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  1. Flying At the beginning of your end step, if creatures you control have total toughness 10 or greater, draw a card. Then if creatures you control have total toughness 20 or greater, untap each creature you control. Then if creatures you control have total toughness 40 or greater, each opponent loses half their life, rounded up.

    5 Mana Value 5 Power 7 Toughness Legendary Creature — Spirit Dragon mythic Tarkir: Dragonstorm Promos
  2. Flying At the beginning of your end step, if creatures you control have total toughness 10 or greater, draw a card. Then if creatures you control have total toughness 20 or greater, untap each creature you control. Then if creatures you control have total toughness 40 or greater, each opponent loses half their life, rounded up.

    5 Mana Value 5 Power 7 Toughness Legendary Creature — Spirit Dragon mythic Tarkir: Dragonstorm Promos
  3. As this enchantment enters, choose Abzan or Mardu. • Abzan — At the beginning of your end step, put a +1/+1 counter on each creature you control. • Mardu — At the beginning of your end step, if a creature died under your control this turn, each opponent sacrifices a creature of their choice.

    4 Mana Value Enchantment rare Tarkir: Dragonstorm Promos
  4. As this enchantment enters, choose Abzan or Mardu. • Abzan — At the beginning of your end step, put a +1/+1 counter on each creature you control. • Mardu — At the beginning of your end step, if a creature died under your control this turn, each opponent sacrifices a creature of their choice.

    4 Mana Value Enchantment rare Tarkir: Dragonstorm Promos
  5. (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy target nonland permanent. II — Mill three cards. III — You may discard a card. When you do, return target creature or land card from your graveyard to your hand.

    3 Mana Value Enchantment — Saga rare Tarkir: Dragonstorm Promos
  6. (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy target nonland permanent. II — Mill three cards. III — You may discard a card. When you do, return target creature or land card from your graveyard to your hand.

    3 Mana Value Enchantment — Saga rare Tarkir: Dragonstorm Promos
  7. At the beginning of your end step, put a +1/+1 counter on this creature. Whenever another nontoken creature you control enters, it endures X, where X is the number of counters on this creature. (Put X +1/+1 counters on the creature that entered or create an X/X white Spirit creature token.)

    3 Mana Value 2 Power 2 Toughness Creature — Hydra rare Tarkir: Dragonstorm Promos
  8. At the beginning of your end step, put a +1/+1 counter on this creature. Whenever another nontoken creature you control enters, it endures X, where X is the number of counters on this creature. (Put X +1/+1 counters on the creature that entered or create an X/X white Spirit creature token.)

    3 Mana Value 2 Power 2 Toughness Creature — Hydra rare Tarkir: Dragonstorm Promos
  9. This spell can't be countered. Trample Whenever a creature you control or a creature spell you control becomes the target of a spell or ability an opponent controls, draw a card.

    3 Mana Value 4 Power 3 Toughness Legendary Creature — Human Warrior rare Tarkir: Dragonstorm Promos
  10. This spell can't be countered. Trample Whenever a creature you control or a creature spell you control becomes the target of a spell or ability an opponent controls, draw a card.

    3 Mana Value 4 Power 3 Toughness Legendary Creature — Human Warrior rare Tarkir: Dragonstorm Promos
  11. Nature's Rhythm Magic Cards

    Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle. Harmonize {X}{G}{G}{G}{G} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)

    2 Mana Value Sorcery rare Tarkir: Dragonstorm Promos
  12. Nature's Rhythm Magic Cards

    Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle. Harmonize {X}{G}{G}{G}{G} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)

    2 Mana Value Sorcery rare Tarkir: Dragonstorm Promos
  13. Lasyd Prowler Magic Cards

    When this creature enters, you may mill cards equal to the number of lands you control. Renew — {1}{G}, Exile this card from your graveyard: Put X +1/+1 counters on target creature, where X is the number of land cards in your graveyard. Activate only as a sorcery.

    4 Mana Value 5 Power 5 Toughness Creature — Snake Ranger rare Tarkir: Dragonstorm Promos
  14. Lasyd Prowler Magic Cards

    When this creature enters, you may mill cards equal to the number of lands you control. Renew — {1}{G}, Exile this card from your graveyard: Put X +1/+1 counters on target creature, where X is the number of land cards in your graveyard. Activate only as a sorcery.

    4 Mana Value 5 Power 5 Toughness Creature — Snake Ranger rare Tarkir: Dragonstorm Promos
  15. Herd Heirloom Magic Cards

    {T}: Add one mana of any color. Spend this mana only to cast a creature spell. {T}: Until end of turn, target creature you control with power 4 or greater gains trample and "Whenever this creature deals combat damage to a player, draw a card."

    2 Mana Value Artifact rare Tarkir: Dragonstorm Promos
  16. Herd Heirloom Magic Cards

    {T}: Add one mana of any color. Spend this mana only to cast a creature spell. {T}: Until end of turn, target creature you control with power 4 or greater gains trample and "Whenever this creature deals combat damage to a player, draw a card."

    2 Mana Value Artifact rare Tarkir: Dragonstorm Promos
  17. Haste When Tersa Lightshatter enters, discard up to two cards, then draw that many cards. Whenever Tersa Lightshatter attacks, if there are seven or more cards in your graveyard, exile a card at random from your graveyard. You may play that card this turn.

    3 Mana Value 3 Power 3 Toughness Legendary Creature — Orc Wizard rare Tarkir: Dragonstorm Promos
  18. Haste When Tersa Lightshatter enters, discard up to two cards, then draw that many cards. Whenever Tersa Lightshatter attacks, if there are seven or more cards in your graveyard, exile a card at random from your graveyard. You may play that card this turn.

    3 Mana Value 3 Power 3 Toughness Legendary Creature — Orc Wizard rare Tarkir: Dragonstorm Promos
  19. Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.) {1}{R}, Sacrifice this creature: It deals damage equal to the number of creatures you control to target creature.

    1 Mana Value 1 Power 1 Toughness Creature — Goblin Warrior rare Tarkir: Dragonstorm Promos
  20. Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.) {1}{R}, Sacrifice this creature: It deals damage equal to the number of creatures you control to target creature.

    1 Mana Value 1 Power 1 Toughness Creature — Goblin Warrior rare Tarkir: Dragonstorm Promos