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  1. Dragonologist Magic Cards

    When this creature enters, look at the top six cards of your library. You may reveal an instant, sorcery, or Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Untapped Dragons you control have hexproof.

    3 Mana Value 1 Power 3 Toughness Creature — Human Wizard rare Tarkir: Dragonstorm
  2. Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. {T}: Add {W}. {W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.

    0 Mana Value Land rare Tarkir: Dragonstorm Commander
  3. {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

    0 Mana Value Land common Tarkir: Dragonstorm Commander
  4. {T}: Add {C}. {T}, Sacrifice this land: Search your library for a basic Mountain, Plains, or Swamp card, put it onto the battlefield tapped, then shuffle. Cycling {R}{W}{B} ({R}{W}{B}, Discard this card: Draw a card.)

    0 Mana Value Land common Tarkir: Dragonstorm Commander
  5. Isolated Chapel Magic Cards

    This land enters tapped unless you control a Plains or a Swamp. {T}: Add {W} or {B}.

    0 Mana Value Land rare Tarkir: Dragonstorm Commander
  6. This land enters tapped unless you control a Swamp or a Mountain. {T}: Add {B} or {R}.

    0 Mana Value Land rare Tarkir: Dragonstorm Commander
  7. Castle Embereth Magic Cards

    This land enters tapped unless you control a Mountain. {T}: Add {R}. {1}{R}{R}, {T}: Creatures you control get +1/+0 until end of turn.

    0 Mana Value Land rare Tarkir: Dragonstorm Commander
  8. Castle Ardenvale Magic Cards

    This land enters tapped unless you control a Plains. {T}: Add {W}. {2}{W}{W}, {T}: Create a 1/1 white Human creature token.

    0 Mana Value Land rare Tarkir: Dragonstorm Commander
  9. Canyon Slough Magic Cards

    ({T}: Add {B} or {R}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)

    0 Mana Value Land — Swamp Mountain rare Tarkir: Dragonstorm Commander
  10. When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, you may draw a card.

    4 Mana Value 2 Power 2 Toughness Artifact Creature — Golem rare Tarkir: Dragonstorm Commander
  11. Idol of Oblivion Magic Cards

    {T}: Draw a card. Activate only if you created a token this turn. {8}, {T}, Sacrifice this artifact: Create a 10/10 colorless Eldrazi creature token.

    2 Mana Value Artifact rare Tarkir: Dragonstorm Commander
  12. Blade of Selves Magic Cards

    Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Equip {4}

    2 Mana Value Artifact — Equipment rare Tarkir: Dragonstorm Commander
  13. [+1]: Creatures you control gain deathtouch until end of turn. Put a +1/+1 counter on up to one target creature token you control. [−2]: Until end of turn, if one or more tokens would be created under your control, twice that many of those tokens are created instead. [−6]: Exile all cards from all graveyards, then create a 1/1 white Spirit creature token with flying for each card exiled this way.

    3 Mana Value Legendary Planeswalker — Kaya mythic Tarkir: Dragonstorm Commander
  14. Menace (This creature can't be blocked except by two or more creatures.) {W}{B}, {T}, Sacrifice another creature: Put a +1/+1 counter on each creature you control.

    3 Mana Value 3 Power 3 Toughness Legendary Creature — Phyrexian Human uncommon Tarkir: Dragonstorm Commander
  15. When this creature enters, create three 1/1 red Goblin creature tokens. {1}{R}, Sacrifice a Goblin: This creature deals 2 damage to any target.

    5 Mana Value 2 Power 2 Toughness Creature — Goblin rare Tarkir: Dragonstorm Commander
  16. Loyal Apprentice Magic Cards

    Haste Lieutenant — At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn.

    2 Mana Value 2 Power 1 Toughness Creature — Human Artificer uncommon Tarkir: Dragonstorm Commander
  17. Legion Warboss Magic Cards

    Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able.

    3 Mana Value 2 Power 2 Toughness Creature — Goblin Soldier rare Tarkir: Dragonstorm Commander
  18. Whenever a creature you control deals combat damage to a player, choose one — • Goad target creature that player controls. • Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.

    2 Mana Value 2 Power 2 Toughness Legendary Creature — Goblin Rogue rare Tarkir: Dragonstorm Commander
  19. Haste Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni. Sacrifice another creature: Yahenni gains indestructible until end of turn.

    3 Mana Value 2 Power 2 Toughness Legendary Creature — Aetherborn Vampire rare Tarkir: Dragonstorm Commander
  20. Viscera Seer Magic Cards

    Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

    1 Mana Value 1 Power 1 Toughness Creature — Vampire Wizard common Tarkir: Dragonstorm Commander