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  1. Gen gets +1/+1 for each different year of release among other nontoken permanents you control. (For example, if a card was released in 1993, that's one year of release. Specific editions matter.) Whenever Gen attacks, if its power is 30 or greater, you win the game.

    5 Mana Value 0 Power 0 Toughness Legendary Creature — Human Wizard mythic Unknown Event
  2. Gain control of target creature, planeswalker, or equipment until end of turn. Untap that permanent. It gains haste until end of turn. If it's an equipment, attach it to a creature you control. Score one point for your team. Exile Join the Winning Team.

    3 Mana Value Sorcery common Unknown Event
  3. Command Mine Magic Cards

    {T}: Add one mana of any color in your commander's color identity. If you control a Command Tower and a Command Power Plant, add two mana of any color in your commander's color identity instead.

    0 Mana Value Land common Unknown Event
  4. Merfolk Surveyor Magic Cards

    When Merfolk Surveyor enters the battlefield, explore-clash. If you win the explore-clash, gain 3 life. (To explore-clash, you and an opponent each reveal the top card of your respective libraries. Put any lands revealed this way into their owner's hands. Put a +1/+1 counter on this creature for each nonland card revealed this way. Then, each player who didn't get a nonland puts the card back or into their graveyard. You win the explore-clash if the mana value of your revealed card was higher.)

    4 Mana Value 4 Power 3 Toughness Creature — Merfolk Scout common Unknown Event
  5. At the beginning of your upkeep, if all your commanders have been revealed, put a +1/+1 counter on Growing Detective.

    3 Mana Value 3 Power 3 Toughness Creature — Dryad Detective common Unknown Event
  6. Hand Backup 1 (When this creature enters the battlefield, you may reveal a creature card from your hand. When it eventually comes into play, if you cast it from your hand, it enters with a +1/+1 counter. It also gains the following ability in your hand until end of turn.) Basic Landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

    3 Mana Value 3 Power 2 Toughness Creature — Construct common Unknown Event
  7. The Bean Magic Cards

    When you planeswalk here, each player chooses a creature they control and creates a token that's a copy of it, except it's a Reflection in addition to its other types. All Reflections have shadow. (They can block or be blocked only by creatures with shadow.) Whenever chaos ensues, create a token that's a copy of a creature you control, except it's a Reflection in addition to its other types.

    0 Mana Value Plane — Chicago common Unknown Event
  8. The Bean Magic Cards

    When you planeswalk here, each player chooses a creature they control and creates a token that's a copy of it, except it's a Reflection in addition to its other types. All Reflections have shadow. (They can block or be blocked only by creatures with shadow.) Whenever chaos ensues, create a token that's a copy of a creature you control, except it's a Reflection in addition to its other types.

    0 Mana Value Plane — Chicago common Unknown Event
  9. As The Pleasant Taxer enters the battlefield, choose casting creature spells, casting noncreature spells, searching libraries, drawing a card beyond the first each turn, or activating abilities other than mana abilities. Doing the chosen action costs players {1} more.

    2 Mana Value 2 Power 2 Toughness Legendary Creature — Human Wizard special Unknown Event
  10. Secretly choose a creature target opponent controls. Then, that player guesses which creature it is. Reveal the chosen creature. If they guessed incorrectly, exile the creature you chose. Otherwise, return Identify the Culprit to its owner's hand and you can't cast it again this turn.

    1 Mana Value Sorcery uncommon Unknown Event
  11. Hero's Uncle Magic Cards

    When Hero's Uncle dies, you may search your library for a legendary team-up creature, reveal it, put it into your hand, then shuffle. (A legendary team-up creature is two or more legendary characters teamed up on the same legendary creature card, such as Drana and Linvala.)

    2 Mana Value 2 Power 2 Toughness Creature — Human uncommon Unknown Event
  12. Ring Out Magic Cards

    Counter target noncreature spell. Whenever an opponent casts a spell named Sol Ring, if Ring Out is in your library, you may search you library for Ring Out, and cast it without paying its mana cost targeting that Sol Ring, then shuffle.

    2 Mana Value Instant uncommon Unknown Event
  13. Ensoul Ring Magic Cards

    Enchant nonland permanent. Enchanted permanent is a Sol Ring. (It's no longer anything else.)

    2 Mana Value Enchantment — Aura uncommon Unknown Event
  14. Enchant creature Whenever enchanted creature attacks, you may search your library for a land card, put that card onto the battlefield tapped, then shuffle. If enchanted creature is suspected, you search for two lands instead.

    2 Mana Value Enchantment — Aura uncommon Unknown Event
  15. Team Cloudspire — Create two 1/1 white Warrior creature tokens. Team Speed Demons — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

    2 Mana Value Sorcery uncommon Unknown Event
  16. Magic Designer Magic Cards

    When Magic Designer enters the battlefield, look at the top 10 cards of your library. You may reveal a playtest card from among them and put it into your hand, then put the rest on the bottom of your library in a random order.

    2 Mana Value 2 Power 2 Toughness Creature — Human Gamer uncommon Unknown Event
  17. Team Cloudspire — Target creature gets +2/+0 and gains indestructible until end of turn. Draw a card. Team Speed Demons — Return one or two target creature cards from your graveyard to your hand.

    2 Mana Value Instant uncommon Unknown Event
  18. Innistrad Charm Magic Cards

    Choose one — • Cemetery Recruitment (Return a creature card from graveyard to hand, draw a card if it's a Zombie.) • Duress (Look at their hand, make them discard a noncreature, nonland.) • Human Frailty (Destroy target Human.)

    2 Mana Value Sorcery uncommon Unknown Event
  19. Incubob Magic Cards

    Incubate Dark Confidant 1. (Create an Incubator Dark Confidant token with a +1/+1 counter on it and "{2}: Transform this artifact." It transforms into Dark Confidant, except it's also a Phyrexian.) Flashback {3}{B}, Pay 3 life.

    2 Mana Value Sorcery uncommon Unknown Event
  20. Aetherflux Car Magic Cards

    Flying Whenever you cast a spell, put charge counters equal to four times that spell's mana value on this Vehicle. Remove 121 charge counters from this Vehicle: Take an extra turn after this one. Crew 1

    2 Mana Value 3 Power 2 Toughness Artifact — Vehicle uncommon Unknown Event