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  1. Flying, ward {2} At the beginning of your upkeep, put a number of +1/+1 counters on each other creature you control equal to that creature's toughness.

    7 Mana Value 7 Power 7 Toughness Creature — Dragon rare Tarkir: Dragonstorm Commander
  2. Flying Whenever one or more Dragons you control deal combat damage to a player, you may put a permanent card with mana value less than or equal to that damage from your hand onto the battlefield.

    7 Mana Value 5 Power 7 Toughness Creature — Dragon rare Tarkir: Dragonstorm Commander
  3. Draw a card for each creature you control with power 4 or greater. Then creatures you control get +X/+X until end of turn, where X is the number of cards in your hand.

    6 Mana Value Sorcery rare Tarkir: Dragonstorm Commander
  4. Zenith Festival Magic Cards

    Exile the top X cards of your library. You may play them until the end of your next turn. Harmonize {X}{R}{R} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)

    2 Mana Value Sorcery rare Tarkir: Dragonstorm Commander
  5. Flying You may look at the top card of your library any time. You may cast creature spells with power 4 or greater from the top of your library. If you cast a creature spell this way, it gains haste until end of turn.

    4 Mana Value 4 Power 4 Toughness Creature — Dragon rare Tarkir: Dragonstorm Commander
  6. Choose one. If you control a commander as you cast this spell, you may choose both instead. • Any number of target opponents each sacrifice a creature with the greatest power among creatures that player controls and lose 3 life. • Return target creature card from your graveyard to the battlefield.

    4 Mana Value Sorcery rare Tarkir: Dragonstorm Commander
  7. Tip the Scales Magic Cards

    Sacrifice a creature. When you do, all creatures get -X/-X until end of turn, where X is the sacrificed creature's toughness.

    3 Mana Value Sorcery rare Tarkir: Dragonstorm Commander
  8. Jaws of Defeat Magic Cards

    Whenever a creature you control enters, target opponent loses life equal to the difference between that creature's power and its toughness.

    4 Mana Value Enchantment rare Tarkir: Dragonstorm Commander
  9. Choose one. If you control a commander as you cast this spell, you may choose both instead. • Create a token that's a copy of target permanent, except it's a 4/4 Dragon creature with flying in addition to its other types. • Target player draws cards equal to the greatest mana value among permanents you control.

    6 Mana Value Sorcery rare Tarkir: Dragonstorm Commander
  10. Flying Ward—Discard a card.

    4 Mana Value 4 Power 4 Toughness Creature — Dragon rare Tarkir: Dragonstorm
  11. Songcrafter Mage Magic Cards

    Flash When this creature enters, target instant or sorcery card in your graveyard gains harmonize until end of turn. Its harmonize cost is equal to its mana cost. (You may cast that card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile the spell.)

    3 Mana Value 3 Power 2 Toughness Creature — Human Bard rare Tarkir: Dragonstorm
  12. Nature's Rhythm Magic Cards

    Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle. Harmonize {X}{G}{G}{G}{G} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)

    2 Mana Value Sorcery rare Tarkir: Dragonstorm
  13. Lasyd Prowler Magic Cards

    When this creature enters, you may mill cards equal to the number of lands you control. Renew — {1}{G}, Exile this card from your graveyard: Put X +1/+1 counters on target creature, where X is the number of land cards in your graveyard. Activate only as a sorcery.

    4 Mana Value 5 Power 5 Toughness Creature — Snake Ranger rare Tarkir: Dragonstorm
  14. Dragons you control have indestructible. At the beginning of your upkeep, for each color, put a +1/+1 counter on a Dragon you control of that color. If you put +1/+1 counters on five Dragons this way, you win the game.

    5 Mana Value Enchantment mythic Tarkir: Dragonstorm
  15. Windcrag Siege Magic Cards

    As this enchantment enters, choose Mardu or Jeskai. • Mardu — If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. • Jeskai — At the beginning of your upkeep, create a 1/1 red Goblin creature token. It gains lifelink and haste until end of turn.

    3 Mana Value Enchantment rare Tarkir: Dragonstorm
  16. Temur Tawnyback Magic Cards

    When this creature enters, draw a card, then discard a card.

    6 Mana Value 4 Power 3 Toughness Creature — Beast common Tarkir: Dragonstorm
  17. Songcrafter Mage Magic Cards

    Flash When this creature enters, target instant or sorcery card in your graveyard gains harmonize until end of turn. Its harmonize cost is equal to its mana cost. (You may cast that card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile the spell.)

    3 Mana Value 3 Power 2 Toughness Creature — Human Bard rare Tarkir: Dragonstorm
  18. (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create three 1/1 white Spirit creature tokens. II — Distribute three +1/+1 counters among one, two, or three target creatures you control. III — Creatures you control gain trample and lifelink until end of turn.

    4 Mana Value Enchantment — Saga rare Tarkir: Dragonstorm
  19. Draw a card, then you may discard a card. When you discard a nonland card this way, Glacial Dragonhunt deals 3 damage to target creature. Harmonize {4}{U}{R} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile this spell.)

    2 Mana Value Sorcery uncommon Tarkir: Dragonstorm
  20. Dragons you control have indestructible. At the beginning of your upkeep, for each color, put a +1/+1 counter on a Dragon you control of that color. If you put +1/+1 counters on five Dragons this way, you win the game.

    5 Mana Value Enchantment mythic Tarkir: Dragonstorm