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  1. Choose one. If you control a commander as you cast this spell, you may choose both instead. • Create a number of 1/1 red Warrior creature tokens equal to the number of creatures target player controls. • Will of the Mardu deals damage to target creature equal to the number of creatures you control.

    3 Mana Value Instant rare Tarkir: Dragonstorm Commander
  2. Ironwill Forger Magic Cards

    Lieutenant — At the beginning of combat on your turn, if you control your commander, target nonlegendary creature you control gains myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

    4 Mana Value 3 Power 3 Toughness Creature — Orc Artificer rare Tarkir: Dragonstorm Commander
  3. Whenever you attack with this creature and/or your commander, for each opponent, create a 1/1 red Goblin creature token that's tapped and attacking that player. Sacrifice this creature: Creature tokens you control gain indestructible until end of turn.

    2 Mana Value 2 Power 2 Toughness Creature — Dog Warrior rare Tarkir: Dragonstorm Commander
  4. Mistrise Village Magic Cards

    This land enters tapped unless you control a Mountain or a Forest. {T}: Add {U}. {U}, {T}: The next spell you cast this turn can't be countered.

    0 Mana Value Land rare Tarkir: Dragonstorm
  5. This land enters tapped unless you control a Forest or a Plains. {T}: Add {B}. {1}{B}, {T}, Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token.

    0 Mana Value Land rare Tarkir: Dragonstorm
  6. This land enters tapped unless you control a Swamp or a Mountain. {T}: Add {W}. {2}{W}, {T}: Whenever you attack this turn, create two 1/1 red Warrior creature tokens that are tapped and attacking. Sacrifice them at the beginning of the next end step.

    0 Mana Value Land rare Tarkir: Dragonstorm
  7. This land enters tapped unless you control a Plains or an Island. {T}: Add {R}. {3}{R}, {T}: Exile the top card of your library. Until the end of your next turn, you may play that card.

    0 Mana Value Land rare Tarkir: Dragonstorm
  8. (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy target nonland permanent. II — Mill three cards. III — You may discard a card. When you do, return target creature or land card from your graveyard to your hand.

    3 Mana Value Enchantment — Saga rare Tarkir: Dragonstorm
  9. Flying When this creature enters, destroy target nonbasic land an opponent controls. Its controller searches their library for a basic land card, puts it onto the battlefield tapped with a stun counter on it, then shuffles. (If a permanent with a stun counter would become untapped, remove one from it instead.)

    4 Mana Value 4 Power 5 Toughness Creature — Dragon rare Tarkir: Dragonstorm
  10. Severance Priest Magic Cards

    Deathtouch When this creature enters, target opponent reveals their hand. You may choose a nonland card from it. If you do, exile that card. When this creature leaves the battlefield, the exiled card's owner creates an X/X white Spirit creature token, where X is the mana value of the exiled card.

    3 Mana Value 3 Power 3 Toughness Creature — Djinn Cleric rare Tarkir: Dragonstorm
  11. Eshki Dragonclaw Magic Cards

    Vigilance, trample, ward {1} At the beginning of combat on your turn, if you've cast both a creature spell and a noncreature spell this turn, draw a card and put two +1/+1 counters on Eshki Dragonclaw.

    4 Mana Value 4 Power 4 Toughness Legendary Creature — Human Warrior rare Tarkir: Dragonstorm
  12. This spell can't be countered. Trample Whenever a creature you control or a creature spell you control becomes the target of a spell or ability an opponent controls, draw a card.

    3 Mana Value 4 Power 3 Toughness Legendary Creature — Human Warrior rare Tarkir: Dragonstorm
  13. Flying When this creature enters, destroy target nonbasic land an opponent controls. Its controller searches their library for a basic land card, puts it onto the battlefield tapped with a stun counter on it, then shuffles. (If a permanent with a stun counter would become untapped, remove one from it instead.)

    4 Mana Value 4 Power 5 Toughness Creature — Dragon rare Tarkir: Dragonstorm
  14. Severance Priest Magic Cards

    Deathtouch When this creature enters, target opponent reveals their hand. You may choose a nonland card from it. If you do, exile that card. When this creature leaves the battlefield, the exiled card's owner creates an X/X white Spirit creature token, where X is the mana value of the exiled card.

    3 Mana Value 3 Power 3 Toughness Creature — Djinn Cleric rare Tarkir: Dragonstorm
  15. Flying Whenever you cast a noncreature spell or a Dragon spell, this creature gets +2/+0 until end of turn.

    4 Mana Value 2 Power 4 Toughness Creature — Dragon uncommon Tarkir: Dragonstorm
  16. New Way Forward Magic Cards

    The next time a source of your choice would deal damage to you this turn, prevent that damage. When damage is prevented this way, New Way Forward deals that much damage to that source's controller and you draw that many cards.

    5 Mana Value Instant rare Tarkir: Dragonstorm
  17. Eshki Dragonclaw Magic Cards

    Vigilance, trample, ward {1} At the beginning of combat on your turn, if you've cast both a creature spell and a noncreature spell this turn, draw a card and put two +1/+1 counters on Eshki Dragonclaw.

    4 Mana Value 4 Power 4 Toughness Legendary Creature — Human Warrior rare Tarkir: Dragonstorm
  18. When this enchantment enters, it deals 3 damage to each creature and each planeswalker. Landfall — Whenever a land you control enters, create a 4/4 red Dragon creature token with flying.

    6 Mana Value Enchantment mythic Tarkir: Dragonstorm
  19. (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy target nonland permanent. II — Mill three cards. III — You may discard a card. When you do, return target creature or land card from your graveyard to your hand.

    3 Mana Value Enchantment — Saga rare Tarkir: Dragonstorm
  20. This spell can't be countered. Trample Whenever a creature you control or a creature spell you control becomes the target of a spell or ability an opponent controls, draw a card.

    3 Mana Value 4 Power 3 Toughness Legendary Creature — Human Warrior rare Tarkir: Dragonstorm