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  1. Hollowmurk Siege Magic Cards

    As this enchantment enters, choose Sultai or Abzan. • Sultai — Whenever a counter is put on a creature you control, draw a card. This ability triggers only once each turn. • Abzan — Whenever you attack, put a +1/+1 counter on target attacking creature. It gains menace until end of turn.

    2 Mana Value Enchantment rare Tarkir: Dragonstorm
  2. Trample Whenever Felothar enters or attacks, you may sacrifice a nonland permanent. When you do, put a +1/+1 counter on each creature you control.

    3 Mana Value 3 Power 3 Toughness Legendary Creature — Human Warrior rare Tarkir: Dragonstorm
  3. Herd Heirloom Magic Cards

    {T}: Add one mana of any color. Spend this mana only to cast a creature spell. {T}: Until end of turn, target creature you control with power 4 or greater gains trample and "Whenever this creature deals combat damage to a player, draw a card."

    2 Mana Value Artifact rare Tarkir: Dragonstorm
  4. Equipped creature gets +1/+1 and has trample and haste. Flurry — Whenever you cast your second spell each turn, create a 1/1 white Monk creature token with prowess. You may attach this Equipment to it. (Whenever you cast a noncreature spell, the token gets +1/+1 until end of turn.) Equip {1}{R}

    2 Mana Value Artifact — Equipment rare Tarkir: Dragonstorm
  5. Flying Whenever this creature attacks, you lose 1 life and this creature endures 1. (Put a +1/+1 counter on it or create a 1/1 white Spirit creature token.)

    2 Mana Value 1 Power 3 Toughness Creature — Bird Scout rare Tarkir: Dragonstorm
  6. When you cast this spell, if you've cast another spell this turn, copy this spell. (The copy becomes a token.) Flying, lifelink

    3 Mana Value 2 Power 3 Toughness Creature — Human Monk rare Tarkir: Dragonstorm
  7. Flying, haste Whenever this creature deals combat damage to a player, you gain 1 life and draw a card.

    5 Mana Value 3 Power 3 Toughness Creature — Dragon uncommon Tarkir: Dragonstorm
  8. When this enchantment enters, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. When a Dragon you control enters, return this enchantment to its owner's hand.

    4 Mana Value Enchantment uncommon Tarkir: Dragonstorm
  9. When this enchantment enters, exile cards from the top of your library until you exile a nonland card. You may cast it without paying its mana cost if that spell's mana value is 8 or less. If you don't, put that card into your hand. When a Dragon you control enters, return this enchantment to its owner's hand.

    5 Mana Value Enchantment uncommon Tarkir: Dragonstorm
  10. Thunder of Unity Magic Cards

    (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — You draw two cards and you lose 2 life. II, III — Whenever a creature you control enters this turn, each opponent loses 1 life and you gain 1 life.

    3 Mana Value Enchantment — Saga rare Tarkir: Dragonstorm
  11. Kheru Goldkeeper Magic Cards

    Flying Whenever one or more cards leave your graveyard during your turn, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Renew — {2}{B}{G}{U}, Exile this card from your graveyard: Put two +1/+1 counters and a flying counter on target creature. Activate only as a sorcery.

    4 Mana Value 3 Power 3 Toughness Creature — Dragon uncommon Tarkir: Dragonstorm
  12. Flying, haste Whenever this creature deals combat damage to a player, you gain 1 life and draw a card.

    5 Mana Value 3 Power 3 Toughness Creature — Dragon uncommon Tarkir: Dragonstorm
  13. Double strike Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

    4 Mana Value 2 Power 4 Toughness Creature — Orc Monk uncommon Tarkir: Dragonstorm
  14. Trample Whenever Felothar enters or attacks, you may sacrifice a nonland permanent. When you do, put a +1/+1 counter on each creature you control.

    3 Mana Value 3 Power 3 Toughness Legendary Creature — Human Warrior rare Tarkir: Dragonstorm
  15. Distribute two +1/+1 counters among one or two target creatures you control. Creatures you control with counters on them gain vigilance and trample until end of turn. Harmonize {4}{G} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile this spell.)

    2 Mana Value Sorcery uncommon Tarkir: Dragonstorm
  16. When this enchantment enters, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. When a Dragon you control enters, return this enchantment to its owner's hand.

    4 Mana Value Enchantment uncommon Tarkir: Dragonstorm
  17. At the beginning of each combat, if you've cast two or more spells this turn, this enchantment becomes a 3/3 Monk creature with haste in addition to its other types until end of turn. {1}{R}, Discard your hand, Sacrifice this enchantment: Draw two cards.

    2 Mana Value Enchantment uncommon Tarkir: Dragonstorm
  18. Channeled Dragonfire deals 2 damage to any target. Harmonize {5}{R}{R} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile this spell.)

    1 Mana Value Sorcery uncommon Tarkir: Dragonstorm
  19. Flying Whenever this creature attacks, you lose 1 life and this creature endures 1. (Put a +1/+1 counter on it or create a 1/1 white Spirit creature token.)

    2 Mana Value 1 Power 3 Toughness Creature — Bird Scout rare Tarkir: Dragonstorm
  20. Unending Whisper Magic Cards

    Draw a card. Harmonize {5}{U} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile this spell.)

    1 Mana Value Sorcery common Tarkir: Dragonstorm