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  1. Each creature you control that's a Food or a Golem gets +2/+2 and has trample. Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that creature, except it's a 1/1 Food Golem artifact creature in addition to its other types and it has "{2}, {T}, Sacrifice this token: You gain 3 life."

    4 Mana Value 3 Power 3 Toughness Legendary Creature — Human Artificer mythic The List
  2. When Sophia enters, create Tiny, a legendary 2/2 green Dog Detective creature token with trample. {1}, Sacrifice an artifact token: Put a +1/+1 counter on each Dog you control. Whenever a Dog you control deals combat damage to a player, create a Food token, then investigate.

    4 Mana Value 3 Power 4 Toughness Legendary Creature — Human Detective mythic The List
  3. Desert Cenote Magic Cards

    If you were the starting player, this land enters tapped. As this land enters, choose up to two colors from among cards in your hand. {T}: Add {C}. {T}: Add one mana of a chosen color.

    0 Mana Value Land — Desert rare Alchemy: Tarkir
  4. When this artifact enters, conjure Dragonweave Tapestry's spellbook into your library twice, then shuffle. Whenever you cast a Dragon or Omen spell, draw a card. {T}: Add one mana of any color.

    4 Mana Value Artifact rare Alchemy: Tarkir
  5. As an additional cost to cast this spell, you may behold a Dragon creature. Destroy target nonland permanent. If a Dragon creature was beheld, it perpetually gets +2/+2.

    3 Mana Value Sorcery uncommon Alchemy: Tarkir
  6. Song of Seasons Magic Cards

    Seek a Mountain card, a Forest card, and a non-Mountain, non-Forest land card. Put one of them onto the battlefield and put one of them into your graveyard.

    3 Mana Value Sorcery uncommon Alchemy: Tarkir
  7. Oasis of Renewal Magic Cards

    When Oasis of Renewal enters and whenever a land card leaves your graveyard, seek a land card. This ability triggers only once each turn. When Oasis of Renewal enters and whenever a nonland card leaves your graveyard, seek a nonland card. This ability triggers only once each turn.

    3 Mana Value Legendary Enchantment rare Alchemy: Tarkir
  8. Illuminating Lash deals 3 damage to any target. You get a one-time boon with "When you cast a noncreature spell, draw a card."

    2 Mana Value Sorcery uncommon Alchemy: Tarkir
  9. Whenever a creature you control is turned face up, it endures X, where X is that creature's toughness. Landfall — Whenever a land you control enters, seek a creature card and manifest it.

    5 Mana Value 5 Power 6 Toughness Legendary Creature — Elephant Warrior mythic Alchemy: Tarkir
  10. Mobilize 2 Whenever you sacrifice a permanent, the topmost creature card in your library perpetually gets +1/+1.

    3 Mana Value 3 Power 4 Toughness Creature — Orc Warrior rare Alchemy: Tarkir
  11. Exhaust — {2}{G}: Seek a card named Audacious Knuckleblade and put it onto the battlefield tapped. Exhaust — {1}{U}: Surveil 2, then untap this creature. Exhaust — {R}: Creatures you control gain haste until end of turn.

    3 Mana Value 4 Power 4 Toughness Creature — Ogre Warrior Wizard rare Alchemy: Tarkir
  12. Deathtouch Renew — {1}{G}, Exile this card from your graveyard: Conjure a duplicate of another target creature card in your graveyard onto the top of your library. The duplicate perpetually gets +1/+1 and gains deathtouch. Activate only as a sorcery.

    1 Mana Value 1 Power 1 Toughness Creature — Lizard rare Alchemy: Tarkir
  13. Hardened Bonds Magic Cards

    Whenever a +1/+1 counter is put on a creature you control, seek a creature card. That card perpetually gets +1/+1. This ability triggers only once each turn.

    1 Mana Value Enchantment rare Alchemy: Tarkir
  14. You get a one-time boon with "When you cast a creature spell, it gains your choice of prowess or haste." Draw a card.

    1 Mana Value Sorcery uncommon Alchemy: Tarkir
  15. Equipped creature has "Whenever this creature attacks, conjure a card named Ball Lightning onto the battlefield tapped and attacking." Equip—Pay 3 life.

    3 Mana Value Legendary Artifact — Equipment rare Alchemy: Tarkir
  16. Dragon Typhoon Magic Cards

    Whenever you cast a Dragon or noncreature spell, draft a card from Dragon Typhoon's spellbook and put it onto the battlefield. Channel — {2}{R}{R}, Discard this card: Create a 4/4 red Dragon creature token with flying.

    6 Mana Value Kindred Enchantment — Dragon rare Alchemy: Tarkir
  17. Whenever you cast your first Omen spell each turn, conjure a duplicate of that card onto the battlefield. It gains haste. At the beginning of the next end step, shuffle it into its owner's library.

    3 Mana Value 2 Power 2 Toughness Creature — Human Monk rare Alchemy: Tarkir
  18. Sibsig's Artisan Magic Cards

    Renew — {1}{B}{B}, Exile this card from your graveyard: Put three +1/+1 counters on target creature you control. It perpetually gains this ability. Activate only as a sorcery.

    2 Mana Value 3 Power 2 Toughness Creature — Human Artificer rare Alchemy: Tarkir
  19. Draconic Fealty Magic Cards

    As an additional cost to cast this spell, you may behold a Dragon. Target player discards a card with the greatest mana value among cards in their hand. If a Dragon was beheld, exile that player's graveyard.

    1 Mana Value Sorcery uncommon Alchemy: Tarkir
  20. Ureni's Counsel Magic Cards

    This spell costs {1} less to cast for each Dragon card in your library. Seek a Dragon card. Harmonize {8}{R}{R}

    7 Mana Value Sorcery uncommon Alchemy: Tarkir