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  1. Flying When this creature enters, destroy target nonbasic land an opponent controls. Its controller searches their library for a basic land card, puts it onto the battlefield tapped with a stun counter on it, then shuffles. (If a permanent with a stun counter would become untapped, remove one from it instead.)

    4 Mana Value 4 Power 5 Toughness Creature — Dragon rare Tarkir: Dragonstorm
  2. Creature spells you cast cost {2} less to cast. Whenever a creature you control enters, if you cast it, destroy that creature, then create a 2/2 black Zombie Druid creature token.

    3 Mana Value Legendary Enchantment rare Tarkir: Dragonstorm
  3. Draw three cards. Then discard two cards unless you discard a creature card. Harmonize {4}{U} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile this spell.)

    3 Mana Value Sorcery rare Tarkir: Dragonstorm
  4. Tempest Hawk Magic Cards

    Flying Whenever this creature deals combat damage to a player, you may search your library for a card named Tempest Hawk, reveal it, put it into your hand, then shuffle. A deck can have any number of cards named Tempest Hawk.

    3 Mana Value 2 Power 2 Toughness Creature — Bird common Tarkir: Dragonstorm
  5. When this creature enters, it endures 1. (Put a +1/+1 counter on it or create a 1/1 white Spirit creature token.)

    2 Mana Value 1 Power 2 Toughness Creature — Dog Soldier common Tarkir: Dragonstorm
  6. Sulfur Falls Magic Cards

    This land enters tapped unless you control an Island or a Mountain. {T}: Add {U} or {R}.

    0 Mana Value Land rare Tarkir: Dragonstorm Commander
  7. {T}: Add {C}. {T}, Sacrifice this land: Search your library for a basic Island, Mountain, or Plains card, put it onto the battlefield tapped, then shuffle. Cycling {U}{R}{W} ({U}{R}{W}, Discard this card: Draw a card.)

    0 Mana Value Land common Tarkir: Dragonstorm Commander
  8. Path of Ancestry Magic Cards

    This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

    0 Mana Value Land common Tarkir: Dragonstorm Commander
  9. ({T}: Add {W} or {U}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)

    0 Mana Value Land — Plains Island rare Tarkir: Dragonstorm Commander
  10. Glacial Fortress Magic Cards

    This land enters tapped unless you control a Plains or an Island. {T}: Add {W} or {U}.

    0 Mana Value Land rare Tarkir: Dragonstorm Commander
  11. Clifftop Retreat Magic Cards

    This land enters tapped unless you control a Mountain or a Plains. {T}: Add {R} or {W}.

    0 Mana Value Land rare Tarkir: Dragonstorm Commander
  12. Ash Barrens Magic Cards

    {T}: Add {C}. Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

    0 Mana Value Land common Tarkir: Dragonstorm Commander
  13. Fellwar Stone Magic Cards

    {T}: Add one mana of any color that a land an opponent controls could produce.

    2 Mana Value Artifact uncommon Tarkir: Dragonstorm Commander
  14. Whenever you cast a noncreature spell, draw a card.

    4 Mana Value Enchantment rare Tarkir: Dragonstorm Commander
  15. Magecraft — Whenever you cast or copy an instant or sorcery spell, Veyran gets +1/+1 until end of turn. If you casting or copying an instant or sorcery spell causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

    3 Mana Value 2 Power 2 Toughness Legendary Creature — Efreet Wizard mythic Tarkir: Dragonstorm Commander
  16. Flying, vigilance, haste Whenever Velomachus Lorehold attacks, look at the top seven cards of your library. You may cast an instant or sorcery spell with mana value less than or equal to Velomachus Lorehold's power from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.

    7 Mana Value 5 Power 5 Toughness Legendary Creature — Elder Dragon mythic Tarkir: Dragonstorm Commander
  17. Time Wipe Magic Cards

    Return a creature you control to its owner's hand, then destroy all creatures.

    5 Mana Value Sorcery rare Tarkir: Dragonstorm Commander
  18. Prismari Command Magic Cards

    Choose two — • Prismari Command deals 2 damage to any target. • Target player draws two cards, then discards two cards. • Target player creates a Treasure token. • Destroy target artifact.

    3 Mana Value Instant rare Tarkir: Dragonstorm Commander
  19. Magma Opus Magic Cards

    Magma Opus deals 4 damage divided as you choose among any number of targets. Tap two target permanents. Create a 4/4 blue and red Elemental creature token. Draw two cards. {U/R}{U/R}, Discard this card: Create a Treasure token.

    8 Mana Value Instant mythic Tarkir: Dragonstorm Commander
  20. First strike, menace Whenever you cast your first instant or sorcery spell each turn, you may cast a spell with lesser mana value that shares a card type with it from your hand without paying its mana cost. If you don't, create First Mate Ragavan, a legendary 2/1 red Monkey Pirate creature token. It gains haste until end of turn.

    3 Mana Value 2 Power 4 Toughness Legendary Creature — Human rare Tarkir: Dragonstorm Commander