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  1. At the beginning of your upkeep, if you control six or more lands, create a 5/5 red Dragon creature token with flying.

    1 Mana Value 1 Power 1 Toughness Creature — Human Shaman mythic Tarkir: Dragonstorm Commander
  2. Chaos Warp Magic Cards

    The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

    3 Mana Value Instant rare Tarkir: Dragonstorm Commander
  3. Wall of Limbs Magic Cards

    Defender (This creature can't attack.) Whenever you gain life, put a +1/+1 counter on this creature. {5}{B}{B}, Sacrifice this creature: Target player loses X life, where X is this creature's power.

    3 Mana Value 0 Power 3 Toughness Creature — Zombie Wall uncommon Tarkir: Dragonstorm Commander
  4. As this enchantment enters, choose a creature type. Whenever you cast a spell of the chosen type, copy that spell. (A copy of a permanent spell becomes a token.)

    5 Mana Value Enchantment rare Tarkir: Dragonstorm Commander
  5. Reality Shift Magic Cards

    Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)

    2 Mana Value Instant uncommon Tarkir: Dragonstorm Commander
  6. Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.

    1 Mana Value Instant uncommon Tarkir: Dragonstorm Commander
  7. Defender When this creature enters, create a 1/1 white Bird creature token with flying for each creature with defender you control. Whenever another creature you control with defender enters, create a 1/1 white Bird creature token with flying.

    4 Mana Value 0 Power 3 Toughness Creature — Human Cleric uncommon Tarkir: Dragonstorm Commander
  8. Flying You, planeswalkers you control, and other creatures you control have hexproof. {4}{G}{G}: Put a +1/+1 counter on each creature you control.

    4 Mana Value 3 Power 4 Toughness Legendary Creature — Angel rare Tarkir: Dragonstorm Commander
  9. As this land enters, you may reveal a Dragon card from your hand. This land enters tapped unless you revealed a Dragon card this way or you control a Dragon. As this land enters, choose a color. {T}: Add one mana of the chosen color.

    0 Mana Value Land uncommon Tarkir: Dragonstorm Commander
  10. Menace Whenever a creature you control deals combat damage to a player, you gain life equal to that creature's toughness. Partner (You can have two commanders if both have partner.)

    5 Mana Value 3 Power 7 Toughness Legendary Creature — Snake Wizard mythic Tarkir: Dragonstorm Commander
  11. Dragon Tempest Magic Cards

    Whenever a creature you control with flying enters, it gains haste until end of turn. Whenever a Dragon you control enters, it deals X damage to any target, where X is the number of Dragons you control.

    2 Mana Value Enchantment uncommon Tarkir: Dragonstorm Commander
  12. Choose one. If you control a commander as you cast this spell, you may choose both instead. • Target player mills three cards. Return all land cards from your graveyard to the battlefield tapped. • Put X +1/+1 counters on target creature, where X is the number of lands you control. It gains trample until end of turn.

    5 Mana Value Sorcery rare Tarkir: Dragonstorm Commander
  13. Whenever this creature enters or attacks, create a 1/3 white Wall creature token with defender. Whenever a creature you control with defender dies, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

    4 Mana Value 3 Power 4 Toughness Creature — Elephant Advisor rare Tarkir: Dragonstorm Commander
  14. Flying, ward {2} At the beginning of your upkeep, put a number of +1/+1 counters on each other creature you control equal to that creature's toughness.

    7 Mana Value 7 Power 7 Toughness Creature — Dragon rare Tarkir: Dragonstorm Commander
  15. Choose one. If you control a commander as you cast this spell, you may choose both instead. • Any number of target opponents each sacrifice a creature with the greatest power among creatures that player controls and lose 3 life. • Return target creature card from your graveyard to the battlefield.

    4 Mana Value Sorcery rare Tarkir: Dragonstorm Commander
  16. Welcome the Dead Magic Cards

    Draw two cards, then discard a card and you lose 2 life. Create X tapped 2/2 black Zombie Druid creature tokens, where X is the number of cards that were put into your graveyard from your hand or library this turn. Flashback {5}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

    4 Mana Value Sorcery rare Tarkir: Dragonstorm Commander
  17. Tip the Scales Magic Cards

    Sacrifice a creature. When you do, all creatures get -X/-X until end of turn, where X is the sacrificed creature's toughness.

    3 Mana Value Sorcery rare Tarkir: Dragonstorm Commander
  18. Teval's Judgment Magic Cards

    Whenever one or more cards leave your graveyard, choose one that hasn't been chosen this turn — • Draw a card. • Create a Treasure token. • Create a 2/2 black Zombie Druid creature token.

    3 Mana Value Enchantment rare Tarkir: Dragonstorm Commander
  19. Jaws of Defeat Magic Cards

    Whenever a creature you control enters, target opponent loses life equal to the difference between that creature's power and its toughness.

    4 Mana Value Enchantment rare Tarkir: Dragonstorm Commander
  20. Whenever this creature enters or attacks, create a 1/3 white Wall creature token with defender. Whenever a creature you control with defender dies, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

    4 Mana Value 3 Power 4 Toughness Creature — Elephant Advisor rare Tarkir: Dragonstorm Commander