Search

Showing results for “a” - 143994 results

Filtered by Cards

  1. As Deadpool enters, you may exchange his text box and another creature's. At the beginning of your upkeep, you lose 3 life. {3}, Sacrifice this creature: Each other player draws a card.

    4 Mana Value 5 Power 3 Toughness Legendary Creature — Mutant Mercenary H… mythic Secret Lair Drop
  2. Smothering Tithe Magic Cards

    Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

    4 Mana Value Enchantment rare Secret Lair Drop
  3. Young Wolf Magic Cards

    Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

    1 Mana Value 1 Power 1 Toughness Creature — Wolf rare Secret Lair Drop
  4. Fatal Push Magic Cards

    Destroy target creature if it has mana value 2 or less. Revolt — Destroy that creature if it has mana value 4 or less instead if a permanent left the battlefield under your control this turn.

    1 Mana Value Instant rare Secret Lair Drop
  5. Culling the Weak Magic Cards

    As an additional cost to cast this spell, sacrifice a creature. Add {B}{B}{B}{B}.

    1 Mana Value Instant rare Secret Lair Drop
  6. Whenever you attack with one or more Zombies, draw that many cards, then discard that many cards. You gain that much life. {2}, Exile two cards from your graveyard: Create a tapped 2/2 black Zombie creature token.

    4 Mana Value 4 Power 4 Toughness Legendary Creature — Zombie Wizard mythic Secret Lair Drop
  7. Tomb Tyrant Magic Cards

    Other Zombies you control get +1/+1. {2}{B}, {T}, Sacrifice a creature: Return a Zombie creature card at random from your graveyard to the battlefield. Activate only during your turn and only if there are at least three Zombie creature cards in your graveyard.

    4 Mana Value 3 Power 3 Toughness Creature — Zombie Noble rare Secret Lair Drop
  8. Cryptbreaker Magic Cards

    {1}{B}, {T}, Discard a card: Create a 2/2 black Zombie creature token. Tap three untapped Zombies you control: You draw a card and lose 1 life.

    1 Mana Value 1 Power 1 Toughness Creature — Zombie rare Secret Lair Drop
  9. Seven Dwarves Magic Cards

    This creature gets +1/+1 for each other creature named Seven Dwarves you control. A deck can have up to seven cards named Seven Dwarves.

    2 Mana Value 2 Power 2 Toughness Creature — Dwarf rare Secret Lair Drop
  10. (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Create a 5/5 green Elephant creature token. III — Double the power and toughness of each creature you control until end of turn.

    5 Mana Value Enchantment — Saga rare Tarkir: Dragonstorm
  11. Flying, vigilance When Shiko enters, exile target nonland card with mana value 3 or less from your graveyard. Copy it, then you may cast the copy without paying its mana cost. (A copy of a permanent spell becomes a token.)

    5 Mana Value 4 Power 5 Toughness Legendary Creature — Spirit Dragon mythic Tarkir: Dragonstorm
  12. Ward {2} Whenever this creature attacks, put three stun counters on it and draw three cards. (If a permanent with a stun counter would become untapped, remove one from it instead.) Whenever you cast a Turtle spell, untap this creature.

    5 Mana Value 5 Power 9 Toughness Creature — Turtle rare Tarkir: Dragonstorm
  13. Smile at Death Magic Cards

    At the beginning of your upkeep, return up to two target creature cards with power 2 or less from your graveyard to the battlefield. Put a +1/+1 counter on each of those creatures.

    5 Mana Value Enchantment mythic Tarkir: Dragonstorm
  14. Flying, vigilance When Shiko enters, exile target nonland card with mana value 3 or less from your graveyard. Copy it, then you may cast the copy without paying its mana cost. (A copy of a permanent spell becomes a token.)

    5 Mana Value 4 Power 5 Toughness Legendary Creature — Spirit Dragon mythic Tarkir: Dragonstorm
  15. Kheru Goldkeeper Magic Cards

    Flying Whenever one or more cards leave your graveyard during your turn, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Renew — {2}{B}{G}{U}, Exile this card from your graveyard: Put two +1/+1 counters and a flying counter on target creature. Activate only as a sorcery.

    4 Mana Value 3 Power 3 Toughness Creature — Dragon uncommon Tarkir: Dragonstorm
  16. When this creature enters or dies, put a +1/+1 counter on target creature you control.

    6 Mana Value 2 Power 2 Toughness Creature — Human Citizen common Tarkir: Dragonstorm
  17. When this creature enters, draw a card if you control a creature with a counter on it. If you don't draw a card this way, put a +1/+1 counter on this creature.

    4 Mana Value 4 Power 3 Toughness Creature — Dog Soldier common Tarkir: Dragonstorm
  18. Sage of the Fang Magic Cards

    When this creature enters, put a +1/+1 counter on target creature. Renew — {3}{G}, Exile this card from your graveyard: Put a +1/+1 counter on target creature, then double the number of +1/+1 counters on that creature. Activate only as a sorcery.

    3 Mana Value 2 Power 2 Toughness Creature — Human Druid uncommon Tarkir: Dragonstorm
  19. Put a +1/+1 counter on target creature you control, then it deals damage equal to its power to target creature an opponent controls.

    3 Mana Value Sorcery uncommon Tarkir: Dragonstorm
  20. Whenever this creature enters or attacks, it endures 2. (Put two +1/+1 counters on it or create a 2/2 white Spirit creature token.)

    5 Mana Value 3 Power 2 Toughness Creature — Human Soldier uncommon Tarkir: Dragonstorm