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  1. Unknown Event Magic Cards

    When you encounter this, Each player opens a Magic the Gathering booster pack. They may select up to two cards from that pack and exile them face down. For the rest of the game, players may look at and play cards exiled this way without paying their mana costs. (Then Planeswalk away from this phenomenon.)

    0 Mana Value Phenomenon common Unknown Event
  2. Flash When The Crimson Avenger enters the battlefield, choose target spell an opponent controls. Reveal cards from the top of your library until you reveal a card that shares a mana value with it. Cast that card without paying its mana cost. Then shuffle your library.

    5 Mana Value 3 Power 2 Toughness Legendary Creature — Human Wizard rare Unknown Event
  3. The Windy City Magic Cards

    When you planeswalk here and at the beginning of your upkeep, put a flying counter on target nontoken creature you control without flying. Whenever chaos ensues, exile target creature with flying. For as long as it remains exiled, its owner may cast it by paying {2} rather than paying its mana cost. When you planeswalk away from The Windy City, remove all flying counters from all creatures.

    0 Mana Value Plane — Chicago common Unknown Event
  4. The Windy City Magic Cards

    When you planeswalk here and at the beginning of your upkeep, put a flying counter on target nontoken creature you control without flying. Whenever chaos ensues, exile target creature with flying. For as long as it remains exiled, its owner may cast it by paying {2} rather than paying its mana cost. When you planeswalk away from The Windy City, remove all flying counters from all creatures.

    0 Mana Value Plane — Chicago common Unknown Event
  5. Sky Deck Magic Cards

    Whenever you planeswalk here, at the beginning of your upkeep, or whenever chaos ensues, put a glass counter on up to one target nonland permanent. When you planeswalk away from here, destroy all permanents with glass counters on them.

    0 Mana Value Plane — Chicago common Unknown Event
  6. At the beginning of your end step, if more lands entered the battlefield under your control this turn than an opponent had enter during their last turn, draw a card. Then, not counting that draw, if you drew more cards this turn than an opponent drew on their last turn, you may put a land card from your hand onto the battlefield.

    3 Mana Value 3 Power 2 Toughness Legendary Creature — Vedalken Octopus R… rare Unknown Event
  7. This spell can't be countered. At the beginning of each upkeep, create a 1/1 Phyrexian Serpent Squirrel artifact creature token named Toski's Coil with "Whenever this creature deals combat damage to a player, draw a card." Sacrifice another Serpent or Squirrel: Choose one — • Target creature attacks this turn if able. Its activated abilities can't be activated this turn. • Koma and Toski, Compleated gains indestructible until end of turn.

    8 Mana Value 7 Power 7 Toughness Legendary Creature — Phyrexian Serpent … rare Unknown Event
  8. Flying, vigilance, lifelink Pay 8 life: Each creature you control gains indestructible until end of turn. Then, draw a card for each creature you control.

    8 Mana Value 8 Power 8 Toughness Legendary Creature — Angel Demon rare Unknown Event
  9. Partner with Knight (You may select any legendary Knight to be this creature's partner. It doesn't have to have Partner. You don't search for a Knight when this enters the battlefield.) Knights you control have haste and "At the beginning of your end step, if you didn't play a land this turn, you may discard a card, then draw a card."

    2 Mana Value 1 Power 1 Toughness Legendary Creature — Human Knight rare Unknown Event
  10. Kevin can't be countered, devour 2 Flying, mountainwalk, rampage 2, bushido 2, trample over planeswalkers Damage can't be prevented. Players can't gain life. Whenever Kevin deals combat damage to a player, gain control of target land that player controls. Untap it.

    8 Mana Value 8 Power 8 Toughness Legendary Creature — Dragon rare Unknown Event
  11. Shy Town Magic Cards

    Whenever you planeswalk here and whenever chaos ensues, for each opponent, put a shy counter on up to one target creature they control. That creature becomes a Coward in addition to its other types. At the beginning of your upkeep, create a 2/2 red Warrior creature token with haste and "Cowards can't block Warriors."

    0 Mana Value Plane — Chicago common Unknown Event
  12. (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When The Battle of Dragon Brothers Enters, choose Bolas or Ugin. • Bolas — Destroy all creatures. • Ugin — Manifest the top three cards of your library.

    7 Mana Value Battle — Siege rare Unknown Event
  13. Windmill Slam Magic Cards

    Create a 4/4 Windmill artifact creature token with defender. When you do, it deals damage equal to its power to any target. Miracle {0} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

    7 Mana Value Sorcery uncommon Unknown Event
  14. Once per turn, you may cast a nonland card as though it was another card of your choice with the same mana cost. You can't choose the same card twice. (Mana cost includes color. No looking cards up!)

    7 Mana Value Enchantment rare Unknown Event
  15. The Value Knight Magic Cards

    When The Value Knight enters the battlefield, create Syr Acha, a 1/1 legendary red artifact creature Food Knight token with "{2}, {T}, Sacrifice this token: You gain 3 life. Until end of turn, if you would draw a card, draw two cards instead." Whenever you draw a card, put a +1/+1 counter on The Value Knight.

    4 Mana Value 1 Power 1 Toughness Legendary Creature — Human Knight rare Unknown Event
  16. Whenever you cast a creature spell, draw a card. Tap three untapped creatures you control: Add {G}{G}{G}.

    7 Mana Value 6 Power 6 Toughness Legendary Creature — Elf Cat Wizard rare Unknown Event
  17. Kicker {6} (You may pay an additional {6} as you cast this spell.) Exile target nonland permanent. Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}." If Call Up Emrakul to Help was kicked, instead create a token that's a copy of Emrakul, the Promised End.

    7 Mana Value Instant rare Unknown Event
  18. You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, shuffle it into your library and draw a card. Menace When Chancellor of the Mulligan enters the battlefield, draw three cards. When you do, any number of target players mulligan. (They shuffle their hand into their library, then draw that many cards and put one of them on the bottom of their library.)

    7 Mana Value 7 Power 7 Toughness Artifact Creature — Phyrexian Construct rare Unknown Event
  19. Battle Myrsphere Magic Cards

    When Battle Myrsphere enters the battlefield, reveal cards from the top of your library until you reveal a battle card. Put it onto the battlefield, and the rest on the bottom of your library in a random order. Whenever Battle Myrsphere attacks, you may tap X untapped battles you control (so they're oriented like a regular Magic card). If you do, Battle Myrsphere gets +X/+0 until end of turn and deals X damage to the player or permanent.

    7 Mana Value 4 Power 7 Toughness Artifact Creature — Phyrexian Myr rare Unknown Event
  20. Pin Trading Magic Cards

    When you encounter this, draw a card for each pin you are wearing and each Pin token attached to creatures you control. (This includes pins on your backpack.) (Then planeswalk away from this phenomenon.)

    0 Mana Value Phenomenon common Unknown Event