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Nature's Rhythm Magic CardsSearch your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle. Harmonize {X}{G}{G}{G}{G} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)
2 Mana Value Sorcery rare Tarkir: Dragonstorm -
Lasyd Prowler Magic CardsWhen this creature enters, you may mill cards equal to the number of lands you control. Renew — {1}{G}, Exile this card from your graveyard: Put X +1/+1 counters on target creature, where X is the number of land cards in your graveyard. Activate only as a sorcery.
4 Mana Value 5 Power 5 Toughness Creature — Snake Ranger rare Tarkir: Dragonstorm -
Scavenger Regent // Exude Toxin Magic CardsFlying Ward—Discard a card.
4 Mana Value 4 Power 4 Toughness Creature — Dragon rare Tarkir: Dragonstorm -
Kishla Trawlers Magic CardsWhen this creature enters, you may exile a creature card from your graveyard. When you do, return target instant or sorcery card from your graveyard to your hand.
3 Mana Value 3 Power 2 Toughness Creature — Human Citizen uncommon Tarkir: Dragonstorm -
Rot-Curse Rakshasa Magic CardsTrample Decayed (This creature can't block. When it attacks, sacrifice it at end of combat.) Renew — {X}{B}{B}, Exile this card from your graveyard: Put a decayed counter on each of X target creatures. Activate only as a sorcery.
2 Mana Value 5 Power 5 Toughness Creature — Demon mythic Tarkir: Dragonstorm -
Cori-Steel Cutter Magic CardsEquipped creature gets +1/+1 and has trample and haste. Flurry — Whenever you cast your second spell each turn, create a 1/1 white Monk creature token with prowess. You may attach this Equipment to it. (Whenever you cast a noncreature spell, the token gets +1/+1 until end of turn.) Equip {1}{R}
2 Mana Value Artifact — Equipment rare Tarkir: Dragonstorm -
Rot-Curse Rakshasa Magic CardsTrample Decayed (This creature can't block. When it attacks, sacrifice it at end of combat.) Renew — {X}{B}{B}, Exile this card from your graveyard: Put a decayed counter on each of X target creatures. Activate only as a sorcery.
2 Mana Value 5 Power 5 Toughness Creature — Demon mythic Tarkir: Dragonstorm -
Sunpearl Kirin Magic CardsFlash Flying When this creature enters, return up to one other target nonland permanent you control to its owner's hand. If it was a token, draw a card.
2 Mana Value 2 Power 1 Toughness Creature — Kirin uncommon Tarkir: Dragonstorm -
Loxodon Battle Priest Magic CardsAt the beginning of combat on your turn, put a +1/+1 counter on another target creature you control.
5 Mana Value 3 Power 5 Toughness Creature — Elephant Cleric uncommon Tarkir: Dragonstorm -
Horn of Greed Magic CardsWhenever a player plays a land, that player draws a card.
3 Mana Value Artifact rare Secret Lair Drop -
Harrow Magic CardsAs an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
3 Mana Value Instant rare Secret Lair Drop -
Elvish Reclaimer Magic CardsThis creature gets +2/+2 as long as there are three or more land cards in your graveyard. {2}, {T}, Sacrifice a land: Search your library for a land card, put it onto the battlefield tapped, then shuffle.
1 Mana Value 1 Power 2 Toughness Creature — Elf Warrior rare Secret Lair Drop -
Dragonlord Ojutai // Dragonlord Ojutai Magic CardsFlying Dragonlord Ojutai has hexproof as long as it's untapped. Whenever Dragonlord Ojutai deals combat damage to a player, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
5 Mana Value 5 Power 4 Toughness Legendary Creature — Elder Dragon mythic Secret Lair Drop -
Dragonlord Kolaghan // Dragonlord Kolaghan Magic CardsFlying, haste Other creatures you control have haste. Whenever an opponent casts a creature or planeswalker spell with the same name as a card in their graveyard, that player loses 10 life.
6 Mana Value 6 Power 5 Toughness Legendary Creature — Elder Dragon mythic Secret Lair Drop -
Vigilance Whenever you cast a creature spell, draw a card, then you may put a land card from your hand onto the battlefield. {3}, {T}: Return target creature you control to its owner's hand.
5 Mana Value 2 Power 4 Toughness Legendary Creature — Human Druid mythic Secret Lair Drop -
Anje Falkenrath // Anje Falkenrath Magic CardsHaste {T}, Discard a card: Draw a card. Whenever you discard a card, if it has madness, untap Anje Falkenrath.
3 Mana Value 1 Power 3 Toughness Legendary Creature — Vampire mythic Secret Lair Drop -
Young Wolf Magic CardsUndying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
1 Mana Value 1 Power 1 Toughness Creature — Wolf rare Secret Lair Drop -
Fatal Push Magic CardsDestroy target creature if it has mana value 2 or less. Revolt — Destroy that creature if it has mana value 4 or less instead if a permanent left the battlefield under your control this turn.
1 Mana Value Instant rare Secret Lair Drop -
Culling the Weak Magic CardsAs an additional cost to cast this spell, sacrifice a creature. Add {B}{B}{B}{B}.
1 Mana Value Instant rare Secret Lair Drop -
Winds of Abandon Magic CardsExile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle. Overload {4}{W}{W} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
2 Mana Value Sorcery rare Secret Lair Drop