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  1. Essence Anchor Magic Cards

    At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {T}: Create a 2/2 black Zombie Druid creature token. Activate only during your turn and only if a card left your graveyard this turn.

    3 Mana Value Artifact uncommon Tarkir: Dragonstorm
  2. {2}, {T}: Search your library for a card named Dragonstorm Globe or Boulderborn Dragon, reveal it, put it into your hand, then shuffle.

    1 Mana Value 0 Power 3 Toughness Creature — Human Scout uncommon Tarkir: Dragonstorm
  3. Target creature gets +3/+0 until end of turn. Draw a card.

    2 Mana Value Instant common Tarkir: Dragonstorm
  4. This land enters tapped unless you control a Swamp or a Forest. {T}: Add {B} or {G}.

    0 Mana Value Land rare Tarkir: Dragonstorm Commander
  5. Myriad Landscape Magic Cards

    This land enters tapped. {T}: Add {C}. {2}, {T}, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

    0 Mana Value Land uncommon Tarkir: Dragonstorm Commander
  6. Golgari Rot Farm Magic Cards

    This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {B}{G}.

    0 Mana Value Land uncommon Tarkir: Dragonstorm Commander
  7. {T}: Add {C}. {T}, Sacrifice this land: Search your library for a basic Swamp, Forest, or Island card, put it onto the battlefield tapped, then shuffle. Cycling {B}{G}{U} ({B}{G}{U}, Discard this card: Draw a card.)

    0 Mana Value Land common Tarkir: Dragonstorm Commander
  8. Fetid Pools Magic Cards

    ({T}: Add {U} or {B}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)

    0 Mana Value Land — Island Swamp rare Tarkir: Dragonstorm Commander
  9. Millikin Magic Cards

    {T}, Mill a card: Add {C}. (Activate only as an instant. To mill a card, put the top card of your library into your graveyard.)

    2 Mana Value 0 Power 1 Toughness Artifact Creature — Construct uncommon Tarkir: Dragonstorm Commander
  10. Jarad gets +1/+1 for each creature card in your graveyard. {1}{B}{G}, Sacrifice another creature: Each opponent loses life equal to the sacrificed creature's power. Sacrifice a Swamp and a Forest: Return this card from your graveyard to your hand.

    4 Mana Value 2 Power 2 Toughness Legendary Creature — Zombie Elf mythic Tarkir: Dragonstorm Commander
  11. Grisly Salvage Magic Cards

    Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.

    2 Mana Value Instant common Tarkir: Dragonstorm Commander
  12. Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards. Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.

    5 Mana Value Creature — Horror rare Tarkir: Dragonstorm Commander
  13. Timeless Witness Magic Cards

    When this creature enters, return target card from your graveyard to your hand. Eternalize {5}{G}{G} ({5}{G}{G}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Shaman with no mana cost. Eternalize only as a sorcery.)

    4 Mana Value 2 Power 1 Toughness Creature — Human Shaman uncommon Tarkir: Dragonstorm Commander
  14. {1}{G}, {T}, Return Shigeki to its owner's hand: Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest into your graveyard. Channel — {X}{X}{G}{G}, Discard this card: Return X target nonlegendary cards from your graveyard to your hand.

    2 Mana Value 1 Power 3 Toughness Legendary Enchantment Creature — Snake … rare Tarkir: Dragonstorm Commander
  15. Rampant Growth Magic Cards

    Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

    2 Mana Value Sorcery common Tarkir: Dragonstorm Commander
  16. Harrow Magic Cards

    As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.

    3 Mana Value Instant common Tarkir: Dragonstorm Commander
  17. Mill three cards, then you may return a creature or land card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)

    2 Mana Value Instant common Tarkir: Dragonstorm Commander
  18. Farseek Magic Cards

    Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

    2 Mana Value Sorcery common Tarkir: Dragonstorm Commander
  19. At the beginning of your upkeep, you may mill two cards. (You may put the top two cards of your library into your graveyard.) Whenever one or more land cards are put into your graveyard from anywhere for the first time each turn, create a 1/1 green Insect creature token.

    3 Mana Value Enchantment uncommon Tarkir: Dragonstorm Commander
  20. You may play lands from your graveyard. {T}: Choose target nonland permanent card in your graveyard. If you haven't cast a spell this turn, you may cast that card. If you do, you can't cast additional spells this turn. Activate only as a sorcery.

    4 Mana Value Artifact rare Tarkir: Dragonstorm Commander