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  1. Maskwood Nexus Magic Cards

    Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. {3}, {T}: Create a 2/2 blue Shapeshifter creature token with changeling. (It is every creature type.)

    4 Mana Value Artifact rare Secret Lair Drop
  2. Coat of Arms Magic Cards

    Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)

    5 Mana Value Artifact rare Secret Lair Drop
  3. Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of each upkeep, create a 1/1 green Saproling creature token. Saprolings you control get +2/+2 as long as you have the city's blessing.

    5 Mana Value 2 Power 2 Toughness Creature — Dryad rare Secret Lair Drop
  4. Kindred Summons Magic Cards

    Choose a creature type. Reveal cards from the top of your library until you reveal X creature cards of the chosen type, where X is the number of creatures you control of that type. Put those cards onto the battlefield, then shuffle the rest of the revealed cards into your library.

    7 Mana Value Instant rare Secret Lair Drop
  5. Taurean Mauler Magic Cards

    Changeling (This card is every creature type.) Whenever an opponent casts a spell, you may put a +1/+1 counter on this creature.

    3 Mana Value 2 Power 2 Toughness Creature — Shapeshifter rare Secret Lair Drop
  6. Bitterblossom Magic Cards

    At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying.

    2 Mana Value Kindred Enchantment — Faerie mythic Secret Lair Drop
  7. Choose a creature type. Return all creatures that aren't of the chosen type to their owners' hands.

    5 Mana Value Sorcery rare Secret Lair Drop
  8. Changeling (This card is every creature type.) As Morophon enters, choose a creature type. Spells of the chosen type you cast cost {W}{U}{B}{R}{G} less to cast. This effect reduces only the amount of colored mana you pay. Other creatures you control of the chosen type get +1/+1.

    7 Mana Value 6 Power 6 Toughness Legendary Creature — Shapeshifter mythic Secret Lair Drop
  9. Winds of Abandon Magic Cards

    Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle. Overload {4}{W}{W} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

    2 Mana Value Sorcery rare Secret Lair Drop
  10. Second City Magic Cards

    {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast your second spell in a turn. When that mana is spent, create a Deep Dish Pizza token. (It's a Food artifact with "{3}, {T}, Sacrifice this token: You gain 3 life and draw a card.")

    0 Mana Value Land — Town rare MagicFest 2025
  11. Arcane Denial Magic Cards

    Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.

    2 Mana Value Instant rare Final Fantasy
  12. If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost. Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

    3 Mana Value Instant rare Final Fantasy
  13. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Dragon spell or an Omen spell. {4}, {T}, Sacrifice this land: Search your library for a Dragon card, reveal it, put it into your hand, then shuffle.

    0 Mana Value Land rare Tarkir: Dragonstorm Promos
  14. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Dragon spell or an Omen spell. {4}, {T}, Sacrifice this land: Search your library for a Dragon card, reveal it, put it into your hand, then shuffle.

    0 Mana Value Land rare Tarkir: Dragonstorm Promos
  15. Kishla Village Magic Cards

    This land enters tapped unless you control an Island or a Swamp. {T}: Add {G}. {3}{G}, {T}: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

    0 Mana Value Land rare Tarkir: Dragonstorm Promos
  16. Kishla Village Magic Cards

    This land enters tapped unless you control an Island or a Swamp. {T}: Add {G}. {3}{G}, {T}: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

    0 Mana Value Land rare Tarkir: Dragonstorm Promos
  17. This land enters tapped unless you control a Forest or a Plains. {T}: Add {B}. {1}{B}, {T}, Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token.

    0 Mana Value Land rare Tarkir: Dragonstorm Promos
  18. This land enters tapped unless you control a Forest or a Plains. {T}: Add {B}. {1}{B}, {T}, Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token.

    0 Mana Value Land rare Tarkir: Dragonstorm Promos
  19. This land enters tapped unless you control a Swamp or a Mountain. {T}: Add {W}. {2}{W}, {T}: Whenever you attack this turn, create two 1/1 red Warrior creature tokens that are tapped and attacking. Sacrifice them at the beginning of the next end step.

    0 Mana Value Land rare Tarkir: Dragonstorm Promos
  20. This land enters tapped unless you control a Swamp or a Mountain. {T}: Add {W}. {2}{W}, {T}: Whenever you attack this turn, create two 1/1 red Warrior creature tokens that are tapped and attacking. Sacrifice them at the beginning of the next end step.

    0 Mana Value Land rare Tarkir: Dragonstorm Promos