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  1. New Way Forward Magic Cards

    The next time a source of your choice would deal damage to you this turn, prevent that damage. When damage is prevented this way, New Way Forward deals that much damage to that source's controller and you draw that many cards.

    5 Mana Value Instant rare Tarkir: Dragonstorm Promos
  2. New Way Forward Magic Cards

    The next time a source of your choice would deal damage to you this turn, prevent that damage. When damage is prevented this way, New Way Forward deals that much damage to that source's controller and you draw that many cards.

    5 Mana Value Instant rare Tarkir: Dragonstorm Promos
  3. Flying If a creature you control that entered this turn would deal damage, it deals twice that much damage instead.

    4 Mana Value 4 Power 5 Toughness Legendary Creature — Spirit Dragon mythic Tarkir: Dragonstorm Promos
  4. Flying If a creature you control that entered this turn would deal damage, it deals twice that much damage instead.

    4 Mana Value 4 Power 5 Toughness Legendary Creature — Spirit Dragon mythic Tarkir: Dragonstorm Promos
  5. Deathtouch, haste When this creature enters, exile up to one other target creature you control until this creature leaves the battlefield. Whenever this creature attacks, for each opponent, create a tapped token that's a copy of the exiled card attacking that opponent. At the beginning of your next end step, sacrifice those tokens.

    4 Mana Value 4 Power 4 Toughness Creature — Human Warrior rare Tarkir: Dragonstorm Promos
  6. Deathtouch, haste When this creature enters, exile up to one other target creature you control until this creature leaves the battlefield. Whenever this creature attacks, for each opponent, create a tapped token that's a copy of the exiled card attacking that opponent. At the beginning of your next end step, sacrifice those tokens.

    4 Mana Value 4 Power 4 Toughness Creature — Human Warrior rare Tarkir: Dragonstorm Promos
  7. Indestructible Whenever Kotis deals combat damage to a player, exile the top X cards of their library, where X is the amount of damage dealt. You may cast any number of spells with mana value X or less from among them without paying their mana costs.

    4 Mana Value 2 Power 1 Toughness Legendary Creature — Zombie Warrior rare Tarkir: Dragonstorm Promos
  8. Indestructible Whenever Kotis deals combat damage to a player, exile the top X cards of their library, where X is the amount of damage dealt. You may cast any number of spells with mana value X or less from among them without paying their mana costs.

    4 Mana Value 2 Power 1 Toughness Legendary Creature — Zombie Warrior rare Tarkir: Dragonstorm Promos
  9. Hollowmurk Siege Magic Cards

    As this enchantment enters, choose Sultai or Abzan. • Sultai — Whenever a counter is put on a creature you control, draw a card. This ability triggers only once each turn. • Abzan — Whenever you attack, put a +1/+1 counter on target attacking creature. It gains menace until end of turn.

    2 Mana Value Enchantment rare Tarkir: Dragonstorm Promos
  10. Hollowmurk Siege Magic Cards

    As this enchantment enters, choose Sultai or Abzan. • Sultai — Whenever a counter is put on a creature you control, draw a card. This ability triggers only once each turn. • Abzan — Whenever you attack, put a +1/+1 counter on target attacking creature. It gains menace until end of turn.

    2 Mana Value Enchantment rare Tarkir: Dragonstorm Promos
  11. Frostcliff Siege Magic Cards

    As this enchantment enters, choose Jeskai or Temur. • Jeskai — Whenever one or more creatures you control deal combat damage to a player, draw a card. • Temur — Creatures you control get +1/+0 and have trample and haste.

    3 Mana Value Enchantment rare Tarkir: Dragonstorm Promos
  12. Frostcliff Siege Magic Cards

    As this enchantment enters, choose Jeskai or Temur. • Jeskai — Whenever one or more creatures you control deal combat damage to a player, draw a card. • Temur — Creatures you control get +1/+0 and have trample and haste.

    3 Mana Value Enchantment rare Tarkir: Dragonstorm Promos
  13. Trample Whenever Felothar enters or attacks, you may sacrifice a nonland permanent. When you do, put a +1/+1 counter on each creature you control.

    3 Mana Value 3 Power 3 Toughness Legendary Creature — Human Warrior rare Tarkir: Dragonstorm Promos
  14. Trample Whenever Felothar enters or attacks, you may sacrifice a nonland permanent. When you do, put a +1/+1 counter on each creature you control.

    3 Mana Value 3 Power 3 Toughness Legendary Creature — Human Warrior rare Tarkir: Dragonstorm Promos
  15. Eshki Dragonclaw Magic Cards

    Vigilance, trample, ward {1} At the beginning of combat on your turn, if you've cast both a creature spell and a noncreature spell this turn, draw a card and put two +1/+1 counters on Eshki Dragonclaw.

    4 Mana Value 4 Power 4 Toughness Legendary Creature — Human Warrior rare Tarkir: Dragonstorm Promos
  16. Eshki Dragonclaw Magic Cards

    Vigilance, trample, ward {1} At the beginning of combat on your turn, if you've cast both a creature spell and a noncreature spell this turn, draw a card and put two +1/+1 counters on Eshki Dragonclaw.

    4 Mana Value 4 Power 4 Toughness Legendary Creature — Human Warrior rare Tarkir: Dragonstorm Promos
  17. When this enchantment enters, it deals 3 damage to each creature and each planeswalker. Landfall — Whenever a land you control enters, create a 4/4 red Dragon creature token with flying.

    6 Mana Value Enchantment mythic Tarkir: Dragonstorm Promos
  18. When this enchantment enters, it deals 3 damage to each creature and each planeswalker. Landfall — Whenever a land you control enters, create a 4/4 red Dragon creature token with flying.

    6 Mana Value Enchantment mythic Tarkir: Dragonstorm Promos
  19. Dragons you control have indestructible. At the beginning of your upkeep, for each color, put a +1/+1 counter on a Dragon you control of that color. If you put +1/+1 counters on five Dragons this way, you win the game.

    5 Mana Value Enchantment mythic Tarkir: Dragonstorm Promos
  20. Dragons you control have indestructible. At the beginning of your upkeep, for each color, put a +1/+1 counter on a Dragon you control of that color. If you put +1/+1 counters on five Dragons this way, you win the game.

    5 Mana Value Enchantment mythic Tarkir: Dragonstorm Promos