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  1. Creatures with power less than this creature's power can't block it. As long as you control a creature with a counter on it, this creature gets +1/+2.

    2 Mana Value 2 Power 1 Toughness Creature — Beast uncommon Tarkir: Dragonstorm
  2. Trample Renew — {1}{G}, Exile this card from your graveyard: Put a +1/+1 counter and a trample counter on target creature. Activate only as a sorcery.

    3 Mana Value 4 Power 2 Toughness Creature — Human Warrior common Tarkir: Dragonstorm
  3. Wild Ride Magic Cards

    Target creature gets +3/+0 and gains haste until end of turn. Harmonize {4}{R} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile this spell.)

    1 Mana Value Sorcery common Tarkir: Dragonstorm
  4. Rescue Leopard Magic Cards

    Whenever this creature becomes tapped, you may discard a card. If you do, draw a card.

    3 Mana Value 4 Power 2 Toughness Creature — Cat common Tarkir: Dragonstorm
  5. {2}, Sacrifice another creature: Put a +1/+1 counter on this creature.

    2 Mana Value 2 Power 2 Toughness Creature — Human Warrior common Tarkir: Dragonstorm
  6. Target opponent exiles a creature they control and their graveyard.

    2 Mana Value Sorcery uncommon Tarkir: Dragonstorm
  7. Deathtouch Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.) When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

    3 Mana Value 1 Power 3 Toughness Creature — Goblin Soldier common Tarkir: Dragonstorm
  8. Target opponent reveals their hand. You choose a nonland card from it and exile that card. Put a +1/+1 counter on up to one target creature you control.

    3 Mana Value Sorcery common Tarkir: Dragonstorm
  9. When this creature dies, create a 2/2 black Zombie Druid creature token. Renew — {B}, Exile this card from your graveyard: Put a +1/+1 counter on target creature. Activate only as a sorcery.

    5 Mana Value 5 Power 3 Toughness Creature — Crocodile common Tarkir: Dragonstorm
  10. Flying Flurry — Whenever you cast your second spell each turn, create a 1/1 white Bird creature token with flying.

    3 Mana Value 2 Power 2 Toughness Creature — Human Monk uncommon Tarkir: Dragonstorm
  11. Focus the Mind Magic Cards

    This spell costs {2} less to cast if you've cast another spell this turn. Draw three cards, then discard a card.

    5 Mana Value Instant common Tarkir: Dragonstorm
  12. Constrictor Sage Magic Cards

    When this creature enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Renew — {2}{U}, Exile this card from your graveyard: Tap target creature an opponent controls and put a stun counter on it. Activate only as a sorcery.

    5 Mana Value 4 Power 4 Toughness Creature — Snake Wizard uncommon Tarkir: Dragonstorm
  13. Equipped creature gets +3/+0. Whenever equipped creature attacks, draw a card if you control three or more attacking creatures. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

    2 Mana Value Artifact — Equipment uncommon Tarkir: Dragonstorm
  14. Flurry — Whenever you cast your second spell each turn, put a +1/+1 counter on this creature. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

    3 Mana Value 2 Power 3 Toughness Creature — Human Monk common Tarkir: Dragonstorm
  15. Furious Forebear Magic Cards

    Whenever a creature you control dies while this card is in your graveyard, you may pay {1}{W}. If you do, return this card from your graveyard to your hand.

    2 Mana Value 3 Power 1 Toughness Creature — Spirit Warrior uncommon Tarkir: Dragonstorm
  16. When this creature enters, exile up to two target cards from a single graveyard. {W}, {T}: Tap target creature.

    4 Mana Value 3 Power 4 Toughness Creature — Human Warrior common Tarkir: Dragonstorm
  17. Halving Season Magic Cards

    If an opponent would create one or more tokens, they create half that many of each of those kinds of tokens instead, rounded down. If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down.

    5 Mana Value Enchantment uncommon Unknown Event
  18. Simic Slaw Magic Cards

    Whenever one or more creatures die, put a charge counter on Simic Slaw. {2}, Sacrifice Simic Slaw: Draw X cards and gain X life, where X is the number of charge counters on Simic Slaw.

    2 Mana Value Artifact — Food Clue common Unknown Event
  19. Potatoes Magic Cards

    {2}, {T}, Sacrifice Potatoes: Choose one — • Boil — Potatoes deals 1 damage to any target. • Mash — Create two Food tokens. • Stew — Gain 3 life. Draw a card.

    0 Mana Value Artifact — Food common Unknown Event
  20. The Collector Magic Cards

    Whenever you cast a signed spell or play a signed land, copy it. (A signed card is a card signed by its artist, designer, or someone else it's strongly associated with.) Discard a signed card: Destroy target creature with a name that has a five or fewer letter length difference from the person who signed the discarded card.

    5 Mana Value 5 Power 5 Toughness Legendary Creature — Human Gamer mythic Unknown Event