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  1. Choose one. If you control a commander as you cast this spell, you may choose both instead. • Target player mills three cards. Return all land cards from your graveyard to the battlefield tapped. • Put X +1/+1 counters on target creature, where X is the number of lands you control. It gains trample until end of turn.

    5 Mana Value Sorcery rare Tarkir: Dragonstorm Commander
  2. Welcome the Dead Magic Cards

    Draw two cards, then discard a card and you lose 2 life. Create X tapped 2/2 black Zombie Druid creature tokens, where X is the number of cards that were put into your graveyard from your hand or library this turn. Flashback {5}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

    4 Mana Value Sorcery rare Tarkir: Dragonstorm Commander
  3. Teval's Judgment Magic Cards

    Whenever one or more cards leave your graveyard, choose one that hasn't been chosen this turn — • Draw a card. • Create a Treasure token. • Create a 2/2 black Zombie Druid creature token.

    3 Mana Value Enchantment rare Tarkir: Dragonstorm Commander
  4. When this creature enters, draw a card.

    2 Mana Value 1 Power 1 Toughness Enchantment Creature — Dog rare Secret Lair Drop
  5. Helpful Hunter Magic Cards

    When this creature enters, draw a card.

    2 Mana Value 1 Power 1 Toughness Creature — Cat rare Secret Lair Drop
  6. When this enchantment enters, it deals 3 damage to each creature and each planeswalker. Landfall — Whenever a land you control enters, create a 4/4 red Dragon creature token with flying.

    6 Mana Value Enchantment mythic Tarkir: Dragonstorm
  7. Creature spells you cast cost {2} less to cast. Whenever a creature you control enters, if you cast it, destroy that creature, then create a 2/2 black Zombie Druid creature token.

    3 Mana Value Legendary Enchantment rare Tarkir: Dragonstorm
  8. Draw three cards. Then discard two cards unless you discard a creature card. Harmonize {4}{U} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile this spell.)

    3 Mana Value Sorcery rare Tarkir: Dragonstorm
  9. Flying Whenever you cast a noncreature spell or a Dragon spell, this creature gets +2/+0 until end of turn.

    4 Mana Value 2 Power 4 Toughness Creature — Dragon uncommon Tarkir: Dragonstorm
  10. Dragonologist Magic Cards

    When this creature enters, look at the top six cards of your library. You may reveal an instant, sorcery, or Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Untapped Dragons you control have hexproof.

    3 Mana Value 1 Power 3 Toughness Creature — Human Wizard rare Tarkir: Dragonstorm
  11. Kishla Village Magic Cards

    This land enters tapped unless you control an Island or a Swamp. {T}: Add {G}. {3}{G}, {T}: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

    0 Mana Value Land rare Tarkir: Dragonstorm
  12. This land enters tapped unless you control a Forest or a Plains. {T}: Add {B}. {1}{B}, {T}, Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token.

    0 Mana Value Land rare Tarkir: Dragonstorm
  13. This land enters tapped unless you control a Swamp or a Mountain. {T}: Add {W}. {2}{W}, {T}: Whenever you attack this turn, create two 1/1 red Warrior creature tokens that are tapped and attacking. Sacrifice them at the beginning of the next end step.

    0 Mana Value Land rare Tarkir: Dragonstorm
  14. When this creature enters, you may search your library for a basic land card, reveal it, then shuffle and put that card on top. If you control a Dragon, put that card onto the battlefield tapped instead.

    2 Mana Value 2 Power 1 Toughness Artifact Creature — Chimera common Tarkir: Dragonstorm
  15. {T}, Tap an untapped creature you control: Add one mana of any color. {3}{W}{U}{B}{R}{G}, Sacrifice this artifact: Create a 4/4 Dragon creature token named Reliquary Dragon that's all colors. It has flying, lifelink, and "When this token enters, it deals 3 damage to any target." Activate only as a sorcery.

    2 Mana Value Artifact uncommon Tarkir: Dragonstorm
  16. Attuned Hunter Magic Cards

    Trample Whenever one or more cards leave your graveyard during your turn, put a +1/+1 counter on this creature.

    3 Mana Value 3 Power 3 Toughness Creature — Human Ranger uncommon Tarkir: Dragonstorm
  17. When this creature enters, create a 1/1 red Goblin creature token. {1}, {T}: Target creature you control with power 2 or less can't be blocked this turn.

    3 Mana Value 1 Power 2 Toughness Creature — Goblin Warrior common Tarkir: Dragonstorm
  18. Shock Brigade Magic Cards

    Menace (This creature can't be blocked except by two or more creatures.) Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.)

    2 Mana Value 1 Power 3 Toughness Creature — Goblin Soldier common Tarkir: Dragonstorm
  19. Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.) Whenever this creature or another creature you control dies, each opponent loses 1 life and you gain 1 life.

    4 Mana Value 3 Power 3 Toughness Creature — Orc Cleric uncommon Tarkir: Dragonstorm
  20. Krumar Initiate Magic Cards

    {X}{B}, {T}, Pay X life: This creature endures X. Activate only as a sorcery. (Put X +1/+1 counters on it or create an X/X white Spirit creature token.)

    2 Mana Value 2 Power 2 Toughness Creature — Human Cleric uncommon Tarkir: Dragonstorm