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  1. Towering Titan Magic Cards

    This creature enters with X +1/+1 counters on it, where X is the total toughness of other creatures you control. Sacrifice a creature with defender: All creatures gain trample until end of turn.

    6 Mana Value 0 Power 0 Toughness Creature — Giant mythic Tarkir: Dragonstorm Commander
  2. Council's dilemma — Starting with you, each player votes for wild or free. Reveal cards from the top of your library until you reveal a creature card for each wild vote. Put those creature cards onto the battlefield, then shuffle the rest into your library. You may put a permanent card from your hand onto the battlefield for each free vote.

    6 Mana Value Sorcery rare Tarkir: Dragonstorm Commander
  3. Migration Path Magic Cards

    Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Cycling {2} ({2}, Discard this card: Draw a card.)

    4 Mana Value Sorcery uncommon Tarkir: Dragonstorm Commander
  4. Jaddi Offshoot Magic Cards

    Defender Landfall — Whenever a land you control enters, you gain 1 life.

    1 Mana Value 0 Power 3 Toughness Creature — Plant uncommon Tarkir: Dragonstorm Commander
  5. Hornet Nest Magic Cards

    Defender (This creature can't attack.) Whenever this creature is dealt damage, create that many 1/1 green Insect creature tokens with flying and deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)

    3 Mana Value 0 Power 2 Toughness Creature — Insect rare Tarkir: Dragonstorm Commander
  6. Frontier Siege Magic Cards

    As this enchantment enters, choose Khans or Dragons. • Khans — At the beginning of each of your main phases, add {G}{G}. • Dragons — Whenever a creature you control with flying enters, you may have it fight target creature you don't control.

    4 Mana Value Enchantment rare Tarkir: Dragonstorm Commander
  7. Elemental Bond Magic Cards

    Whenever a creature you control with power 3 or greater enters, draw a card.

    3 Mana Value Enchantment uncommon Tarkir: Dragonstorm Commander
  8. Carven Caryatid Magic Cards

    Defender (This creature can't attack.) When this creature enters, draw a card.

    3 Mana Value 2 Power 5 Toughness Creature — Spirit uncommon Tarkir: Dragonstorm Commander
  9. Beast Within Magic Cards

    Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

    3 Mana Value Instant uncommon Tarkir: Dragonstorm Commander
  10. Reach Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach.

    4 Mana Value 3 Power 5 Toughness Legendary Enchantment Creature — Spider rare Tarkir: Dragonstorm Commander
  11. Verix Bladewing Magic Cards

    Kicker {3} (You may pay an additional {3} as you cast this spell.) Flying When Verix Bladewing enters, if it was kicked, create Karox Bladewing, a legendary 4/4 red Dragon creature token with flying.

    4 Mana Value 4 Power 4 Toughness Legendary Creature — Dragon mythic Tarkir: Dragonstorm Commander
  12. Flying Whenever this creature enters or attacks, goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) Whenever a goaded creature attacks, it deals 1 damage to its controller.

    4 Mana Value 3 Power 4 Toughness Creature — Spirit Dragon rare Tarkir: Dragonstorm Commander
  13. Spit Flame Magic Cards

    Spit Flame deals 4 damage to target creature. Whenever a Dragon you control enters, you may pay {R}. If you do, return this card from your graveyard to your hand.

    3 Mana Value Instant rare Tarkir: Dragonstorm Commander
  14. Riot (This creature enters with your choice of a +1/+1 counter or haste.) Flying {3}{R}: This creature deals 2 damage divided as you choose among one or two targets. Activate only if this creature has a +1/+1 counter on it.

    5 Mana Value 4 Power 4 Toughness Creature — Dragon mythic Tarkir: Dragonstorm Commander
  15. Flying Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Whenever this creature attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase.

    6 Mana Value 5 Power 5 Toughness Creature — Dragon rare Tarkir: Dragonstorm Commander
  16. Dragon spells you cast cost {1} less to cast. Whenever Nogi attacks, if you control three or more Dragons, until end of turn, Nogi becomes a Dragon with base power and toughness 5/5 and gains flying.

    3 Mana Value 3 Power 3 Toughness Legendary Creature — Kobold Shaman mythic Tarkir: Dragonstorm Commander
  17. Nesting Dragon Magic Cards

    Flying Landfall — Whenever a land you control enters, create a 0/2 red Dragon Egg creature token with defender and "When this token dies, create a 2/2 red Dragon creature token with flying and '{R}: This token gets +1/+0 until end of turn.'"

    5 Mana Value 5 Power 4 Toughness Creature — Dragon rare Tarkir: Dragonstorm Commander
  18. Flying Whenever another nontoken Dragon you control enters, create a 5/5 red Dragon creature token with flying. {1}{R}: Dragons you control get +1/+0 until end of turn.

    6 Mana Value 6 Power 6 Toughness Legendary Creature — Dragon rare Tarkir: Dragonstorm Commander
  19. Hellkite Courser Magic Cards

    Flying When this creature enters, you may put a commander you own from the command zone onto the battlefield. It gains haste. Return it to the command zone at the beginning of the next end step.

    6 Mana Value 6 Power 5 Toughness Creature — Dragon mythic Tarkir: Dragonstorm Commander
  20. Flying Gadrak can't attack unless you control four or more artifacts. At the beginning of your end step, create a Treasure token for each nontoken creature that died this turn. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

    3 Mana Value 5 Power 4 Toughness Legendary Creature — Dragon rare Tarkir: Dragonstorm Commander