1/+0 for each land you control. At the beginning of your end step, return a land you control to its owner's hand.

    3 Mana Value 0 Power 3 Toughness Legendary Creature — Human Monk rare Final Fantasy
  18. Grand Summon — {T}: Add one mana of any color. When you next cast a creature spell this turn, that creature enters with two additional +1/+1 counters on it. Whenever another permanent you control is put into a graveyard from the battlefield, if it had one or more counters on it, you may put that number of +1/+1 counters on target creature.

    4 Mana Value 1 Power 5 Toughness Legendary Creature — Human Cleric mythic Final Fantasy Commander
  19. Grand Summon — {T}: Add one mana of any color. When you next cast a creature spell this turn, that creature enters with two additional +1/+1 counters on it. Whenever another permanent you control is put into a graveyard from the battlefield, if it had one or more counters on it, you may put that number of +1/+1 counters on target creature.

    4 Mana Value 1 Power 5 Toughness Legendary Creature — Human Cleric mythic Final Fantasy Commander
  20. Vigilance At the beginning of each end step, if a player lost 4 or more life this turn, you draw a card. Whenever you cast a noncreature spell with mana value 3 or greater, Y'shtola deals 2 damage to each opponent and you gain 2 life.

    4 Mana Value 2 Power 4 Toughness Legendary Creature — Cat Warlock mythic Final Fantasy Commander